Formatting changes mostly
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1 changed files with 32 additions and 32 deletions
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@ -2,7 +2,7 @@
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# # -*- mode:ruby; -*-says,
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# Shell:4 ends here
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# Create an Avatar
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# An avatar in the original sense of a housing for a god-like entity.
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@ -29,7 +29,7 @@ py self.db.pose = True
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pose looking awesome
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# Create an Avatar:4 ends here
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# The Forest
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# Rename the Limbo (or starting place) with the name *Forest*. Note the term =mp01= as a global label that matches my map.
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@ -72,7 +72,7 @@ pose looking awesome
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@detail flower;flowers = Beautiful, but giant flowers look down on you and nod a friendly greeting.
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# The Forest:5 ends here
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# Puddles
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# With my name, I need to have an object to go with it.
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@ -100,7 +100,7 @@ pose looking awesome
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@set puddle/get_err_msg = "As the water slips through your fingers, you realize the apt metaphor of attempting to grasp at your youth."
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# Puddles:3 ends here
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# Sticks
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# I will have a script auto generate the sticks on a regular basis, but for now, let’s just make one that I can drop.
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@ -113,7 +113,7 @@ py timed_script = evennia.create_script(key="Create Sticks",
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attributes=[("destination", here)] )
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# Sticks:1 ends here
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# Boulder
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# More details about the room that describes aspects of the boulder in the =desc= above. First, the symbol:
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# [[file:../../../projects/mud.org::*Boulder][Boulder:1]]
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@ -185,7 +185,7 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
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@set boulder/traverse_msg = "You move some ivy out of the way and pick your way up the boulder from one hold to another..."
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# Boulder:9 ends here
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# Top of Boulder
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# Let’s jump to the top of the boulder to proceed:
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@ -259,7 +259,7 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
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@set moss/get_err_msg = "The moss is a bryophyte, and as such, has attached itself to boulder by rhizoids, which are one cell thick root structures. While this helps with water absorption, you didn't think you were going to get a biology lesson, did you? tl;dr You can't get it."
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# Top of Boulder:10 ends here
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# Field
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# To the east, let’s make a nice meadow. Start at the Forest:
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# [[file:../../../projects/mud.org::*Field][Field:1]]
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@ -341,7 +341,7 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
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@detail frog;frogs = Cute little guys with their big black eyes and tiny gold crowns. Too quick to catch.
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# Field:10 ends here
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# Waterfall
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# This is special, in that it should be hidden:
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@ -376,7 +376,7 @@ Wait! Is there a large cave entrance hidden behind the water?
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@detail pool = A pool of cool, clear water.
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# Waterfall:4 ends here
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# The Lair of the Beast
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# To create a place for our big, hairy beast to sleep, first jump to the Meadow:
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# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:1]]
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@ -464,7 +464,7 @@ Wait! Is there a large cave entrance hidden behind the water?
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Nope. Too tall, and just as well. It does not smell very good.
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# The Lair of the Beast:10 ends here
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# Beast
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# And we create the Big, Hairy Beast:
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@ -666,7 +666,7 @@ Nope. Too tall, and just as well. It does not smell very good.
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@set beast/pet_ecstatic_response = "While << excited ^ ecstatic ^ squirmy >>, the << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> << lays ^ gets >> down so you can << pet ^ scratch >> << the top of its head ^ the back of its neck ^ its nose ^ the sides of its face >>. It closes its eyes and purrs.. ;; << The squirmy little devil. ^ >> <( You ^ {0} )> << can ^ >> << barely ^ hardly >> scratch the << nose ^ ears ^ neck ^ top of the head >> of the << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> as it << squirms around ^ wriggles it backend >>. It << can hardly ^ can't >> contain its excitement. ;; The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> wriggles around before << flopping ^ rolling >> over << in the grass ^>> as <(you ^ {0} )> <( give ^ gives )> it belly rubs. ;; The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> wriggles and squirms excitedly before it << flops ^ rolls >> over << in the grass ^>> as <(you ^ {0} )> <( rub ^ rubs )> its belly."
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# Beast:21 ends here
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# The Dock
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# The dock leads out into a strange sea. The break in the trees lets you see the sky. Looks like a nice place to relax.
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# Return to the Forest:
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@ -744,7 +744,7 @@ Someone has set a nice chair for viewing.
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@desc north = This path leads into the forest of collosal trees.
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# The Dock:9 ends here
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# Chair
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# A nice chair to sit on the dock by the bay, watching the clouds as they drift away.
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# [[file:../../../projects/mud.org::*Chair][Chair:1]]
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@ -772,7 +772,7 @@ Looks good for being out in the weather.
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@set chair/get_err_msg = "It's way too heavy for you to lift."
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# Chair:4 ends here
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# Fishing Pole
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# It we are going to sit on a chair by the dock, why not go fishing?
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# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:1]]
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@ -841,7 +841,7 @@ Looks good for being out in the weather.
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@set sign/get_err_msg = "This granny knot holding the sign to the chair is serious. You can't take it."
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# Fishing Pole:8 ends here
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# The Boat
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# A boat on the sea is a separate room.
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@ -863,7 +863,7 @@ Looks good for being out in the weather.
