335 lines
14 KiB
YAML
335 lines
14 KiB
YAML
---
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grove_of_the_matriarchs:
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narrative: >-
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<< Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder,
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"Heya," it chirps. "I know I gave you a lot of information when you started.
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So here's a bit of a hint. {0} Good luck, again." It flies off.
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hints:
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default: >-
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Look at everything. For instance, if you |glook boulder|n you
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might notice something new that becomes available.
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boulder_top:
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narrative: >-
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The squirrel opens her eyes and stares at you intently for some time.
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She then looks up at you, and says, "{0}"
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hints:
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default: >-
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Now that you are here, you should sit down an contemplate
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the |Ymoss|n, the |Yivy|n, the |Ymushrooms|n, and all living beings.
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moss: Please, |gsit|n down on that |gmoss|n.
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ivy: As these vines can be used to bind us and others, so too, can our thoughts.
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vines: Like these vines can be used to bind us, so too, can our thoughts.
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mushrooms: >-
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Beautiful and joyous creatures. Literally. They laugh when you pick them up.
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frog_meadow:
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narrative: >-
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"<< Psst. ^ Heya. ^ Down here. ^ Ribbit... ^ Hey buddy. >>"
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You << stoop ^ look down ^ bend down >> and see
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a << tiny ^ small ^ >> << green ^ >> frog
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with a << teeny ^ >> << gold ^ >> crown. It says,
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"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
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And with that, he hops away.
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;;
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A << flock ^ couple >> of crows fly into the meadow.
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One of them, hops << next to ^ near >> you.
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"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
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;;
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A cricket, sporting a nice top hat and waistcoat, eyes you curiously.
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"You seem << confused ^ bewildered ^ befuddled ^ disoriented ^ perplexed >>,"
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it says. "Perhaps I can help. {0}
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Hope that helps. Good-bye << and good luck ^ >>."
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And with a mighty jump, hops to the other side of the << meadow ^ field >>.
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hints:
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default: >-
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The |Ybeast|n over there is << actually ^ quite >> friendly,
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but scared of everything and everyone.
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That's why he doesn't venture in to the forest.
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That, and he loves the fizzy water from the |Ystream|n.
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beast: >-
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The beast doesn't like new people. Sometimes you can |Yfeed|n him
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to get 'im to warm up to you. Sometimes takes a bit of food for him
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to trust you.
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feed: >-
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|YBerries|n are good, but he loves Dabbler's |Yscones|n.
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Just hard to get into his house.
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berries: You'll find a bush of them to the west in the Grotto.
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scones: Dabbler lives in a tree to the west, behind a red door.
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stream: Yes, the fizzy water is drinkable, so you can |Ycollect|n some.
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collect: To collect the water, you will need a |Ybottle|n.
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bottle: You want to |gfill bottle|n to collect the water.
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lair:
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hints:
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default: >-
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This is the bedroom for the |wBig Hairy Beast|n, and little
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else. Eventually, I will expand this room into something more
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interesting, but at the moment, pretend there is a |wPardon our
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Dust|n sign or something.
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|/|/Of course I will install a secret door here, but not yet.
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glittering_glade:
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narrative: >-
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<< Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder,
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"Heya," it chirps. "<< Stuck on this puzzle? ^ >> Here's a << bit of ^ >> a hint. {0} Good luck << , again ^ >>." It flies off.
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;;
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A << yellow ^ orange ^ large ^ >> butterfly lands on your
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shoulder. "You look like you << could use some ^ need ^ would like
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some >> help," it says, "{0}" As it flies away, it says, "Good
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luck!"
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hints:
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default: >-
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To get through that |Ydoor|n, you'll need to figure out the |Ypassword|n.
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password: >-
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Don't abandon hope. The |Ytable|n contains a |Yriddle|n.
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Don't forget to |glook|n at the |Yrunes|n around the outside.
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table: >-
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You could |gread|n the message in the middle of the table.
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That is a good ol' fashion |Yriddle|n.
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The answer to the riddle, is the |Ypassword|n.
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Don't forget to |glook|n at the |Yrunes|n around the outside.
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riddle:
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You've |gread|n the message in the middle of the table, right?
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Do you want the |Yanswer|n?
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runes: >-
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Those unreadable runes hint at the answer to the |Yriddle|n
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you can see in the message in the middle of the |Ytable|n.
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Think about combining two elements to get the answer.
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door: >-
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That door leads to |wWyldwood Tavern|n...
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A lovely place that serves fascinating cocktails.
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answer: mud
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mellow_marsh:
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narrative: >-
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The << purple ^ large ^ >> heron
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<< gives you a sideways glance ^ raises a feathery eyebrow ^ stops its hunting >>,
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and << mentions ^ says >>, "{0}" ;;
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"Hrm," says the << purple ^ large ^ >> heron.
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"You seem << puzzled ^ confused ^ perplexed >>. {0}" ;;
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"You seem << puzzled ^ confused ^ perplexed >>,"
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says the << purple ^ large ^ >> heron. "{0}" ;;
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hints:
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default: >-
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Perhaps you can |Ylasso|n the legs, er, stilts, so they don't
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run off? Then, you can |Yjump|n in.
