diff --git a/typeclasses/readables.py b/typeclasses/readables.py index 12520ae..ce9bfdc 100755 --- a/typeclasses/readables.py +++ b/typeclasses/readables.py @@ -127,8 +127,6 @@ class CmdSetRead(CmdSet): class CmdSetBook(CmdSet): - priority = 2 - def at_cmdset_creation(self): self.add(CmdReadBook) self.add(CmdBurnBook) diff --git a/world/version1.ev b/world/version1.ev index 90ce7d9..427077b 100644 --- a/world/version1.ev +++ b/world/version1.ev @@ -841,28 +841,6 @@ Looks good for being out in the weather. @set sign/get_err_msg = "This granny knot holding the sign to the chair is serious. You can't take it." # Fishing Pole:8 ends here -# The Boat - -# A boat on the sea is a separate room. - - -# [[file:../../../projects/mud.org::*The Boat][The Boat:1]] -@dig/teleport Leaf Boat;mp08:typeclasses.rooms_weather.TimeWeatherRoom -# The Boat:1 ends here - - - -# And describe sailing on it.: - - -# [[file:../../../projects/mud.org::*The Boat][The Boat:2]] -@desc here = The lavender sea is tranquil as the giant leaf floats along an invisible current. -The morning sun peaks above the collosal trees and the snowcapped mountains beyond. -The afternoon sun peaks out briefly from misty clouds. -The evening sun begins to set on a watery horizon. -The moon peaks out from behind wispy clouds. -# The Boat:2 ends here - # The Island # The boat should land on a distant island. @@ -877,63 +855,9 @@ Looks good for being out in the weather. # [[file:../../../projects/mud.org::*The Island][The Island:2]] -@teleport mp09 -# @desc here = Vibrant green moss covers the island's gray rock. Wandering around the conifers you encounter giant statues of armored knights surrounding a huge, empty throne. An inscription at the base reads, ᚦ ᚮ ᚱ # The Island:2 ends here -# Connecting -# Create an exit for getting /into/ the boat: - - -# [[file:../../../projects/mud.org::*Connecting][Connecting:1]] -@teleport mp06 -# -@open leaf-like boat;leaf boat;boat;leaf = mp08 -# Connecting:1 ends here - - - -# And describe the boat first: - - -# [[file:../../../projects/mud.org::*Connecting][Connecting:2]] -@desc boat = A giant leaf, tipped on all sides look like it could be a boat. Doesn't seem to be an oar, or even a rudder, but... -# Connecting:2 ends here - -# [[file:../../../projects/mud.org::*Connecting][Connecting:3]] -@set boat/traverse_msg = "You step into the large leaf shaped like a boat, and push off from the shore into the sea..." -# Connecting:3 ends here - - - -# Now jump into the boat, - - -# [[file:../../../projects/mud.org::*Connecting][Connecting:4]] -@teleport mp08 -# -@open shore;island;dock = mp09 -# Connecting:4 ends here - - - -# And exiting the boat: - - -# [[file:../../../projects/mud.org::*Connecting][Connecting:5]] -@set shore/traverse_msg = "When the boat stops, you step off..." -# Connecting:5 ends here - - - -# Are they going to look before getting off? - - -# [[file:../../../projects/mud.org::*Connecting][Connecting:6]] -@desc shore = You seem to have arrived at some island. -# Connecting:6 ends here - # Forest Path # Return to the forest: diff --git a/world/version2.ev b/world/version2.ev index 0007144..9899d2d 100644 --- a/world/version2.ev +++ b/world/version2.ev @@ -80,7 +80,9 @@ # [[file:../../../projects/mud-rpg.org::*Portal][Portal:4]] -@desc/portal_open here = You notice a glowing orb... and then another, and another. The field, filled with the soft light, illuminates another path... +@desc/portal_open here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their sleepy heads to you as you pass by in the twilight. A gap in the trees show how you can return to the footpath in the forest. + +You also notice a glowing orb... and then another, and another. The field, filled with soft light, illuminates another path... # Portal:4 ends here # Closing the Portal @@ -92,7 +94,7 @@ # Closing the Portal:1 ends here # [[file:../../../projects/mud-rpg.org::*Closing the Portal][Closing the Portal:2]] -@tag/del Frog Meadow = portal_open:roomstate +@roomstate portal_open # Closing the Portal:2 ends here # Bartender @@ -276,9 +278,30 @@ give chalkboard to shrub # [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:6]] -@set bartender/triggers:session1 = -{"prep1": {"desc": "Single preparation step for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>."]}, -{"prep2": {"desc": "Preparation steps for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.", ]}, -{"prep3": {"desc": "Preparation steps for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.", "He carefully, garnishes the << drink ^ cocktail >>."]}, +@set bartender/triggers:session1 = { + "prep1": { + "desc": "Single preparation step for making a cocktail", + "timer": 1, + "events": [ + "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>." + ] + }, + "prep2": { + "desc": "Preparation steps for making a cocktail", + "timer": 5, + "events": [ + "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", + "<< He ^ The bartender >> shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass." + ] + }, + "prep3": { + "desc": "Preparation steps for making a cocktail", + "timer": 4, + "events": [ + "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", + "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.", + "He carefully, garnishes the << drink ^ cocktail >>." + ] + } } # Cocktails:6 ends here