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<night>The moon peaks out from behind wispy clouds.</night>
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# The Boat:2 ends here
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# The Island
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# The boat should land on a distant island.
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@ -882,7 +882,7 @@ Looks good for being out in the weather.
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@desc here = Vibrant green moss covers the island's gray rock. Wandering around the conifers you encounter giant statues of armored knights surrounding a huge, empty throne. An inscription at the base reads, ᚦ ᚮ ᚱ
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# The Island:2 ends here
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# Connecting
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# Create an exit for getting /into/ the boat:
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@ -934,7 +934,7 @@ Looks good for being out in the weather.
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@desc shore = You seem to have arrived at some island.
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# Connecting:6 ends here
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# Forest Path
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# Return to the forest:
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@ -1027,7 +1027,7 @@ Looks good for being out in the weather.
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@detail fern;ferns = Mostly Sword ferns interrupted by Maiden Hair ferns that sing to the stream.
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# Forest Path:11 ends here
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# Berry Bush
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# The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife.
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@ -1114,7 +1114,7 @@ Looks good for being out in the weather.
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@set bush/make_finish_msg = "Those were <<delicious ^ great>>."
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# Berry Bush:12 ends here
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# Knocker
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# The knocker has the ability to make the door “open” using [[https://www.evennia.com/docs/latest/api/evennia.objects.objects.html][on_traverse]] hooks?
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# Most of the work of the /knocker/ is in the Python code:
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@ -1247,7 +1247,7 @@ Looks good for being out in the weather.
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@set here/knock_err_msg = "This door knocker is defective, as it doesn't have a ring to...er, do the knockin'."
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# Knocker:15 ends here
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# Cozy Tea House
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# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]:
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@ -1255,7 +1255,7 @@ Looks good for being out in the weather.
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@dig Dabbler's House;mp03: typeclasses.rooms.DabblersRoom = red door;door;inside,outside;leave
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# Cozy Tea House:1 ends here
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# Red Door
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# The door description should match the artwork on the website:
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# [[file:../../../projects/mud.org::*Red Door][Red Door:1]]
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@ -1294,7 +1294,7 @@ Looks good for being out in the weather.
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@set door/hidden_tag = "hidden_knocker"
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# Red Door:5 ends here
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# Inside
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# Fix the inside of the “House”:
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@ -1390,7 +1390,7 @@ Looks good for being out in the weather.
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@set leave/traverse_msg = "You open the door and step outside..."
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# Inside:9 ends here
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# Character: Dabbler
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# My characters should be NPCs, so they can stick around if I’m not logged in.
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@ -1502,7 +1502,7 @@ Spectacles perched precariously on the end of his hooked nose, wobble with his h
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# nick meadow = ^fly Frog Meadow
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# Character: Dabbler:11 ends here
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# Pipe
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# The pipe is little more than messages to the smoker and everyone else in the room.
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@ -1521,7 +1521,7 @@ Spectacles perched precariously on the end of his hooked nose, wobble with his h
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@give pipe = gnome
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# Pipe:2 ends here
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# Fireplace
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# And a fire in the fireplace is a type of /pet/, since we can feed it:
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# [[file:../../../projects/mud.org::*Fireplace][Fireplace:1]]
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@ -1567,7 +1567,7 @@ Spectacles perched precariously on the end of his hooked nose, wobble with his h
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@detail picture = Above the fireplace is a large, somewhat abstract painting stretching its arm-like branches with shadowing that looks like a yawn.
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# Fireplace:6 ends here
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# Knickknacks
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# What sort of non-books do we want to look at?
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@set trinkets/get_err_msg = "While interesting, perhaps you shouldn't steal Dabbler's personal collection."
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# Knickknacks:2 ends here
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# Magic 8 Ball
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# One trinket we might create to give to people as a souvenir.
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@lock ball = view:tag(hidden_ball)
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# Magic 8 Ball:3 ends here
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# Books
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# We mentioned shelves of books:
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@ -1645,7 +1645,7 @@ Spectacles perched precariously on the end of his hooked nose, wobble with his h
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@desc books = Books of different sizes and colors. So many books. Perhaps you want to simply |glook|n at a |gbook|n at random?
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# Books:4 ends here
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# Trolley of Scones
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# The trolley [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][produces]] random scones, which, like the [[Berry Trolley][berries]] can be eaten or fed to the wildlife.
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@ -1678,7 +1678,7 @@ py here.search("trolley").do_bake()
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@lock trolley = view:tag(hidden_trolley)
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# Trolley of Scones:4 ends here
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# Tea Service
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# The “room” gives the teacups, and the “teapot” fills the cups, so we just need descriptions:
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@ -1709,7 +1709,7 @@ py here.search("trolley").do_bake()
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@set teapot/get_err_msg = "You don't need to carry it around to make tea."
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# Tea Service:3 ends here
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# Chairs
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# And [[file:~/src/moss-n-puddles/typeclasses/sittables.py::class Sittables(Sittable):][the chairs]] is a /plural/ location to sit, allowing anyone to sit down.
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@set chairs/extra = "This feels << ^ very ^ quite>> <<nice ^ cozy ^ comfortable>>.|n"
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# Chairs:5 ends here
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# Bugs
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# And we need to update the Knocker to get the “knock” command going:
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