moss-n-puddles/world/hints.yaml
2026-04-20 20:36:07 -07:00

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grove_of_the_matriarchs:
narrative: >-
<< Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder,
"Heya," it chirps. "I know I gave you a lot of information when you started.
So here's a bit of a hint. {0} Good luck, again." It flies off.
hints:
default: >-
Look at everything. For instance, if you |glook boulder|n you
might notice something new that becomes available.
boulder_top:
narrative: >-
The squirrel opens her eyes and stares at you intently for some time.
She then looks up at you, and says, "{0}"
hints:
default: >-
Now that you are here, you should sit down an contemplate
the |Ymoss|n, the |Yivy|n, the |Ymushrooms|n, and all living beings.
moss: Please, |gsit|n down on that |gmoss|n.
ivy: As these vines can be used to bind us and others, so too, can our thoughts.
vines: Like these vines can be used to bind us, so too, can our thoughts.
mushrooms: >-
Beautiful and joyous creatures. Literally. They laugh when you pick them up.
frog_meadow:
narrative: >-
"<< Psst. ^ Heya. ^ Down here. ^ Ribbit... ^ Hey buddy. >>"
You << stoop ^ look down ^ bend down >> and see
a << tiny ^ small ^ >> << green ^ >> frog
with a << teeny ^ >> << gold ^ >> crown. It says,
"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
And with that, he hops away.
;;
A << flock ^ couple >> of crows fly into the meadow.
One of them, hops << next to ^ near >> you.
"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
;;
A cricket, sporting a nice top hat and waistcoat, eyes you curiously.
"You seem << confused ^ bewildered ^ befuddled ^ disoriented ^ perplexed >>,"
it says. "Perhaps I can help. {0}
Hope that helps. Good-bye << and good luck ^ >>."
And with a mighty jump, hops to the other side of the << meadow ^ field >>.
hints:
default: >-
The |Ybeast|n over there is << actually ^ quite >> friendly,
but scared of everything and everyone.
That's why he doesn't venture in to the forest.
That, and he loves the fizzy water from the |Ystream|n.
beast: >-
The beast doesn't like new people. Sometimes you can |Yfeed|n him
to get 'im to warm up to you. Sometimes takes a bit of food for him
to trust you.
feed: >-
|YBerries|n are good, but he loves Dabbler's |Yscones|n.
Just hard to get into his house.
berries: You'll find a bush of them to the west in the Grotto.
scones: Dabbler lives in a tree to the west, behind a red door.
stream: Yes, the fizzy water is drinkable, so you can |Ycollect|n some.
collect: To collect the water, you will need a |Ybottle|n.
bottle: You want to |gfill bottle|n to collect the water.
lair:
hints:
default: >-
This is the bedroom for the |wBig Hairy Beast|n, and little
else. Eventually, I will expand this room into something more
interesting, but at the moment, pretend there is a |wPardon our
Dust|n sign or something.
|/|/Of course I will install a secret door here, but not yet.
glittering_glade:
narrative: >-
<< Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder,
"Heya," it chirps. "<< Stuck on this puzzle? ^ >> Here's a << bit of ^ >> a hint. {0} Good luck << , again ^ >>." It flies off.
;;
A << yellow ^ orange ^ large ^ >> butterfly lands on your
shoulder. "You look like you << could use some ^ need ^ would like
some >> help," it says, "{0}" As it flies away, it says, "Good
luck!" ;;
hints:
default: >-
To get through that |Ydoor|n, you'll need to figure out the |Ypassword|n.
password: >-
Don't abandon hope. The |Ytable|n contains a |Yriddle|n.
Don't forget to |glook|n at the |Yrunes|n around the outside.
table: >-
You could |gread|n the message in the middle of the table.
That is a good ol' fashion |Yriddle|n.
The answer to the riddle, is the |Ypassword|n.
Don't forget to |glook|n at the |Yrunes|n around the outside.
riddle:
You've |gread|n the message in the middle of the table, right?
Do you want the |Yanswer|n?
runes: >-
Those unreadable runes hint at the answer to the |Yriddle|n
you can see in the message in the middle of the |Ytable|n.
Think about combining two elements to get the answer.
door: >-
That door leads to |wWyldwood Tavern|n...
A lovely place that serves fascinating cocktails.
answer: mud
mellow_marsh:
narrative: >-
The << purple ^ large ^ >> heron
<< gives you a sideways glance ^ raises a feathery eyebrow ^ stops its hunting >>,
and << mentions ^ says >>, "{0}" ;;
"Hrm," says the << purple ^ large ^ >> heron.
