Fix room display with RP characters
This commit is contained in:
parent
04aa677fb7
commit
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3 changed files with 196 additions and 192 deletions
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@ -6,9 +6,10 @@ Rooms are simple containers that has no location of their own.
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"""
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"""
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from datetime import datetime
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from datetime import datetime
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from re import match
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from evennia import utils
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from evennia import utils
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from evennia.utils import gametime
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from evennia.utils import gametime, logger
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from evennia.contrib.grid.extended_room import ExtendedRoom
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from evennia.contrib.grid.extended_room import ExtendedRoom
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from evennia.contrib.rpg.rpsystem import ContribRPRoom
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from evennia.contrib.rpg.rpsystem import ContribRPRoom
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@ -33,6 +34,16 @@ class Room(ObjectParent, ExtendedRoom, ContribRPRoom):
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"""
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"""
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is_dark = False
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is_dark = False
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has_weather = False
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has_weather = False
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appearance_template = """
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{header}
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|c{name}{extra_name_info}|n
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{desc}
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{exits}
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{things}
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{characters}
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{footer}
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"""
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def get_time(self):
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def get_time(self):
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"""
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"""
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@ -44,6 +55,34 @@ class Room(ObjectParent, ExtendedRoom, ContribRPRoom):
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return (datestamp.minute, datestamp.hour,
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return (datestamp.minute, datestamp.hour,
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self.get_time_of_day(), self.get_season())
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self.get_time_of_day(), self.get_season())
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def get_display_header(self, looker, **kwargs):
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return "|n"
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def get_display_footer(self, looker, **kwargs):
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return "|n"
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def get_display_characters(self, looker, *args, **kwargs):
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num_chars = len(self.contents_get(content_type="character"))
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char_list = super().get_display_characters(looker, pose=True)
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if num_chars > 2:
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return "You notice the following characters:\n" + char_list
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if num_chars > 1:
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character = char_list.strip()
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if character.startswith('|'):
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comp_char = character[2:].lower()
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else:
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comp_char = character.lower()
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if match(r"an? |the ", comp_char):
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return "You notice " + character
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elif match(r"[aeiou]", comp_char):
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return "You notice an " + character
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else:
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return "You notice a " + character
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def get_display_things(self, looker, *args, **kwargs):
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return super().get_display_things(looker, pose=False)
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class DabblersRoom(Room):
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class DabblersRoom(Room):
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def get_display_desc(self, looker):
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def get_display_desc(self, looker):
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@ -106,6 +106,8 @@ def choices(text, *substitutions):
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selections = split(r"\s*;;\s*", text)
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selections = split(r"\s*;;\s*", text)
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elif isinstance(text, (tuple, list)):
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elif isinstance(text, (tuple, list)):
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selections = text
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selections = text
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else:
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selections = None
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if selections:
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if selections:
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return routput(choice(selections), *substitutions)
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return routput(choice(selections), *substitutions)
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@ -1,5 +1,5 @@
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# [[file:../../../Dropbox/org/projects/mud.org::*Shell][Shell:4]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Shell][Shell:4]]
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# # -*- mode:ruby; -*-
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# # -*- mode:ruby; -*-says,
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# Shell:4 ends here
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# Shell:4 ends here
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@ -7,7 +7,7 @@
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:1]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:1]]
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@name self = Dabbler;gnome;old gnome
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@name self = Dabbler;gnome
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# Character: Dabble:1 ends here
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# Character: Dabble:1 ends here
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@ -32,57 +32,66 @@ Spectacles perched precariously on the end of his hooked nose, wobble with his h
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# And we create a couple of objects, like a cap:
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# And a short description:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:4]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:4]]
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@sdesc old gnome
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# Character: Dabble:4 ends here
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# And we create a couple of objects, like a cap:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]]
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@create cap
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@create cap
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#
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#
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@desc cap = It's crimson. It's jaunty.
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@desc cap = It's crimson. It's jaunty.
