moss-n-puddles/world
Howard Abrams 583c94433a Marshland and a new Room
First real puzzle sequence to "get a torch" adventure.
2025-06-30 22:20:41 -07:00
..
__init__.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
adventure1.ev Got a boat for sailing 2025-06-28 10:34:32 -07:00
batch_cmds.ev In the beginning was a tree... 2025-01-22 07:58:32 -08:00
chargen_menu.py Minor grammar fix to help and tutorial 2025-05-16 11:38:47 -07:00
help_entries.py Minor grammar fix to help and tutorial 2025-05-16 11:38:47 -07:00
prototypes.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
README.md In the beginning was a tree... 2025-01-22 07:58:32 -08:00
test.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
update.ev Marshland and a new Room 2025-06-30 22:20:41 -07:00
version1.ev Marshland and a new Room 2025-06-30 22:20:41 -07:00
version2-errata1.ev Errata since we can't interactively add 2025-05-16 23:01:34 -07:00
version2.ev Triggers now execute commands when preceded with @ 2025-05-27 18:23:42 -07:00
version3.ev Fixed bug finding a character's coin pouch. 2025-06-24 22:26:11 -07:00

world/

This folder is meant as a miscellaneous folder for all that other stuff related to the game. Code which are not commands or typeclasses go here, like custom economy systems, combat code, batch-files etc.

You can restructure and even rename this folder as best fits your sense of organisation. Just remember that if you add new sub directories, you must add (optionally empty) __init__.py files in them for Python to be able to find the modules within.