moss-n-puddles/world
Howard Abrams 2719bce82b Fix numerous bugs
Finally fixed the 'alias' bug that has plaqued me.
2025-08-12 13:55:18 -07:00
..
__init__.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
adventure1.ev Automate the adventure/puzzle 2025-07-22 21:17:36 -07:00
alchemy-book.md Fix a few more minor bugs 2025-08-06 22:40:05 -07:00
batch_cmds.ev In the beginning was a tree... 2025-01-22 07:58:32 -08:00
chargen_menu.py Expanded the magic pipe to include other monsters 2025-07-27 12:28:54 -07:00
help_entries.py Fix a few more minor bugs 2025-08-06 22:40:05 -07:00
hints.yaml Fix numerous bugs 2025-08-12 13:55:18 -07:00
prototypes.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
README.md In the beginning was a tree... 2025-01-22 07:58:32 -08:00
test-run.exp Fix numerous bugs 2025-08-12 13:55:18 -07:00
test.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
update.ev More hints from the heron. 2025-07-01 13:18:22 -07:00
update4.ev We can make potions now! 2025-07-21 18:11:09 -07:00
version1.ev Fix numerous bugs 2025-08-12 13:55:18 -07:00
version2-errata1.ev Errata since we can't interactively add 2025-05-16 23:01:34 -07:00
version2.ev Automate the adventure/puzzle 2025-07-22 21:17:36 -07:00
version3.ev Fixed bug finding a character's coin pouch. 2025-06-24 22:26:11 -07:00
version4.ev Fix numerous bugs 2025-08-12 13:55:18 -07:00

world/

This folder is meant as a miscellaneous folder for all that other stuff related to the game. Code which are not commands or typeclasses go here, like custom economy systems, combat code, batch-files etc.

You can restructure and even rename this folder as best fits your sense of organisation. Just remember that if you add new sub directories, you must add (optionally empty) __init__.py files in them for Python to be able to find the modules within.