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# Character: Dabble:4 ends here
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# Character: Dabble:5 ends here
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# And my staff:
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# And my staff:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]]
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@create gnarled staff;stick;staff: typeclasses.things.Stick
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@create gnarled staff;stick;staff: typeclasses.things.Stick
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#
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#
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@desc stick = An oaken staff with a sprig of two leaves next to a swirling ball of crystal embedded near the top.
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@desc stick = An oaken staff with a sprig of two leaves next to a swirling ball of crystal embedded near the top.
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# Character: Dabble:5 ends here
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# Character: Dabble:6 ends here
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# And his special teacup:
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# And his special teacup:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]]
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@create teacup;cup : typeclasses.drinkables.TeaCup
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@create teacup;cup : typeclasses.drinkables.TeaCup
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#
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#
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@desc teacup = A rustic teacup crafted from clay etched with leaves and runes, with an olive green and brown glaze.
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@desc teacup = A rustic teacup crafted from clay etched with leaves and runes, with an olive green and brown glaze.
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# Character: Dabble:6 ends here
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# Character: Dabble:7 ends here
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# And his spells:
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# And his spells:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:8]]
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@set self/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
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@set self/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
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#
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#
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@set self/reappear_msg = "<<White ^ Light blue ^ Gray>> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <<emerges ^ materializes ^ shows up, looking a bit confused>>."
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@set self/reappear_msg = "<<White ^ Light blue ^ Gray>> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <<emerges ^ materializes ^ shows up, looking a bit confused>>."
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# Character: Dabble:7 ends here
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# Character: Dabble:8 ends here
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# And help with the =fly= spell:
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# And help with the =fly= spell:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:8]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:9]]
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# nick/object meadow = Frog Meadow
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# nick/object meadow = Frog Meadow
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nick meadow = ^fly Frog Meadow
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nick meadow = ^fly Frog Meadow
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# Character: Dabble:8 ends here
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# Character: Dabble:9 ends here
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# The pipe is little more than messages to the smoker and everyone else in the room.
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# The pipe is little more than messages to the smoker and everyone else in the room.
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@ -94,7 +103,7 @@ nick meadow = ^fly Frog Meadow
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# And a desciption:
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# And a description:
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# [[file:../../../Dropbox/org/projects/mud.org::*Pipe][Pipe:2]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Pipe][Pipe:2]]
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@ -123,7 +132,6 @@ nick meadow = ^fly Frog Meadow
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# Need to add weather and time data to this:
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# Need to add weather and time data to this:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:3]]
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# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:3]]
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# from evennia.contrib.tutorials.tutorial_world.rooms import WeatherRoom
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@update here = typeclasses.rooms_weather.TimeWeatherRoom
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@update here = typeclasses.rooms_weather.TimeWeatherRoom
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# The Forest:3 ends here
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# The Forest:3 ends here
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@ -352,104 +360,75 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
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# And we use the =tunnel= command this time:
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# And we use the =tunnel= command this time:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:2]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:2]]
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@tunnel e = path
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@dig Frog Meadow;mp05 : typeclasses.rooms_weather.TimeWeatherRoom = east;e;path,footpath;west;w
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# Field:2 ends here
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# Field:2 ends here
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# And some aliases:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:3]]
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@name east = east;e
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# Field:3 ends here
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# A description if they look east:
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# A description if they look east:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:4]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:3]]
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@desc east = A winding footpath that may lead out of the forest... Is that a meadow?
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@desc east = A winding footpath that may lead out of the forest... Is that a meadow?
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# Field:4 ends here
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# Field:3 ends here
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# And a nice journey message to go east out of the forest:
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# And a nice journey message to go east out of the forest:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:5]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:4]]
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@set east/traverse_msg = "The mossy tree roots that borders this footpath begin to thin out to clover and flowers..."
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@set east/traverse_msg = "The mossy tree roots that borders this footpath begin to thin out to clover and flowers..."
