Can make pets into familiars
Refactor get_name to a top-level place on the Object.
This commit is contained in:
parent
cbfb79256c
commit
b33f6ca7df
5 changed files with 79 additions and 34 deletions
|
|
@ -305,6 +305,33 @@ class CmdSetFrog(CmdSet):
|
|||
self.add(CmdFrog)
|
||||
|
||||
|
||||
class CmdAntic(Command):
|
||||
"""Have your familiar do some antic.
|
||||
|
||||
Usage:
|
||||
|
||||
antic <phrase>
|
||||
|
||||
Or:
|
||||
|
||||
antic's <phrase>
|
||||
|
||||
Will announce your familiar's antics to the room.
|
||||
|
||||
You can target another character by preceding the character's
|
||||
description with a |w/|n, as in |w/elf|n or |w/blonde elf|n.
|
||||
"""
|
||||
key = "antic"
|
||||
|
||||
def func(self):
|
||||
self.obj.at_do(self.caller, self.args.strip())
|
||||
|
||||
|
||||
class CmdSetAntic(CmdSet):
|
||||
def at_cmdset_creation(self):
|
||||
self.add(CmdAntic)
|
||||
|
||||
|
||||
class CmdRoll(MuxCommand):
|
||||
"""
|
||||
Roll the dice in your inventory.
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ from random import random
|
|||
from re import match, split, sub, MULTILINE
|
||||
|
||||
from evennia.contrib.rpg.rpsystem import send_emote
|
||||
from evennia.utils import logger
|
||||
from evennia.utils.verb_conjugation.pronouns import PRONOUN_MAPPING
|
||||
|
||||
from commands.command import Command
|
||||
|
|
|
|||
|
|
@ -88,39 +88,10 @@ class Familiar(NPC):
|
|||
"""
|
||||
Issue a 'send_emote' into the room with a antic.
|
||||
"""
|
||||
def name_and_adjs(name):
|
||||
"""
|
||||
Split a long name into its parts.
|
||||
"""
|
||||
return list(filter(lambda s: s != "", split(r"[, ]+", name)))
|
||||
|
||||
def new_name(parts):
|
||||
"""
|
||||
Take a long name, like: fat, black cat
|
||||
And return _part_ of the name, like:
|
||||
|
||||
- fat, black cat
|
||||
- black cat
|
||||
- cat
|
||||
"""
|
||||
num_adjs = len(parts)-1
|
||||
lst_adjs = parts[randint(0, num_adjs):num_adjs]
|
||||
|
||||
noun = parts[-1]
|
||||
adjs = ', '.join(lst_adjs)
|
||||
return f"{adjs} {noun}" if len(adjs) > 0 else noun
|
||||
|
||||
parts = name_and_adjs(self.db._sdesc or self.name)
|
||||
# The familiar's name:
|
||||
if not alias or alias == parts[-1]:
|
||||
name = new_name(parts)
|
||||
else:
|
||||
name = alias
|
||||
|
||||
if antics.startswith("'"):
|
||||
owner.announce_action(f"$Your() {name}{antics}")
|
||||
owner.announce_action(f"$Your() {self.get_name(alias)}{antics}")
|
||||
else:
|
||||
owner.announce_action(f"$Your() {name} {antics}")
|
||||
owner.announce_action(f"$Your() {self.get_name(alias)} {antics}")
|
||||
|
||||
|
||||
class Cat(Familiar):
|
||||
|
|
@ -145,7 +116,7 @@ class Frog(Familiar):
|
|||
A puppetable 'frog' that acts based on that 'command'.
|
||||
"""
|
||||
def at_object_creation(self):
|
||||
"Called when a octopus is first created."
|
||||
"Called when this frog is first created."
|
||||
self.cmdset.add(CmdSetFrog, persistent=True)
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ with a location in the game world (like Characters, Rooms, Exits).
|
|||
"""
|
||||
|
||||
from re import split, match, sub, IGNORECASE
|
||||
from random import randint
|
||||
|
||||
from django.conf import settings
|
||||
|
||||
|
|
@ -47,6 +48,36 @@ class ObjectParent:
|
|||
"""True if this object has a method of a particular name."""
|
||||
return hasattr(self, method_name) and callable(getattr(self, method_name))
|
||||
|
||||
def get_name(self, alias=None):
|
||||
def name_and_adjs(name):
|
||||
"""
|
||||
Split a long name into its parts.
|
||||
"""
|
||||
return list(filter(lambda s: s != "", split(r"[, ]+", name)))
|
||||
|
||||
def new_name(parts):
|
||||
"""
|
||||
Take a long name, like: fat, black cat
|
||||
And return _part_ of the name, like:
|
||||
|
||||
- fat, black cat
|
||||
- black cat
|
||||
- cat
|
||||
"""
|
||||
num_adjs = len(parts)-1
|
||||
lst_adjs = parts[randint(0, num_adjs):num_adjs]
|
||||
|
||||
noun = parts[-1]
|
||||
adjs = ', '.join(lst_adjs)
|
||||
return f"{adjs} {noun}" if len(adjs) > 0 else noun
|
||||
|
||||
parts = name_and_adjs(self.db._sdesc or self.name)
|
||||
# The familiar's name:
|
||||
if not alias or alias == parts[-1]:
|
||||
return new_name(parts)
|
||||
else:
|
||||
return alias
|
||||
|
||||
def has(self, item):
|
||||
"""
|
||||
Return true if object has an item.
|
||||
|
|
|
|||
|
|
@ -20,9 +20,11 @@ from evennia.utils import logger
|
|||
from evennia.utils.gametime import schedule
|
||||
from evennia.utils.search import search_object
|
||||
|
||||
from typeclasses.objects import Object
|
||||
from typeclasses.objects import Object, Listener
|
||||
from typeclasses.characters import Character
|
||||
from typeclasses.npcs import Familiar
|
||||
from commands.pets import CmdPetSet
|
||||
from commands.misc import CmdSetAntic
|
||||
from utils.scoring import Scores
|
||||
from utils.word_list import squish, choices
|
||||
|
||||
|
|
@ -467,10 +469,23 @@ class Friendly(Pet):
|
|||
petter.announce_action(f"$You() $conj(pet) {self.name}.")
|
||||
|
||||
|
||||
class WeeBeastie(Friendly):
|
||||
# The key attribute is the Listener mixin:
|
||||
class WeeBeastie(Friendly, Familiar, Listener):
|
||||
"""
|
||||
The stoat that lives in Dabbler's house, is a finicky eater.
|
||||
"""
|
||||
def at_object_creation(self):
|
||||
"Called when this pet is first created."
|
||||
self.cmdset.add(CmdSetAntic, persistent=True)
|
||||
|
||||
def other_sayto(self, speaker, message):
|
||||
"Override to return a string in response to message."
|
||||
owner = self.search("Dabbler")
|
||||
if owner:
|
||||
owner.announce_action(f"$Your() {name} purrs.")
|
||||
else:
|
||||
self.execute_cmd(f"emote /me purrs.")
|
||||
|
||||
def feed(self, feeder, item=None):
|
||||
"""
|
||||
Feeding the beast. If item is None, we choose something
|
||||
|
|
|
|||
Loading…
Reference in a new issue