moss-n-puddles/commands
Howard Abrams 92b6c9973b Fix bug in say to command
Also, if you say without ending in punctuation, the "say" command
output is reversed. Just to keep everyone on their toes.
2026-03-13 22:18:46 -07:00
..
__init__.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
command.py Refactored the eat/drink commands 2025-07-13 08:24:30 -07:00
consumables.py We can make potions now! 2025-07-21 18:11:09 -07:00
default_cmdsets.py Fix the say command ... for real this time 2026-02-14 20:43:50 -08:00
everyone.py Fix the say command ... for real this time 2026-02-14 20:43:50 -08:00
feedables.py Add 'pet' command for friendly pets. 2025-04-21 21:55:13 -07:00
hint.py Fix a few more minor bugs 2025-08-06 22:40:05 -07:00
misc.py Can make pets into familiars 2026-02-24 21:44:09 -08:00
pets.py Kiss a frog to transform into a frog 2025-09-14 22:27:11 -07:00
README.md In the beginning was a tree... 2025-01-22 07:58:32 -08:00
say.py Fix bug in say to command 2026-03-13 22:18:46 -07:00
scoring.py Add a Scoring system to character 2025-08-24 22:34:11 -07:00
sittables.py Better help messages. 2025-03-02 10:25:28 -08:00
wizards.py Fix a bug for wizards 2026-02-27 22:16:24 -08:00

commands/

This folder holds modules for implementing one's own commands and command sets. All the modules' classes are essentially empty and just imports the default implementations from Evennia; so adding anything to them will start overloading the defaults.

You can change the organisation of this directory as you see fit, just remember that if you change any of the default command set classes' locations, you need to add the appropriate paths to server/conf/settings.py so that Evennia knows where to find them. Also remember that if you create new sub directories you must put (optionally empty) __init__.py files in there so that Python can find your modules.