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# Field:5 ends here
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# Field:4 ends here
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# Before we label it, we follow =east=:
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# Before we label it, we follow =east=:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:6]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:5]]
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east
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@teleport mp05
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# Field:6 ends here
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# Field:5 ends here
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# And we give this area a name:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:7]]
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@name here = Frog Meadow;mp05
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# Field:7 ends here
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# And a description that takes advantage of the time of day. We should get busy and get some seasonal description here.
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# And a description that takes advantage of the time of day. We should get busy and get some seasonal description here.
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:8]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:6]]
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@desc here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their heads to you as you pass by in the <evening>darkening twilight</evening><morning>awakening dawn</morning><afternoon>lazy afternoon</afternoon><night>night sky</night>. A gap in the trees show how you can return to the footpath in the forest.
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@desc here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their heads to you as you pass by in the <evening>darkening twilight</evening><morning>awakening dawn</morning><afternoon>lazy afternoon</afternoon><night>night sky</night>. A gap in the trees show how you can return to the footpath in the forest.
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# Field:8 ends here
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# Field:6 ends here
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# Since we use the =tunnel= command, we need to update the weather system:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:9]]
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@update here = typeclasses.rooms_weather.TimeWeatherRoom
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# Field:9 ends here
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# And describe the way out:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:10]]
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@name west = footpath;forest;west;w
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# Field:10 ends here
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# Along with a mesage:
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# Along with a mesage:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:11]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:7]]
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@set footpath/traverse_msg = "You leave the open meadow for the footpath through the giant trees. The yellow flowers nod goodbye to you..."
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@set footpath/traverse_msg = "You leave the open meadow for the footpath through the giant trees. The yellow flowers nod goodbye to you..."
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# Field:11 ends here
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# Field:7 ends here
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# And a description:
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# And a description:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:12]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:8]]
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@desc footpath = This footpath goes in a forest of immense trees.
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@desc footpath = This footpath goes in a forest of immense trees.
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# Field:12 ends here
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# Field:8 ends here
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# Can the waterfall be a detail or an actual object?
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# Can the waterfall be a detail or an actual object?
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:13]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:9]]
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@detail stream;field = A slow-moving stream meanders like a snake in the grassy field. Little green frogs cling to grass stems hanging over the water.
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@detail stream;field = A slow-moving stream meanders like a snake in the grassy field. Little green frogs cling to grass stems hanging over the water.
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# Field:13 ends here
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# Field:9 ends here
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# And detail the frogs:
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# And detail the frogs:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:14]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:10]]
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@detail frog;frogs = Cute little guys with their big black eyes. Too quick to catch.
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@detail frog;frogs = Cute little guys with their big black eyes. Too quick to catch.
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# Field:14 ends here
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# Field:10 ends here
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# This is special, in that it should be hidden:
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# This is special, in that it should be hidden:
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@ -471,6 +450,14 @@ Wait! Is there a large cave entrance hidden behind the water?
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# Waterfall:2 ends here
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# Waterfall:2 ends here
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# Looking at the waterfall, shows the cave entrance:
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# [[file:../../../Dropbox/org/projects/mud.org::*Waterfall][Waterfall:3]]
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@set waterfall/hidden_tag = "hidden_cave"
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# Waterfall:3 ends here
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# To create a place for our big, hairy beast to sleep, first jump to the Meadow:
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# To create a place for our big, hairy beast to sleep, first jump to the Meadow:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:1]]
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:1]]
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@ -482,7 +469,7 @@ Wait! Is there a large cave entrance hidden behind the water?
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# From the Meadow, we create a lair /behind/ the water.
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# From the Meadow, we create a lair /behind/ the water.
