Hints for the Glittering Glade
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5 changed files with 166 additions and 53 deletions
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@ -283,7 +283,10 @@ class CmdRead(Command):
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targets = reader.search(readable_str, quiet=True)
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if not targets:
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reader.msg(f"You don't see {readable_str}.")
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if reader.location.details and reader.location.get(readable_str):
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reader.msg(f"You can't read {readable_str}.")
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else:
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reader.msg(f"You don't see {readable_str}.")
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return None
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label_targets = [t for t in targets if t.db.inside]
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@ -32,8 +32,9 @@ MSGS = {
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],
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"LOOKAT": [
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'"You seem to be getting the hang of this game," chirps the bird. "The game highlights some words, like |Yboulder|n, in yellow. This hints that you should look more closely at them. Also, you can |winteract|n with objects following the line: "You notice"',
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"The bird continues, \"When you typed |glook|n before, you noticed exits. These are directions or places you can go. For instance, if you type |gsouth|n (or just |gs|n as a shortcut), you can check out the sea where you can catch obnoxious fish.\"",
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"\"The path to the |geast|n is the meadow of the BHB, the Big Hairy Beast,\" the little bird on your shoulder says. \"It's adorable if you can find it. The path to the |gwest|n leads to Dabbler's place.\"",
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"The bird continues, \"When you typed |glook|n before, you noticed exits. These are directions or places you can go. For instance, if you type |geast|n (or just |ge|n as a shortcut), we can follow a path to a meadow where you might encounter the BHB, the Big Hairy Beast.\"",
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"\"It's adorable,\" the little bird on your shoulder says, \"So type |geast|n to follow the path there.\"",
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# "\"It's adorable,\" the little bird on your shoulder says. \"The path to the |gwest|n leads to Dabbler's place, and to the |gsouth|n, you can check out the sea where you can catch obnoxious fish.\"",
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"\"Yes, I could fly myself,\" warbles the little bird, \"but I'm trying to help you get around.\"",
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"The bird looks at you expectantly.",
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"\"Shall we explore other places?\" asks the bird on your shoulder.",
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@ -54,7 +55,7 @@ MSGS = {
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"Another useful command is |gpub|n which is a shortcut to sending messages to a public channel that everyone in the game receives |wout of character|n. That is, the message comes from your login account, not your character. The dad jokes go there without interrupting the role playing.",
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"The bird says, \"Typing |ghelp|n gives you a list of commands. That list changes depending on where you are and what you are carrying. For instance, you could type |gshoo|n for me to fly away, and then that command wouldn't be available again.\"",
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"The bird chirps, \"You can learn more about the individual commands. For instance, type |ghelp emote|n and you can see more options to that command. You can also see new commands, like |ghelp get|n.\"",
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"\"If you get stuck solving a puzzle,\" it says, \"Check out |ghint|n, but type |ghelp hint|n first.\""
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"\"If you get stuck solving a puzzle,\" it says, \"Type |ghint|n, but type |ghelp hint|n to learn about it first.\""
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"\"Type |ghelp start|n for a repeat of much of what we've talked about,\" says the bird.",
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"The bird says, \"Hrm. What else? The |ginv|n shows you what you are carrying. I see you picked up a letter. You can also type |gread letter|n.\"",
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"\"Since this game hosts many users,\" says the bird, \"you can show them what they see when they look at you, using the |gsetdesc|n command. Check out the help on it as well as |gsdesc|n and |gpose|n.",
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@ -69,6 +69,38 @@ lair:
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Dust|n sign or something.
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|/|/Of course I will install a secret door here, but not yet.
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glittering_glade:
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narrative: >-
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<< Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder,
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"Heya," it chirps. "<< Stuck on this puzzle? ^ >> Here's a << bit of ^ >> a hint. {0} Good luck << , again ^ >>." It flies off.
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;;
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A << yellow ^ orange ^ large ^ >> butterfly lands on your
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shoulder. "You look like you << could use some ^ need ^ would like
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some >> help," it says, "{0}" As it flies away, it says, "Good
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luck!" ;;
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hints:
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default: >-
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To get through that |Ydoor|n, you'll need to figure out the |Ypassword|n.
