moss-n-puddles/world
2025-07-28 22:07:11 -07:00
..
__init__.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
adventure1.ev Automate the adventure/puzzle 2025-07-22 21:17:36 -07:00
alchemy-book.md We can make potions now! 2025-07-21 18:11:09 -07:00
batch_cmds.ev In the beginning was a tree... 2025-01-22 07:58:32 -08:00
chargen_menu.py Expanded the magic pipe to include other monsters 2025-07-27 12:28:54 -07:00
help_entries.py Minor grammar fix to help and tutorial 2025-05-16 11:38:47 -07:00
hints.yaml Phase one of a hint system 2025-07-28 22:07:11 -07:00
prototypes.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
README.md In the beginning was a tree... 2025-01-22 07:58:32 -08:00
test.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
update.ev More hints from the heron. 2025-07-01 13:18:22 -07:00
update4.ev We can make potions now! 2025-07-21 18:11:09 -07:00
version1.ev Expanded the magic pipe to include other monsters 2025-07-27 12:28:54 -07:00
version2-errata1.ev Errata since we can't interactively add 2025-05-16 23:01:34 -07:00
version2.ev Automate the adventure/puzzle 2025-07-22 21:17:36 -07:00
version3.ev Fixed bug finding a character's coin pouch. 2025-06-24 22:26:11 -07:00

world/

This folder is meant as a miscellaneous folder for all that other stuff related to the game. Code which are not commands or typeclasses go here, like custom economy systems, combat code, batch-files etc.

You can restructure and even rename this folder as best fits your sense of organisation. Just remember that if you add new sub directories, you must add (optionally empty) __init__.py files in them for Python to be able to find the modules within.