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:2]]
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:2]]
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@dig lair = cave entrance;cave;lair;inside,outside;leave
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@dig Lair;mp07 = cave entrance;cave;inside,outside;leave
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# The Lair of the Beast:2 ends here
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# The Lair of the Beast:2 ends here
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@ -490,9 +477,9 @@ Wait! Is there a large cave entrance hidden behind the water?
|
||||||
# And we make it hidden:
|
# And we make it hidden:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:3]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:3]]
|
||||||
@set lair/hidden_tag = "hidden_cave"
|
@set cave/hidden_tag = "hidden_cave"
|
||||||
#
|
#
|
||||||
@lock lair = view:tag(hidden_cave)
|
@lock cave = view:tag(hidden_cave)
|
||||||
# The Lair of the Beast:3 ends here
|
# The Lair of the Beast:3 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -500,7 +487,7 @@ Wait! Is there a large cave entrance hidden behind the water?
|
||||||
# And a description if they look:
|
# And a description if they look:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:4]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:4]]
|
||||||
@desc lair = A large entrance to a dark, and foul-smelling cave. The waterfall is so loud, you can't hear anything that may live there.
|
@desc cave = A large entrance to a dark, and foul-smelling cave. The waterfall is so loud, you can't hear anything that may live there.
|
||||||
# The Lair of the Beast:4 ends here
|
# The Lair of the Beast:4 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -508,7 +495,7 @@ Wait! Is there a large cave entrance hidden behind the water?
|
||||||
# And a description when entering …
|
# And a description when entering …
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:5]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:5]]
|
||||||
@set lair/traverse_msg = "You venture inside the dark cave."
|
@set cave/traverse_msg = "You venture inside the dark cave."
|
||||||
# The Lair of the Beast:5 ends here
|
# The Lair of the Beast:5 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -517,53 +504,46 @@ Wait! Is there a large cave entrance hidden behind the water?
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:6]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:6]]
|
||||||
lair
|
@teleport mp07
|
||||||
# The Lair of the Beast:6 ends here
|
# The Lair of the Beast:6 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And a good name:
|
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:7]]
|
|
||||||
@name here = Beastie's Lair;mp07
|
|
||||||
# The Lair of the Beast:7 ends here
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And a description:
|
# And a description:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:8]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:7]]
|
||||||
@desc here = Vaulted stone ceiling harbors the darkness that hovers a large mattress, so tall, you can barely see what might be resting on it.
|
@desc here = Vaulted stone ceiling harbors the darkness that hovers a large mattress, so tall, you can barely see what might be resting on it.
|
||||||
# The Lair of the Beast:8 ends here
|
# The Lair of the Beast:7 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And a description of leaving:
|
# And a description of leaving:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:9]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:8]]
|
||||||
@desc leave = You can see the waterfall cascading outside the cave entrance.
|
@desc leave = You can see the waterfall cascading outside the cave entrance.
|
||||||
# The Lair of the Beast:9 ends here
|
# The Lair of the Beast:8 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And the leaving message:
|
# And the leaving message:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:10]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:9]]
|
||||||
@set leave/traverse_msg = "You leave the dark cave and pass behind the waterfall for the meadow beyond."
|
@set leave/traverse_msg = "You leave the dark cave and pass behind the waterfall for the meadow beyond."
|
||||||
# The Lair of the Beast:10 ends here
|
# The Lair of the Beast:9 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And a description of the mattress:
|
# And a description of the mattress:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:11]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:10]]
|
||||||
@detail mattress = Looks comfortable, if you could just get a leg up to get on it...
|
@detail mattress = Looks comfortable, if you could just get a leg up to get on it...
|
||||||
# The Lair of the Beast:11 ends here
|
|
||||||
|
Nope. Too tall, and just as well. It does not smell very good.
|
||||||
|
# The Lair of the Beast:10 ends here
|
||||||
|
|
||||||
|
|
||||||
# And we create the Big, Hairy Beast:
|
# And we create the Big, Hairy Beast:
|
||||||
|
|
@ -751,6 +731,26 @@ lair
|
||||||
# Beast:20 ends here
|
# Beast:20 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# And the responses to being /pet/:
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:21]]
|
||||||
|
@set beast/pet_scared_response = "You can't get near it to pet it. It seems scared of you."
|
||||||
|
#
|
||||||
|
@set beast/pet_concerned_response = "You can't get near it to pet it. It seems concerned by your presence."
|
||||||
|
#
|
||||||
|
@set beast/pet_interested_response = "It keeps its distance, but seems curious about <you>."