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password: >-
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Don't abandon hope. The |Ytable|n contains a |Yriddle|n.
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Don't forget to |glook|n at the |Yrunes|n around the outside.
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table: >-
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You could |gread|n the message in the middle of the table.
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That is a good ol' fashion |Yriddle|n.
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The answer to the riddle, is the |Ypassword|n.
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Don't forget to |glook|n at the |Yrunes|n around the outside.
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riddle:
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You've |gread|n the message in the middle of the table, right?
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Do you want the |Yanswer|n?
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runes: >-
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Those unreadable runes hint at the answer to the |Yriddle|n
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you can see in the message in the middle of the |Ytable|n.
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Think about combining two elements to get the answer.
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door: >-
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That door leads to |wWyldwood Tavern|n...
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A lovely place that serves fascinating cocktails.
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answer: mud
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mellow_marsh:
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narrative: >-
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The << purple ^ large ^ >> heron
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@ -46,13 +46,13 @@ if {$there eq "there"} {
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expectit "enclose it in quotes"
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if {$create eq "true"} {
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send "create robby backinqa\n"
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send "create rob backinqa\n"
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expectit "Is this what you intended?"
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send "y\n"
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expectit "You can now log with the command"
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}
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send "connect robby backinqa\n"
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send "connect rob backinqa\n"
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if {$create eq "true"} {
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expectit "begin creating your character"
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@ -414,6 +414,9 @@ expectit "Glittering Glade"
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send "get table\n"
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expectit "too big"
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send "hint\n"
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expectit "So try to talk to it."
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send "blue door\n"
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expectit "The door seems locked"
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@ -1026,7 +1029,8 @@ expectit "Grove of the Matriarchs"
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send "climb boulder\n"
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expectit "Boulder Top"
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send "look mushrooms\n"
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send "look mshrooms\n"
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expectit "A vibrant patch of mushrooms bursts forth like a painter's palette, each cap shimmering with iridescent hues of violet, emerald, and gold"
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send "get mushroom\n"
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@ -1163,7 +1163,7 @@ py me.search("squirrel").backstory("squirrel")
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:2]]
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@desc table = Moss fills four |Yrunes|n carved along the edge of this weathered table. In the center, you can read a message:|/|/ Born of rain and earth combined,|/ No solid form, yet firm when dried.|/ Clinging to feet. Adored by boar.|/ Speak my name to open the door.
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@desc table = Moss fills four |Yrunes|n carved along the edge of this weathered table. In the center, you can read a message:|/|/ Born of rain and ground combined,|/ No solid form, yet firm when dried.|/ Clinging to feet. Adored by boar.|/ Speak my name to open the door.
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# Stone Table:2 ends here
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@ -1171,28 +1171,28 @@ py me.search("squirrel").backstory("squirrel")
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# And some flavor that offers a hint to the answer of the riddle, to combine Water and Earth:
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:3]]
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:4]]
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@detail runes;rune = While you've never before encountered these stanges runes, etched into the ancient stone, yet somehow you know that they represent the elements of |wEarth|n, |wAir|n, |wFire|n and |wWater|n.
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# Stone Table:3 ends here
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# Stone Table:4 ends here
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# The table shouldn’t be stealable:
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:4]]
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:5]]
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@lock table = get:false()
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#
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@set table/get_err_msg = "That table is much too big for you to lift."
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# Stone Table:4 ends here
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# Stone Table:5 ends here
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# Answer the riddle to be able to go to the Tavern:
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:5]]
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# [[file:../../../projects/mud.org::*Stone Table][Stone Table:6]]
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@set table/say = {r".*\bmud\b.*": "gm You hear an audible click, and find the blue door, that was closed before, now is ajar. ;; tag_all open_blue_door"}
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# Stone Table:5 ends here
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# Stone Table:6 ends here
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# This now needs to be transferred from the [[file:mud-rpg.org][mud-rpg]] file.
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@ -1260,6 +1260,30 @@ py me.search("squirrel").backstory("squirrel")
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# Inside the Bar:8 ends here
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# As well as the automation:
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# [[file:../../../projects/mud.org::*Bartender][Bartender:8]]
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py me.search("bartender").backstory("tavern")
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# Bartender:8 ends here
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# [[file:../../../projects/mud.org::*Automated Responses][Automated Responses:2]]
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@set bartender/arrive = "4 ;; say Welcome to the |wWyldwood Bar|n. Read the sign for a list of our cocktails, and let me know what you'd like to drink."
