77 lines
2.4 KiB
Text
77 lines
2.4 KiB
Text
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# Since the opened portal is a /room state/, we just need to:
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# [[file:../../../projects/mud-rpg.org::*Portal][Portal:4]]
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@teleport mp05
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#
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@desc/portal_open here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their sleepy heads to you as you pass by in the twilight. A gap in the trees show how you can return to the footpath in the forest.
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You also notice a glowing orb... and then another, and another. The field, filled with soft light, illuminates another path...
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# Portal:4 ends here
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# Might as well allow the user to read it:
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# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:3]]
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@teleport Wyldwood Bar
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#
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@set sign/inside = |wCocktails|n
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- Moonlit Mirage
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- Puck's Revenge
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- Glimmering Gossamer
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- Whimsical Willow
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- Charmed Chalice
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- Enchanted Elixir
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- Sylvan Serenade
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- Brambleberry Bliss
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- Twilight Tonic
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# Cocktails:3 ends here
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# Needs the ability to create a drink.
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# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:5]]
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@set bartender/currentgame = "session1"
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# Cocktails:5 ends here
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# The preps come in three forms with how detailed we want to spam the room.
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# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:6]]
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@set bartender/triggers:session1 = {
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"prep1": {
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"desc": "Single preparation step for making a cocktail",
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"timer": 1,
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"events": [
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"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>."
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]
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},
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"prep2": {
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"desc": "Preparation steps for making a cocktail",
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"timer": 5,
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"events": [
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"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
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"<< He ^ The bartender >> shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass."
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]
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},
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"prep3": {
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"desc": "Preparation steps for making a cocktail",
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"timer": 4,
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"events": [
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"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
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"<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.",
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"He carefully, garnishes the << drink ^ cocktail >>."
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]
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}
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}
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# Cocktails:6 ends here
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