--- grove_of_the_matriarchs: narrative: >- << Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder, "Heya," it chirps. "I know I gave you a lot of information when you started. So here's a bit of a hint. {0} Good luck, again." It flies off. hints: default: >- Look at everything. For instance, if you |glook boulder|n you might notice something new that becomes available. boulder_top: narrative: >- The squirrel opens her eyes and stares at you intently for some time. She then looks up at you, and says, "{0}" hints: default: >- Now that you are here, you should sit down an contemplate the |Ymoss|n, the |Yivy|n, the |Ymushrooms|n, and all living beings. moss: Please, |gsit|n down on that |gmoss|n. ivy: As these vines can be used to bind us and others, so too, can our thoughts. vines: Like these vines can be used to bind us, so too, can our thoughts. mushrooms: >- Beautiful and joyous creatures. Literally. They laugh when you pick them up. frog_meadow: narrative: >- "<< Psst. ^ Heya. ^ Down here. ^ Ribbit... ^ Hey buddy. >>" You << stoop ^ look down ^ bend down >> and see a << tiny ^ small ^ >> << green ^ >> frog with a << teeny ^ >> << gold ^ >> crown. It says, "<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}" And with that, he hops away. ;; A << flock ^ couple >> of crows fly into the meadow. One of them, hops << next to ^ near >> you. "<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}" ;; A cricket, sporting a nice top hat and waistcoat, eyes you curiously. "You seem << confused ^ bewildered ^ befuddled ^ disoriented ^ perplexed >>," it says. "Perhaps I can help. {0} Hope that helps. Good-bye << and good luck ^ >>." And with a mighty jump, hops to the other side of the << meadow ^ field >>. hints: default: >- The |Ybeast|n over there is << actually ^ quite >> friendly, but scared of everything and everyone. That's why he doesn't venture in to the forest. That, and he loves the fizzy water from the |Ystream|n. beast: >- The beast doesn't like new people. Sometimes you can |Yfeed|n him to get 'im to warm up to you. Sometimes takes a bit of food for him to trust you. feed: >- |YBerries|n are good, but he loves Dabbler's |Yscones|n. Just hard to get into his house. berries: You'll find a bush of them to the west in the Grotto. scones: Dabbler lives in a tree to the west, behind a red door. stream: Yes, the fizzy water is drinkable, so you can |Ycollect|n some. collect: To collect the water, you will need a |Ybottle|n. bottle: You want to |gfill bottle|n to collect the water. lair: hints: default: >- This is the bedroom for the |wBig Hairy Beast|n, and little else. Eventually, I will expand this room into something more interesting, but at the moment, pretend there is a |wPardon our Dust|n sign or something. |/|/Of course I will install a secret door here, but not yet. glittering_glade: narrative: >- << Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder, "Heya," it chirps. "<< Stuck on this puzzle? ^ >> Here's a << bit of ^ >> a hint. {0} Good luck << , again ^ >>." It flies off. ;; A << yellow ^ orange ^ large ^ >> butterfly lands on your shoulder. "You look like you << could use some ^ need ^ would like some >> help," it says, "{0}" As it flies away, it says, "Good luck!" hints: default: >- To get through that |Ydoor|n, you'll need to figure out the |Ypassword|n. password: >- Don't abandon hope. The |Ytable|n contains a |Yriddle|n. Don't forget to |glook|n at the |Yrunes|n around the outside. table: >- You could |gread|n the message in the middle of the table. That is a good ol' fashion |Yriddle|n. The answer to the riddle, is the |Ypassword|n. Don't forget to |glook|n at the |Yrunes|n around the outside. riddle: You've |gread|n the message in the middle of the table, right? Do you want the |Yanswer|n? runes: >- Those unreadable runes hint at the answer to the |Yriddle|n you can see in the message in the middle of the |Ytable|n. Think about combining two elements to get the answer. door: >- That door leads to |wWyldwood Tavern|n... A lovely place that serves fascinating cocktails. answer: mud mellow_marsh: narrative: >- The << purple ^ large ^ >> heron << gives you a sideways glance ^ raises a feathery eyebrow ^ stops its hunting >>, and << mentions ^ says >>, "{0}" ;; "Hrm," says the << purple ^ large ^ >> heron. "You seem << puzzled ^ confused ^ perplexed >>. {0}" ;; "You seem << puzzled ^ confused ^ perplexed >>," says