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# Automated Responses:2 ends here
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# Need a channel to chat about the game:
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# [[file:../../../projects/mud.org::*Hide and Seek][Hide and Seek:6]]
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@channel/create Hide and Seek Game;hide;game = Messages to people playing the Hide and Seek game
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#
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# Others would type:
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# channel/sub game
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# Hide and Seek:6 ends here
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# The river from the flows into a marsh:
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@ -2082,6 +2106,15 @@ py timed_script = evennia.create_script(key="Create Horns",
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# Trampoli the Witch:7 ends here
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# Perhaps … eventually, we can give her a gift, and she’ll allow the character to stay for tea. But then she would need to talk and interact. LLM?
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# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:11]]
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@script old lady = typeclasses.chatbots.TravelingNPC
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# Trampoli the Witch:11 ends here
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# The dock leads out into a strange sea. The break in the trees lets you see the sky. Looks like a nice place to relax.
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# Return to the Forest:
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@ -3308,6 +3341,24 @@ pose gnome/default = smoking his pipe
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# Staff:2 ends here
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# This /crystal ball/ can be used to see what is going on in any area of the realm.
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# [[file:../../../projects/mud.org::*Scrying Ball][Scrying Ball:1]]
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@create scrying ball: typeclasses.things.Scryer
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# Scrying Ball:1 ends here
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# And a description:
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# [[file:../../../projects/mud.org::*Scrying Ball][Scrying Ball:2]]
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@desc scrying ball = A crystal orb that shows what's abroad.
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#
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@give scrying ball = gnome
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# Scrying Ball:2 ends here
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# The pipe is little more than messages to the smoker and everyone else in the room.
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@ -3365,166 +3416,177 @@ pose gnome/default = smoking his pipe
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# Do I match the Big Hairy Beast, or do I create it as a puppet?
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# [[file:../../../projects/mud.org::*Stoat][Stoat:1]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:1]]
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@create/drop wee beastie;Mochi;stoat: typeclasses.pets.WeeBeastie
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# Stoat:1 ends here
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# Stoat the Wee Beastie:1 ends here
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# And its description:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:2]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:2]]
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@desc stoat = A charming creature with a slender, elongated body covered in soft, white fur that glistens like freshly fallen snow. When open, its large, round eyes are a striking shade of lavender, and its bushy tail, tipped with a hint of violet.
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# Stoat:2 ends here
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# Stoat the Wee Beastie:2 ends here
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# Can’t get this guy:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:3]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:3]]
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@lock stoat = get:false()
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#
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@set stoat/get_err_msg = "Each time you try to pick it up, it serpentines it way back to the chair."
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# Stoat:3 ends here
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# Stoat the Wee Beastie:3 ends here
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# Let’s get a bit more interaction with this pet:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:4]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:4]]
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@set stoat/active_amount = 8
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# Stoat:4 ends here
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# Stoat the Wee Beastie:4 ends here
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# It’s level doesn’t change much. :-D It is always less interested, just like a cat.
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# [[file:../../../projects/mud.org::*Stoat][Stoat:5]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:5]]
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@set stoat/scared_msg = "Currently, coiled like a sleeping snake on one of the chairs."
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# Stoat:5 ends here
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# Stoat the Wee Beastie:5 ends here
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# And petting it when someone first comes in?
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# [[file:../../../projects/mud.org::*Stoat][Stoat:6]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:6]]
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@set stoat/pet_scared_response = "While it doesn't stop $you() << from petting it ^ >>, the beastie flashes its long teeth."
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# Stoat:6 ends here
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# Stoat the Wee Beastie:6 ends here
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# And actions if a friendly person isn’t around:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:7]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:7]]
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@set stoat/scared_actions = "The wee beastie << asleep on the chair ^ >> let's out a yawn brandishing its large canines. ;; The wee beastie << asleep on the chair ^ >> uncoils itself, stretches, and recoils again. ;; You hear a deep throated rumbling from the wee beastie << asleep on the chair ^ >> . ;; The wee beastie twitches in its sleep, as if chasing down imaginary prey."