"You seem << puzzled ^ confused ^ perplexed >>. {0}" ;;
"You seem << puzzled ^ confused ^ perplexed >>,"
says the << purple ^ large ^ >> heron. "{0}" ;;
hints:
default: >-
Perhaps you can |Ylasso|n the legs, er, stilts, so they don't
run off? Then, you can |Yjump|n in.
lasso: If you don't have a rope, perhaps strong greenery, like |Yvines|n?
vines: I flew over a |Yboulder|n once. It was covered in vines.
boulder: >-
I think the boulder was north and west of here, in the forest,
in the Grove of the Matriarchs.
jump: >-
Yeah, your legs are too short, and your featherless arms can't
lift you. Perhaps you should find something to |Ylaunch|n you
higher in the air?
launch: Yeah, launch, as in a |Ypole|n or something.
pole: Those reeds are pretty tall. You could possibly use them.
river: Wizards come her to |Ycollect|n the river water for use in potions.
collect: To collect the water, you will need a |Ybottle|n.
bottle: You want to |gfill bottle|n to collect the water.
homey_hut:
narrative: >-
A wolf skull << attached to ^ on >> the wall says, "{0}." ;;
A wood carving of a small demon, << attached to ^ on >> the wall says, "{0}."
hints:
default: >-
I can see you might need |Ylight|n in the dark dungeons across
the sea. Of course, to travel there, you need to |Ycall|n for a
boat. But be quick, before the lady of the house wakes up!
light: >-
You can |gget|n a |gtorch|, and when you need it, |glight|n it.
call: >-
Don't worry about stealing, as you can |gget|n the |ghorn|n.
The sea mist will create another.
lazy_dock:
narrative: >-
The << black ^ large ^ >> raven
<< gives you a sideways glance ^ raises a feathery eyebrow ^
looks curiously at you >>, and
<< mentions ^ says ^ croaks >>, "{0}"
hints:
default: >-
Docks are good for |Yfishing|n and traveling by |Yboat|n.
fishing: >-
If you dare catch a |Yfish|n, use repeat the commands |gcast|n
and |greel|n.
fish: You can get rid of obnoxious fish using the |gthrow|n command.
boat: A magical boat appears here, but only if you |Ycall|n it.
call: To call the boat, |gblow|n a |Yhorn|n.
swamp: I think the swamp is called |wMellow Marsh|n.
horn: >-
The mystical south wind gathers the mystical mist from the sea
to create a calling horn. Trampolina's hut in the |Yswamp|n
often is a conduit for the creation of these horns. Good luck
getting in there.
shore:
narrative: >-
A << small ^ green ^ >> crab,
<< scurrying ^ crawling >> << along ^ in >> the surf,
<< gives you a sideways glance ^ blinks its eyestalks ^
looks curiously at you >>, and
<< mentions ^ says ^ croaks >>, "{0}"
hints:
default: >-
Are you looking for the palace beneath the waves? You don't look
like a |Ymermaid|n or the sort of creature that can travel under
the water that far... at least, not without the deep |Ykelp|n.
mermaids: >-
Those drama queens are always crying. Why do you think the sea
is so salty? Drying them, now that's a challenge. Only
|YTrampoli|n can do that.
trampoli: >-
Trampoli lives inland. I heard her house has legs!
kelp: >-
We call it deep kelp because it grows deep in the sea.
Sure, sometimes it washes up on shore, but the last
time that happened, I saw an |Yelf|n with blonde hair,
gathering up the rest of it.
elf: >-
What was unique about the elf? He had a pointed ears and nose,
that pointed straight up. Does that help? Oh, he was talking
to a large mushroom that was walking with him about ... drinking?
You land creatures seem obsessed with drinking.
grotto:
narrative: >-
A << flock ^ couple >> of sparrows fly into the berrybush. One of
them, hops << next to ^ near >> you. It says, "<< I see that
expression. ^ You look confused. ^ Need some help? >>" << Turning
its head ^ Hopping to a higher branch >>, it says, "{0}" Soon the
flock flee for other bushes. ;;
A << yellow ^ orange ^ large ^ >> butterfly lands on your
shoulder. "You look like you << could use some ^ need ^ would like
some >> help," it says, "{0}" As it flies away, it says, "Good
luck!" ;;
A <<little ^ >> goblin walks down the footpath, and starts picking
berries. "Hiya," he says. "I see ya << staring ^ gawking >>, so
I'll give ya a bit o' advice. {0}" When finished, he says, "Hope
that helps." And retreats back down the path with his bucket of
berries.
hints:
default: >-
That |Ydoor|n leads to an interesting place, but the |Yknocker|n
won't let you in without knowing the |Ysecret|n. So try to talk
to it.
knocker: >-
While not good at listening, he can't talk with that |Yring|n in
his mouth.
ring: Since it has it, you will want to |gget ring from knocker|n
door: That door leads to |wDabbler's House|n.
secret: >-
If you say the secret |Ypassword|n, the |Yknocker|n will let you
in.
password: >-
The |Yknocker|n knows the password, but might give you a
|Yhint|n if you ask for one.
hint: >-
The hint will be in the form of a not-so challenging |Yriddle|n.
riddle: Ask the |Yknocker|n for the riddle.
cozy_house:
narrative: >-
"<< Psst. ^ Heya. ^ Over here. ^ Hey buddy. >>"
You << look down ^ look down ^ bend down >> and see a
<< tiny ^ small ^ >> << brown ^ >> worm on a bookshelf. It says,
"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
He goes back between some books, and yells in its tiny voice,
"Good luck!"