the << purple ^ large ^ >> heron. "{0}" ;; hints: default: >- Perhaps you can |Ylasso|n the legs, er, stilts, so they don't run off? Then, you can |Yjump|n in. lasso: If you don't have a rope, perhaps strong greenery, like |Yvines|n? vines: I flew over a |Yboulder|n once. It was covered in vines. boulder: >- I think the boulder was north and west of here, in the forest, in the Grove of the Matriarchs. jump: >- Yeah, your legs are too short, and your featherless arms can't lift you. Perhaps you should find something to |Ylaunch|n you higher in the air? launch: Yeah, launch, as in a |Ypole|n or something. pole: Those reeds are pretty tall. You could possibly use them. river: Wizards come her to |Ycollect|n the river water for use in potions. collect: To collect the water, you will need a |Ybottle|n. bottle: You want to |gfill bottle|n to collect the water. homey_hut: narrative: >- A wolf skull << attached to ^ on >> the wall says, "{0}." ;; A wood carving of a small demon, << attached to ^ on >> the wall says, "{0}." hints: default: >- I can see you might need |Ylight|n in the dark dungeons across the sea. Of course, to travel there, you need to |Ycall|n for a boat. But be quick, before the lady of the house wakes up! light: >- You can |gget|n a |gtorch|, and when you need it, |glight|n it. call: >- Don't worry about stealing, as you can |gget|n the |ghorn|n. The sea mist will create another. lazy_dock: narrative: >- The << black ^ large ^ >> raven << gives you a sideways glance ^ raises a feathery eyebrow ^ looks curiously at you >>, and << mentions ^ says ^ croaks >>, "{0}" hints: default: >- Docks are good for |Yfishing|n and traveling by |Yboat|n. fishing: >- If you dare catch a |Yfish|n, repeat the commands |gcast|n and |greel|n. fish: You can get rid of obnoxious fish using the |gthrow|n command. boat: A magical boat appears here, but only if you |Ycall|n it. call: To call the boat, |gblow|n a |Yhorn|n. swamp: I think the swamp is called |wMellow Marsh|n. horn: >- The mystical south wind gathers the mystical mist from the sea to create a calling horn. Trampolina's hut in the |Yswamp|n often is a conduit for the creation of these horns. Good luck getting in there. shore: narrative: >- A << small ^ green ^ >> crab, << scurrying ^ crawling >> << along ^ in >> the surf, << gives you a sideways glance ^ blinks its eyestalks ^ looks curiously at you >>, and << mentions ^ says ^ croaks >>, "{0}" hints: default: >- Are you looking for the palace beneath the waves? You don't look like a |Ymermaid|n or the sort of creature that can travel under the water that far... at least, not without the deep |Ykelp|n. mermaids: >- Those drama queens are always crying. Why do you think the sea is so salty? Drying them, now that's a challenge. Only |YTrampoli|n can do that. trampoli: >- Trampoli lives inland. I heard her house has legs! kelp: >- We call it deep kelp because it grows deep in the sea. Sure, sometimes it washes up on shore, but the last time that happened, I saw an |Yelf|n with blonde hair, gathering up the rest of it. elf: >- What was unique about the elf? He had a pointed ears and nose, that pointed straight up. Does that help? Oh, he was talking to a large mushroom that was walking with him about ... drinking? You land creatures seem obsessed with drinking. grotto: narrative: >- A << flock ^ couple >> of sparrows fly into the berrybush. One of them, hops << next to ^ near >> you. It says, "<< I see that expression. ^ You look confused. ^ Need some help? >>" << Turning its head ^ Hopping to a higher branch >>, it says, "{0}" Soon the flock flee for other bushes. ;; A << yellow ^ orange ^ large ^ >> butterfly lands on your shoulder. "You look like you << could use some ^ need ^ would like some >> help," it says, "{0}" As it flies away, it says, "Good luck!" ;; A <> goblin walks down the footpath, and starts picking berries. "Hiya," he says. "I see ya << staring ^ gawking >>, so I'll give ya a bit o' advice. {0}" When finished, he says, "Hope that helps." And retreats back down the path with his bucket of berries. hints: default: >- That |Ydoor|n leads to an interesting place, but the |Yknocker|n won't let you in without knowing the |Ysecret|n. So try to talk to it. knocker: >- While not good at listening, he can't talk with that |Yring|n in his mouth. ring: Since it has it, you will want to |gget ring from knocker|n door: That door leads to |wDabbler's House|n. secret: >- If you say the secret |Ypassword|n, the |Yknocker|n will let you in. password: >- The |Yknocker|n knows the password, but might give you a |Yhint|n if you ask for one. hint: >- The hint will be in the form of a not-so challenging |Yriddle|n. riddle: Ask the |Yknocker|n for the riddle. cozy_house: narrative: >- "<< Psst. ^ Heya. ^ Over here. ^ Hey buddy. >>" You << look down ^ look down ^ bend down >> and see a << tiny ^ small ^ >> << brown ^ >> worm on a bookshelf. It says, "<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}" He goes back between some books, and yells in its tiny voice, "Good luck!" ;; After a brief yawn, the << white-furred ^ wee >> beastie, << curled up ^ >> on the << overstuffed ^ >> chair, << opens its eyes and ^ >> says, "<< Wondering I see. ^ Curious? ^ Overwhelmed? >> {0}" With that, it stretches and curls itself up << and resumes its nap ^ >>. hints: default: >- You are in a cozy and casual place, but it has a few |Ysecrets|n. When the |Yfire|n is out, the only light is from a |Ycandle|n. When bright, you could get and read a |Ybook|n. secrets: The room has a secret door, if you can find the mechanism. fire: >- While you can |gget wood|n and |ggive|n it to the fireplace, the easiest way is to |gfeed fire|n. candle: Notice the curious holder, the |Ysconce|n, for the candle. sconce: Since the sconce has hinges, you can |gpull sconce|n. book: >- Each time you |glook book|n, you will see a new book. Type |gget book|n, to put it in your |ginventory|n. Type |gread book|n, to get a summary. No, we did not feel like writing multiple novels for this game. cramped_kitchen: hints: default: >- Grab yourself some breakfast or an evening snack of |Yscones|n and |Ytea|n. scones: Type |gget scone|n. Every day a new flavor arrives. tea: >- You can |gmake tea|n and the teapot chooses, or you can |gmake|n your favorite kind of tea, like |wgreen|n or |wherbal|n. Please, don't make coffee, as could alter the taste of tea. Then after you have a |Yteacup|n, you can |gpour|n yourself a cup. teacup: The cabinet is full of cups, so |gget teacup|n. secret_room: narrative: >- The << wee ^ small ^ tiny >> << demon ^ imp ^ helper >> << perched ^ roosting ^ poised >> on its iron stand looks << curiously ^ quizically ^ inquisitively >> at you. |/|/ The creature raises an eyebrow as you << then ^ >> hear a voice in your head... "<< Wondering I see. ^ Curious? ^ Overwhelmed? ^ Confused ^ >> {0}" hints: default: >- Can't figure out how to use the |Ycauldron|n and the |Ytools|n in this secret alchemical lab to creation |Ypotions|n? Here you can learn to bewitch the mind and ensnare the senses, bottle fame, brew glory and even put a stopper in |Ydeath|n. death: You see, to stop death, you simply need to..."|/|/ Wʜᴀᴛ ᴅɪᴅ Yᴏᴜ ꜱᴀʏ?|/|/ The small imp squeaks, and attempts to be small.|/|/ Rᴇᴍᴇᴍʙᴇʀ WHO ʜᴀꜱ ᴛʜᴇ Uʟᴛɪᴍᴀᴛᴇ Sᴀʏ ᴀʀᴏᴜɴᴅ ʜᴇʀᴇ|/|/ The perched imp nods emphatically, "Yes, sir. potions: >- Find the potions and their |Yingredients|n in the grimoire... er, large brown |Ybook|n there. I suggest, making the potions |win order|n. book: >- While the book stays here, you can |gread|n it to learn the |Yingredients|n to add to the |Ycauldron|n. Just follow the |Ysequence|n of commands to make the potion. cauldron: >- Place the specific |Yingredients|n listed in the grimoire... er, large brown |Ybook|n there. You do know how to |gread|n a |gbook|n, right? tools: >- Don't worry about the tools right now. Just the |Ysequence|n of commands. ingredients: >- The alchemical components necessary for transubstantiation and the creation of potions are located around the area. Once you have all the ingredients, follow the |Ysequence|n of commands to make a potion. sequence: >- First, |gempty|n the cauldron. |/ After you have |wgathered|n a component, |gadd|n the component. |/ With all the ingredients, |gcreate|n the concoction. I will tell you if it is right. |/ Finally, |gbottle|n it in the empty vials. bedroom: hints: default: >- Don't steal the slippers, as they are decoration (as even Dabbler can't keep them on his toes). The |Ywardrobe|n is obviously interesting. wardrobe: If you |gopen|n the |gwardrobe|n, you will find a new exit. prairie: hints: default: >- This place should have a sign that reads, |wUnder Construction|n, as nothing much happens here now ... well, except for the gift you received as a reward for finding this place.