Remove the boat path and fix triggers
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3 changed files with 29 additions and 84 deletions
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@ -127,8 +127,6 @@ class CmdSetRead(CmdSet):
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class CmdSetBook(CmdSet):
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priority = 2
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def at_cmdset_creation(self):
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self.add(CmdReadBook)
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self.add(CmdBurnBook)
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@ -841,28 +841,6 @@ Looks good for being out in the weather.
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@set sign/get_err_msg = "This granny knot holding the sign to the chair is serious. You can't take it."
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# Fishing Pole:8 ends here
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# The Boat
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# A boat on the sea is a separate room.
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# [[file:../../../projects/mud.org::*The Boat][The Boat:1]]
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@dig/teleport Leaf Boat;mp08:typeclasses.rooms_weather.TimeWeatherRoom
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# The Boat:1 ends here
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# And describe sailing on it.:
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# [[file:../../../projects/mud.org::*The Boat][The Boat:2]]
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@desc here = The lavender sea is tranquil as the giant leaf floats along an invisible current.
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<morning>The morning sun peaks above the collosal trees and the snowcapped mountains beyond.</morning>
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<afternoon>The afternoon sun peaks out briefly from misty clouds.</afternoon>
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<evening>The evening sun begins to set on a watery horizon.</evening>
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<night>The moon peaks out from behind wispy clouds.</night>
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# The Boat:2 ends here
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# The Island
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# The boat should land on a distant island.
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@ -877,63 +855,9 @@ Looks good for being out in the weather.
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# [[file:../../../projects/mud.org::*The Island][The Island:2]]
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@teleport mp09
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#
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@desc here = Vibrant green moss covers the island's gray rock. Wandering around the conifers you encounter giant statues of armored knights surrounding a huge, empty throne. An inscription at the base reads, ᚦ ᚮ ᚱ
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# The Island:2 ends here
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# Connecting
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# Create an exit for getting /into/ the boat:
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# [[file:../../../projects/mud.org::*Connecting][Connecting:1]]
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@teleport mp06
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#
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@open leaf-like boat;leaf boat;boat;leaf = mp08
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# Connecting:1 ends here
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# And describe the boat first:
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# [[file:../../../projects/mud.org::*Connecting][Connecting:2]]
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@desc boat = A giant leaf, tipped on all sides look like it could be a boat. Doesn't seem to be an oar, or even a rudder, but...
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# Connecting:2 ends here
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# [[file:../../../projects/mud.org::*Connecting][Connecting:3]]
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@set boat/traverse_msg = "You step into the large leaf shaped like a boat, and push off from the shore into the sea..."
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# Connecting:3 ends here
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# Now jump into the boat,
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# [[file:../../../projects/mud.org::*Connecting][Connecting:4]]
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@teleport mp08
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#
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@open shore;island;dock = mp09
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# Connecting:4 ends here
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# And exiting the boat:
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# [[file:../../../projects/mud.org::*Connecting][Connecting:5]]
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@set shore/traverse_msg = "When the boat stops, you step off..."
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# Connecting:5 ends here
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# Are they going to look before getting off?
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# [[file:../../../projects/mud.org::*Connecting][Connecting:6]]
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@desc shore = You seem to have arrived at some island.
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# Connecting:6 ends here
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# Forest Path
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# Return to the forest:
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@ -80,7 +80,9 @@
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# [[file:../../../projects/mud-rpg.org::*Portal][Portal:4]]
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@desc/portal_open here = You notice a glowing orb... and then another, and another. The field, filled with the soft light, illuminates another path...
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@desc/portal_open here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their sleepy heads to you as you pass by in the twilight. A gap in the trees show how you can return to the footpath in the forest.
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You also notice a glowing orb... and then another, and another. The field, filled with soft light, illuminates another path...
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# Portal:4 ends here
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# Closing the Portal
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@ -92,7 +94,7 @@
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# Closing the Portal:1 ends here
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# [[file:../../../projects/mud-rpg.org::*Closing the Portal][Closing the Portal:2]]
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@tag/del Frog Meadow = portal_open:roomstate
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@roomstate portal_open
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# Closing the Portal:2 ends here
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# Bartender
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@ -276,9 +278,30 @@ give chalkboard to shrub
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# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:6]]
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@set bartender/triggers:session1 =
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{"prep1": {"desc": "Single preparation step for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>."]},
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{"prep2": {"desc": "Preparation steps for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.", ]},
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{"prep3": {"desc": "Preparation steps for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.", "He carefully, garnishes the << drink ^ cocktail >>."]},
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@set bartender/triggers:session1 = {
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"prep1": {
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"desc": "Single preparation step for making a cocktail",
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"timer": 1,
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"events": [
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"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>."
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]
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},
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"prep2": {
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"desc": "Preparation steps for making a cocktail",
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"timer": 5,
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"events": [
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"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
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"<< He ^ The bartender >> shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass."
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]
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},
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"prep3": {
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"desc": "Preparation steps for making a cocktail",
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"timer": 4,
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"events": [
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"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
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"<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.",
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"He carefully, garnishes the << drink ^ cocktail >>."
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]
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}
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}
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# Cocktails:6 ends here
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