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lasso: If you don't have a rope, perhaps strong greenery, like |Yvines|n?
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vines: I flew over a |Yboulder|n once. It was covered in vines.
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boulder: >-
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I think the boulder was north and west of here, in the forest,
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in the Grove of the Matriarchs.
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jump: >-
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Yeah, your legs are too short, and your featherless arms can't
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lift you. Perhaps you should find something to |Ylaunch|n you
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higher in the air?
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launch: Yeah, launch, as in a |Ypole|n or something.
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pole: Those reeds are pretty tall. You could possibly use them.
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river: Wizards come her to |Ycollect|n the river water for use in potions.
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collect: To collect the water, you will need a |Ybottle|n.
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bottle: You want to |gfill bottle|n to collect the water.
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homey_hut:
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narrative: >-
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A wolf skull << attached to ^ on >> the wall says, "{0}." ;;
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A wood carving of a small demon, << attached to ^ on >> the wall says, "{0}."
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hints:
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default: >-
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I can see you might need |Ylight|n in the dark dungeons across
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the sea. Of course, to travel there, you need to |Ycall|n for a
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boat. But be quick, before the lady of the house wakes up!
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light: >-
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You can |gget|n a |gtorch|, and when you need it, |glight|n it.
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call: >-
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Don't worry about stealing, as you can |gget|n the |ghorn|n.
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The sea mist will create another.
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lazy_dock:
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narrative: >-
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The << black ^ large ^ >> raven
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<< gives you a sideways glance ^ raises a feathery eyebrow ^
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looks curiously at you >>, and
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<< mentions ^ says ^ croaks >>, "{0}"
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hints:
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default: >-
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Docks are good for |Yfishing|n and traveling by |Yboat|n.
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fishing: >-
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If you dare catch a |Yfish|n, repeat the commands |gcast|n
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and |greel|n.
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fish: You can get rid of obnoxious fish using the |gthrow|n command.
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boat: A magical boat appears here, but only if you |Ycall|n it.
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call: To call the boat, |gblow|n a |Yhorn|n.
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swamp: I think the swamp is called |wMellow Marsh|n.
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horn: >-
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The mystical south wind gathers the mystical mist from the sea
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to create a calling horn. Trampolina's hut in the |Yswamp|n
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often is a conduit for the creation of these horns. Good luck
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getting in there.
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shore:
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narrative: >-
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A << small ^ green ^ >> crab,
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<< scurrying ^ crawling >> << along ^ in >> the surf,
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<< gives you a sideways glance ^ blinks its eyestalks ^
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looks curiously at you >>, and
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<< mentions ^ says ^ croaks >>, "{0}"
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hints:
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default: >-
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Are you looking for the palace beneath the waves? You don't look
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like a |Ymermaid|n or the sort of creature that can travel under
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the water that far... at least, not without the deep |Ykelp|n.
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mermaids: >-
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Those drama queens are always crying. Why do you think the sea
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is so salty? Drying them, now that's a challenge. Only
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|YTrampoli|n can do that.
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trampoli: >-
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Trampoli lives inland. I heard her house has legs!
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kelp: >-
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We call it deep kelp because it grows deep in the sea.
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Sure, sometimes it washes up on shore, but the last
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time that happened, I saw an |Yelf|n with blonde hair,
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gathering up the rest of it.
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elf: >-
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What was unique about the elf? He had a pointed ears and nose,
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that pointed straight up. Does that help? Oh, he was talking
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to a large mushroom that was walking with him about ... drinking?
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You land creatures seem obsessed with drinking.
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grotto:
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narrative: >-
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A << flock ^ couple >> of sparrows fly into the berrybush. One of
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them, hops << next to ^ near >> you. It says, "<< I see that
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expression. ^ You look confused. ^ Need some help? >>" << Turning
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its head ^ Hopping to a higher branch >>, it says, "{0}" Soon the
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flock flee for other bushes. ;;
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A << yellow ^ orange ^ large ^ >> butterfly lands on your
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shoulder. "You look like you << could use some ^ need ^ would like
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some >> help," it says, "{0}" As it flies away, it says, "Good
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luck!" ;;
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A <<little ^ >> goblin walks down the footpath, and starts picking
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berries. "Hiya," he says. "I see ya << staring ^ gawking >>, so
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I'll give ya a bit o' advice. {0}" When finished, he says, "Hope
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that helps." And retreats back down the path with his bucket of
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berries.
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hints:
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default: >-
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That |Ydoor|n leads to an interesting place, but the |Yknocker|n
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won't let you in without knowing the |Ysecret|n. So try to talk
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to it.
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knocker: >-
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While not good at listening, he can't talk with that |Yring|n in
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his mouth.
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ring: Since it has it, you will want to |gget ring from knocker|n
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door: That door leads to |wDabbler's House|n.
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secret: >-
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If you say the secret |Ypassword|n, the |Yknocker|n will let you
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in.
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password: >-
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The |Yknocker|n knows the password, but might give you a
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|Yhint|n if you ask for one.