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# Stoat:7 ends here
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# Stoat the Wee Beastie:7 ends here
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# Concerned level:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:8]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:8]]
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@set stoat/concerned_msg = "Currently, curled into a ball on one of the chairs."
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# Stoat:8 ends here
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# Stoat the Wee Beastie:8 ends here
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# Pets?
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# [[file:../../../projects/mud.org::*Stoat][Stoat:9]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:9]]
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@set stoat/pet_concerned_response = "$You() get little response from << your pets of ^ >> << the wee beastie ^ the beastie >>. "
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# Stoat:9 ends here
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# Stoat the Wee Beastie:9 ends here
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# And actions at this level are more cute than sinister:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:10]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:10]]
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@set stoat/concerned_actions = "The wee beastie << asleep on the chair ^ >> let's out an adorable yawn. ;; The wee beastie << asleep on the chair ^ >> uncurls itself, stretches, and recurls again. ;; You hear a deep purring sounds from the wee beastie << asleep on the chair ^ >>. ;; The wee beastie twitches in its sleep, as if playing with dream toys."
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# Stoat:10 ends here
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# Stoat the Wee Beastie:10 ends here
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# Interested level:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:11]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:11]]
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@set stoat/interested_msg = "<< Currently ^ It is >> curled into a ball asleep."
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# Stoat:11 ends here
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# Stoat the Wee Beastie:11 ends here
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# Pets
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# [[file:../../../projects/mud.org::*Stoat][Stoat:12]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:12]]
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@set stoat/pet_interested_response = "The << wee ^ >> beastie adorably moves its head into $your() pets."
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# Stoat:12 ends here
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# Stoat the Wee Beastie:12 ends here
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# And actions at this level are about as cute as a cat can be:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:13]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:13]]
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@set stoat/interested_actions = "The << sleepy ^ wee >> beastie << on $your() lap ^ >> let's out an adorable yawn. ;; The << sleepy ^ wee >> beastie << on $your() lap ^ >> uncurls itself, stretches, and recurls again. ;; $You() $conj(pet) the << sleepy ^ wee >> beastie << on |p lap ^ >> as it snuggles << close ^ >>. ;; You hear a deep purring sounds from the << sleepy ^ wee >> beastie << on $your() lap ^ >>. ;; The << sleepy ^ wee >> beastie twitches in its sleep, as if playing with dream toys."
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# Stoat:13 ends here
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# Stoat the Wee Beastie:13 ends here
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# Friendly level:
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# [[file:../../../projects/mud.org::*Stoat][Stoat:14]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:14]]
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@set stoat/friendly_msg = "<< Currently ^ It is >> purring while curled up sleep."
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# Stoat:14 ends here
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# Stoat the Wee Beastie:14 ends here
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# Pets
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# [[file:../../../projects/mud.org::*Stoat][Stoat:15]]
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:15]]
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@set stoat/pet_friendly_response = "The << wee ^ >> beastie adorably moves its head into $your() pets. ;; $You() << $conj(rub) ^ $conj(pet) >> the stubby but soft ears of the << wee ^ >> beastie, as it lets out a little purr. ;; The << wee ^ >> beastie rolls onto its back while $you() $conj(rub) its tummy. It lets out a little purr. ;; $You() << $conj(scratch) ^ $conj(massage) >> the soft << back ^ rump >> of the << wee ^ >> beastie. It wriggles around trying to get the most of this attention."
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# Stoat:15 ends here
|
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# Stoat the Wee Beastie:15 ends here
|
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|
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# And actions at this level are about as cute as a cat can be:
|
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|
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# [[file:../../../projects/mud.org::*Stoat][Stoat:16]]
|
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# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:16]]
|
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@set stoat/friendly_actions = "The << sleepy ^ wee >> beastie << on $your() lap ^ >> let's out an adorable yawn. ;; The << sleepy ^ wee >> beastie << on $your() lap ^ >> uncurls itself, stretches, and recurls again. ;; $You() $conj(pet) the << sleepy ^ wee >> beastie << on |p lap ^ >> as it snuggles << close ^ >>. ;; You hear a deep purring sounds from the << sleepy ^ wee >> beastie << on $your() lap ^ >>. ;; The << sleepy ^ wee >> beastie twitches in its sleep, as if playing with dream toys."