;;
After a brief yawn, the << white-furred ^ wee >> beastie, << curled up ^ >>
on the << overstuffed ^ >> chair, << opens its eyes and ^ >> says,
"<< Wondering I see. ^ Curious? ^ Overwhelmed? >> {0}"
With that, it stretches and curls itself up << and resumes its nap ^ >>.
hints:
default: >-
You are in a cozy and casual place, but it has a few |Ysecrets|n.
When the |Yfire|n is out, the only light is from a |Ycandle|n.
When bright, you could get and read a |Ybook|n.
secrets: The room has a secret door, if you can find the mechanism.
fire: >-
While you can |gget wood|n and |ggive|n it to the fireplace,
the easiest way is to |gfeed fire|n.
candle: Notice the curious holder, the |Ysconce|n, for the candle.
sconce: Since the sconce has hinges, you can |gpull sconce|n.
book: >-
Each time you |glook book|n, you will see a new book.
Type |gget book|n, to put it in your |ginventory|n.
Type |gread book|n, to get a summary.
No, we did not feel like writing multiple novels for this game.
cramped_kitchen:
hints:
default: >-
Grab yourself some breakfast or an evening snack of |Yscones|n and |Ytea|n.
scones: Type |gget scone|n. Every day a new flavor arrives.
tea: >-
You can |gmake tea|n and the teapot chooses, or you can |gmake|n
your favorite kind of tea, like |wgreen|n or |wherbal|n.
Please, don't make coffee, as could alter the taste of tea.
Then after you have a |Yteacup|n, you can |gpour|n yourself a cup.
teacup: The cabinet is full of cups, so |gget teacup|n.
secret_room:
narrative: >-
The << wee ^ small ^ tiny >> << demon ^ imp ^ helper >>
<< perched ^ roosting ^ poised >> on its iron stand looks
<< curiously ^ quizically ^ inquisitively >> at you. |/|/
The creature raises an eyebrow as you << then ^ >> hear a voice in your head...
"<< Wondering I see. ^ Curious? ^ Overwhelmed? ^ Confused ^ >> {0}"
hints:
default: >-
Can't figure out how to use the |Ycauldron|n and the |Ytools|n
in this secret alchemical lab to creation |Ypotions|n?
Here you can learn to bewitch the mind and ensnare the senses,
bottle fame, brew glory and even put a stopper in |Ydeath|n.
death:
You see, to stop death, you simply need to..."|/|/
Wʜᴀᴛ ᴅɪᴅ Y ꜱᴀʏ?|/|/
The small imp squeaks, and attempts to be small.|/|/
Rᴇᴍᴇᴍʙᴇʀ WHO ʜᴀꜱ ᴛʜᴇ Uʟᴛɪᴍᴀᴛᴇ Sᴀʏ ᴀʀᴏᴜɴᴅ ʜᴇʀᴇ|/|/
The perched imp nods emphatically, "Yes, sir.
potions: >-
Find the potions and their |Yingredients|n in the grimoire... er,
large brown |Ybook|n there. I suggest, making the potions |win order|n.
book: >-
While the book stays here, you can |gread|n it to learn the
|Yingredients|n to add to the |Ycauldron|n. Just follow the
|Ysequence|n of commands to make the potion.
cauldron: >-
Place the specific |Yingredients|n listed in the grimoire... er,
large brown |Ybook|n there.
You do know how to |gread|n a |gbook|n, right?
tools: >-
Don't worry about the tools right now. Just the |Ysequence|n of
commands.
ingredients: >-
The alchemical components necessary for transubstantiation and
the creation of potions are located around the area. Once you
have all the ingredients, follow the |Ysequence|n of commands to
make a potion.
sequence: >-
First, |gempty|n the cauldron. |/
After you have |wgathered|n a component, |gadd|n the component. |/
With all the ingredients, |gcreate|n the concoction.
I will tell you if it is right. |/
Finally, |gbottle|n it in the empty vials.
bedroom:
hints:
default: >-
Don't steal the slippers, as they are decoration (as even
Dabbler can't keep them on his toes). The |Ywardrobe|n is
obviously interesting.
wardrobe: If you |gopen|n the |gwardrobe|n, you will find a new exit.
prairie:
hints:
default: >-
This place should have a sign that reads, |wUnder
Construction|n, as nothing much happens here now ... well, except
for the gift you received as a reward for finding this place.