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hint: >-
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The hint will be in the form of a not-so challenging |Yriddle|n.
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riddle: Ask the |Yknocker|n for the riddle.
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cozy_house:
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narrative: >-
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"<< Psst. ^ Heya. ^ Over here. ^ Hey buddy. >>"
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You << look down ^ look down ^ bend down >> and see a
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<< tiny ^ small ^ >> << brown ^ >> worm on a bookshelf. It says,
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"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
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He goes back between some books, and yells in its tiny voice,
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"Good luck!"
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;;
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After a brief yawn, the << white-furred ^ wee >> beastie, << curled up ^ >>
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on the << overstuffed ^ >> chair, << opens its eyes and ^ >> says,
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"<< Wondering I see. ^ Curious? ^ Overwhelmed? >> {0}"
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With that, it stretches and curls itself up << and resumes its nap ^ >>.
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hints:
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default: >-
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You are in a cozy and casual place, but it has a few |Ysecrets|n.
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When the |Yfire|n is out, the only light is from a |Ycandle|n.
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When bright, you could get and read a |Ybook|n.
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secrets: The room has a secret door, if you can find the mechanism.
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fire: >-
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While you can |gget wood|n and |ggive|n it to the fireplace,
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the easiest way is to |gfeed fire|n.
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candle: Notice the curious holder, the |Ysconce|n, for the candle.
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sconce: Since the sconce has hinges, you can |gpull sconce|n.
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book: >-
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Each time you |glook book|n, you will see a new book.
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Type |gget book|n, to put it in your |ginventory|n.
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Type |gread book|n, to get a summary.
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No, we did not feel like writing multiple novels for this game.
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cramped_kitchen:
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hints:
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default: >-
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Grab yourself some breakfast or an evening snack of |Yscones|n and |Ytea|n.
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scones: Type |gget scone|n. Every day a new flavor arrives.
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tea: >-
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You can |gmake tea|n and the teapot chooses, or you can |gmake|n
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your favorite kind of tea, like |wgreen|n or |wherbal|n.
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Please, don't make coffee, as could alter the taste of tea.
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Then after you have a |Yteacup|n, you can |gpour|n yourself a cup.
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teacup: The cabinet is full of cups, so |gget teacup|n.
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secret_room:
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narrative: >-
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The << wee ^ small ^ tiny >> << demon ^ imp ^ helper >>
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<< perched ^ roosting ^ poised >> on its iron stand looks
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<< curiously ^ quizically ^ inquisitively >> at you. |/|/
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The creature raises an eyebrow as you << then ^ >> hear a voice in your head...
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"<< Wondering I see. ^ Curious? ^ Overwhelmed? ^ Confused ^ >> {0}"
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hints:
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default: >-
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Can't figure out how to use the |Ycauldron|n and the |Ytools|n
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in this secret alchemical lab to creation |Ypotions|n?
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Here you can learn to bewitch the mind and ensnare the senses,
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bottle fame, brew glory and even put a stopper in |Ydeath|n.
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death:
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You see, to stop death, you simply need to..."|/|/
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Wʜᴀᴛ ᴅɪᴅ Yᴏᴜ ꜱᴀʏ?|/|/
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The small imp squeaks, and attempts to be small.|/|/
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Rᴇᴍᴇᴍʙᴇʀ WHO ʜᴀꜱ ᴛʜᴇ Uʟᴛɪᴍᴀᴛᴇ Sᴀʏ ᴀʀᴏᴜɴᴅ ʜᴇʀᴇ|/|/
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The perched imp nods emphatically, "Yes, sir.
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potions: >-
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Find the potions and their |Yingredients|n in the grimoire... er,
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large brown |Ybook|n there. I suggest, making the potions |win order|n.
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book: >-
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While the book stays here, you can |gread|n it to learn the
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|Yingredients|n to add to the |Ycauldron|n. Just follow the
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|Ysequence|n of commands to make the potion.
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cauldron: >-
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Place the specific |Yingredients|n listed in the grimoire... er,
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large brown |Ybook|n there.
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You do know how to |gread|n a |gbook|n, right?
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tools: >-
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Don't worry about the tools right now. Just the |Ysequence|n of
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commands.
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ingredients: >-
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The alchemical components necessary for transubstantiation and
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the creation of potions are located around the area. Once you
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have all the ingredients, follow the |Ysequence|n of commands to
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make a potion.
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sequence: >-
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First, |gempty|n the cauldron. |/
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After you have |wgathered|n a component, |gadd|n the component. |/
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With all the ingredients, |gcreate|n the concoction.
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I will tell you if it is right. |/
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Finally, |gbottle|n it in the empty vials.
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bedroom:
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hints:
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default: >-
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Don't steal the slippers, as they are decoration (as even
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Dabbler can't keep them on his toes). The |Ywardrobe|n is
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obviously interesting.
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wardrobe: If you |gopen|n the |gwardrobe|n, you will find a new exit.
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prairie:
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hints:
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default: >-
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This place should have a sign that reads, |wUnder
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Construction|n, as nothing much happens here now ... well, except
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for the gift you received as a reward for finding this place.
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