|
||||
# Stoat:16 ends here
|
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# Stoat the Wee Beastie:16 ends here
|
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||||
|
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|
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# And this pet loves his gnome.
|
||||
|
||||
|
||||
# [[file:../../../projects/mud.org::*Stoat][Stoat:17]]
|
||||
# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:17]]
|
||||
@set gnome/wee_beastie_friendly_level=500
|
||||
# Stoat:17 ends here
|
||||
# Stoat the Wee Beastie:17 ends here
|
||||
|
||||
|
||||
|
||||
# Trigger some events … which can’t work at the moment, since a Pet is not a Puppet … yet:
|
||||
|
||||
|
||||
# [[file:../../../projects/mud.org::*Stoat][Stoat:18]]
|
||||
# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:18]]
|
||||
@set stoat/arrive = "5 ;; gma {0} = A sleeping << wee ^ >> beastie, opens one curious eye to look at $you()."
|
||||
#
|
||||
# @set stoat/sit = "3 ;; gm A sleeping << wee ^ >> beastie, opens one curious eye to see who arrived."
|
||||
# Stoat:18 ends here
|
||||
# Stoat the Wee Beastie:18 ends here
|
||||
|
||||
|
||||
|
||||
# Let’s also hook it to our AI system:
|
||||
|
||||
|
||||
# [[file:../../../projects/mud.org::*Stoat the Wee Beastie][Stoat the Wee Beastie:19]]
|
||||
@set stoat/personality = "wee-beastie"
|
||||
#
|
||||
@set stoat/personality_file = "personalities/wee-beastie.md"
|
||||
# Stoat the Wee Beastie:19 ends here
|
||||
|
||||
|
||||
# Better place to put the tea and scones.
|
||||
|
|
@ -4425,13 +4487,15 @@ py bt = self.search('head'); bt.sdesc.add('curious figure'); bt.db.pose = 'sitti
|
|||
|
||||
|
||||
# [[file:../../../projects/mud.org::*Darol the Flamboyant Dragon][Darol the Flamboyant Dragon:1]]
|
||||
@create/drop Darol: typeclasses.chatbots.Traveler
|
||||
@create/drop Darol: typeclasses.chatbots.Dragon
|
||||
#
|
||||
@set Darol/gender = "him"
|
||||
#
|
||||
@set Darol/pose = "twirling a tendril like a mustache"
|
||||
#
|
||||
@set Darol/pose_sleep = "twirling a tendril like a mustache"
|
||||
#
|
||||
@set Darol/pose_default = "twirling a tendril like a mustache"
|
||||
# Darol the Flamboyant Dragon:1 ends here
|
||||
|
||||
|
||||
|
|
@ -4447,13 +4511,22 @@ py darol = me.search("dragon") ; darol.sdesc.add("tiny, orange dragon") ; darol.
|
|||
|
||||
|
||||
|
||||
# And get it moving:
|
||||
# Moving attributes:
|
||||
|
||||
|
||||
# [[file:../../../projects/mud.org::*Darol the Flamboyant Dragon][Darol the Flamboyant Dragon:3]]
|
||||
@script Darol = typeclasses.chatbots.TravelingNPC
|
||||
@set Darol/traveling_direction = "east"
|
||||
# Darol the Flamboyant Dragon:3 ends here
|
||||
|
||||
|
||||
|
||||
# And get it moving:
|
||||
|
||||
|
||||
# [[file:../../../projects/mud.org::*Darol the Flamboyant Dragon][Darol the Flamboyant Dragon:4]]
|
||||
@script Sir Roblees = typeclasses.chatbots.TravelingNPC
|
||||
# Darol the Flamboyant Dragon:4 ends here
|
||||
|
||||
# [[file:../../../projects/mud.org::*Rick the Barbarian][Rick the Barbarian:1]]
|
||||
@create/drop Rick: typeclasses.chatbots.Traveler
|
||||
#
|
||||
|
|
|
|||
Loading…
Reference in a new issue