Errata since we can't interactively add
This commit is contained in:
parent
af8f9e220d
commit
89d0e5cc7a
1 changed files with 76 additions and 0 deletions
76
world/version2-errata1.ev
Normal file
76
world/version2-errata1.ev
Normal file
|
|
@ -0,0 +1,76 @@
|
||||||
|
|
||||||
|
|
||||||
|
# Since the opened portal is a /room state/, we just need to:
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../projects/mud-rpg.org::*Portal][Portal:4]]
|
||||||
|
@teleport mp05
|
||||||
|
#
|
||||||
|
@desc/portal_open here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their sleepy heads to you as you pass by in the twilight. A gap in the trees show how you can return to the footpath in the forest.
|
||||||
|
|
||||||
|
You also notice a glowing orb... and then another, and another. The field, filled with soft light, illuminates another path...
|
||||||
|
# Portal:4 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Might as well allow the user to read it:
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:3]]
|
||||||
|
@teleport Wyldwood Bar
|
||||||
|
#
|
||||||
|
@set sign/inside = |wCocktails|n
|
||||||
|
- Moonlit Mirage
|
||||||
|
- Puck's Revenge
|
||||||
|
- Glimmering Gossamer
|
||||||
|
- Whimsical Willow
|
||||||
|
- Charmed Chalice
|
||||||
|
- Enchanted Elixir
|
||||||
|
- Sylvan Serenade
|
||||||
|
- Brambleberry Bliss
|
||||||
|
- Twilight Tonic
|
||||||
|
# Cocktails:3 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Needs the ability to create a drink.
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:5]]
|
||||||
|
@set bartender/currentgame = "session1"
|
||||||
|
# Cocktails:5 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# The preps come in three forms with how detailed we want to spam the room.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:6]]
|
||||||
|
@set bartender/triggers:session1 = {
|
||||||
|
"prep1": {
|
||||||
|
"desc": "Single preparation step for making a cocktail",
|
||||||
|
"timer": 1,
|
||||||
|
"events": [
|
||||||
|
"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"prep2": {
|
||||||
|
"desc": "Preparation steps for making a cocktail",
|
||||||
|
"timer": 5,
|
||||||
|
"events": [
|
||||||
|
"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
|
||||||
|
"<< He ^ The bartender >> shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"prep3": {
|
||||||
|
"desc": "Preparation steps for making a cocktail",
|
||||||
|
"timer": 4,
|
||||||
|
"events": [
|
||||||
|
"The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
|
||||||
|
"<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.",
|
||||||
|
"He carefully, garnishes the << drink ^ cocktail >>."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Cocktails:6 ends here
|
||||||
Loading…
Reference in a new issue