|
||||||
|
#
|
||||||
|
@set beast/pet_friendly_response = "
|
||||||
|
<You> pet the << big, hairy ^ >> beast.
|
||||||
|
"
|
||||||
|
#
|
||||||
|
@set beast/pet_scared_response = "
|
||||||
|
"
|
||||||
|
# Beast:21 ends here
|
||||||
|
|
||||||
|
|
||||||
# The dock leads out into the large pond. The break in the trees lets you see the sky. Looks like a nice place to relax.
|
# The dock leads out into the large pond. The break in the trees lets you see the sky. Looks like a nice place to relax.
|
||||||
|
|
||||||
# Return to the Forest:
|
# Return to the Forest:
|
||||||
|
|
@ -763,7 +763,7 @@ lair
|
||||||
# And tunnel to the pond:
|
# And tunnel to the pond:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:2]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:2]]
|
||||||
@tunnel s = dock
|
@dig Lazy Dock;mp06 :typeclasses.rooms_weather.TimeWeatherRoom = south;s,north,n,footpath
|
||||||
# The Dock:2 ends here
|
# The Dock:2 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -785,46 +785,39 @@ lair
|
||||||
# And move ourselves there:
|
# And move ourselves there:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:5]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:5]]
|
||||||
south
|
@teleport mp06
|
||||||
# The Dock:5 ends here
|
# The Dock:5 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Since we are on a dock in the pond, we’ll emphasize that:
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:6]]
|
|
||||||
@name here = Lazy Dock;mp06
|
|
||||||
# The Dock:6 ends here
|
|
||||||
|
|
||||||
|
|
||||||
# And describe this.
|
# And describe this.
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:7]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:6]]
|
||||||
@desc here = The dock you stand on juts into an immense pond. Someone has set a nice chair for viewing.
|
@desc here = The dock you stand on juts into an immense pond. Someone has set a nice chair for viewing.
|
||||||
# The Dock:7 ends here
|
# The Dock:6 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Since we use the =tunnel= command, we need to update the weather system:
|
# Since we use the =tunnel= command, we need to update the weather system:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:8]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:7]]
|
||||||
@update here = typeclasses.rooms_weather.TimeWeatherRoom
|
@update here = typeclasses.rooms_weather.TimeWeatherRoom
|
||||||
# The Dock:8 ends here
|
# The Dock:7 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And describe the walk back into the forest:
|
# And describe the walk back into the forest:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:8]]
|
||||||
@set north/traverse_msg = "You walk up a path and back into the forest of giant trees."
|
@set north/traverse_msg = "You walk up a path and back into the forest of giant trees."
|
||||||
# The Dock:9 ends here
|
# The Dock:8 ends here
|
||||||
|
|
||||||
|
|
||||||
# And a description:
|
# And a description:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:10]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]]
|
||||||
@desc north = This path leads into the forest of collosal trees.
|
@desc north = This path leads into the forest of collosal trees.
|
||||||
# The Dock:10 ends here
|
# The Dock:9 ends here
|
||||||
|
|
||||||
|
|
||||||
# A nice chair to sit on the dock by the bay, watching the clouds as they drift away.
|
# A nice chair to sit on the dock by the bay, watching the clouds as they drift away.
|
||||||
|
|
@ -871,11 +864,11 @@ Looks good for being out in the weather.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And tether it to the Dock, #10, which we need to reset if the ID numbers ever change.
|
# And tether it to the Dock, which we need to reset if the ID numbers ever change.
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:3]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:3]]
|
||||||
@lock pole = tethered:id(#10)
|
@lock pole = tethered:id(Lazy Dock)
|
||||||
#
|
#
|
||||||
@set pole/tethered_msg = "Let's leave the fishing pole here at the dock for others to fish...besides, where else are you going to go fishing around here?"
|
@set pole/tethered_msg = "Let's leave the fishing pole here at the dock for others to fish...besides, where else are you going to go fishing around here?"
|
||||||
# Fishing Pole:3 ends here
|
# Fishing Pole:3 ends here
|
||||||
|
|
@ -939,10 +932,11 @@ Looks good for being out in the weather.
|
||||||
# Let’s travel west along the path in the forest:
|
# Let’s travel west along the path in the forest:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:2]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:2]]
|
||||||
@tunnel w = path
|
@dig Grotto;mp04 :typeclasses.rooms_weather.TimeWeatherRoom = west;w,east,e,path
|
||||||
# Forest Path:2 ends here
|
# Forest Path:2 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# With a nice message about wandering:
|
# With a nice message about wandering:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:3]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:3]]
|
||||||
|
|
@ -950,83 +944,54 @@ Looks good for being out in the weather.
|
||||||
# Forest Path:3 ends here
|
# Forest Path:3 ends here
|
||||||
|
|
||||||
|
|
||||||
# And some aliases:
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:4]]
|
|
||||||
@name west = west;w;footpath
|
|
||||||
# Forest Path:4 ends here
|
|
||||||
|
|
||||||
|
|
||||||
# And a description:
|
# And a description:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:5]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:4]]
|
||||||
@desc west = A footpath winds between the roots of a tree. You try to jump to look over the roots, and something red catches your eye.
|
@desc west = A footpath winds between the roots of a tree. You try to jump to look over the roots, and something red catches your eye.
|
||||||
# Forest Path:5 ends here
|
# Forest Path:4 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Jump into the new room:
|
# Jump into the new room:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:6]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:5]]
|
||||||
west
|
@teleport mp04
|
||||||
# Forest Path:6 ends here
|
# Forest Path:5 ends here
|
||||||
|
|
||||||
|
|
||||||
# And name it:
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:7]]
|
|
||||||
@name here = Dabbler's Grove;mp04
|
|
||||||
# Forest Path:7 ends here
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And describe the tree and the door:
|
# And describe the tree and the door:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:8]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:6]]
|
||||||
@desc here = Moss-covered tree roots border the meandering footpath. A red door with a round top lies at the base of a giant tree, a carved sign over it reads, |wDabblers|n.
|
@desc here = Moss-covered tree roots border the meandering footpath. A red door with a round top lies at the base of a giant tree, a carved sign over it reads, |wDabblers|n.
|
||||||
# Forest Path:8 ends here
|
# Forest Path:6 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Since we use the =tunnel= command, we need to update the weather system:
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:9]]
|
|
||||||
@update here = typeclasses.rooms_weather.TimeWeatherRoom
|
|
||||||
# Forest Path:9 ends here
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And some aliases:
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:10]]
|
|
||||||
@name east = east;e;footpath
|
|
||||||
# Forest Path:10 ends here
|
|
||||||
|
|
||||||
|
|
||||||
# A description if they look east:
|
# A description if they look east:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:11]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:7]]
|
||||||
@desc east = A winding footpath that leads through the forest of giant trees.
|
@desc east = A winding footpath that leads through the forest of giant trees.
|
||||||
# Forest Path:11 ends here
|
# Forest Path:7 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And a nice journey message to go east in of the forest:
|
# And a nice journey message to go east in of the forest:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:12]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:8]]
|
||||||
@set east/traverse_msg = "The mossy tree roots makes for an interesting path..."
|
@set east/traverse_msg = "The mossy tree roots makes for an interesting path..."
|
||||||
# Forest Path:12 ends here
|
# Forest Path:8 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And extra things to see:
|
# And extra things to see:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:13]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:9]]
|
||||||
@detail trees;tree = The trees in this forest are massive, but a smaller tree has a red door. Must lead to a closet!
|
@detail trees;tree = The trees in this forest are massive, but a smaller tree has a red door. Must lead to a closet!
|
||||||
# Forest Path:13 ends here
|
# Forest Path:9 ends here
|
||||||
|
|
||||||
|
|
||||||
# The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife.
|
# The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife.
|
||||||
|
|
@ -1092,6 +1057,7 @@ west
|
||||||
# Berry Bush:9 ends here
|
# Berry Bush:9 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# We can either have a single /eat/ message:
|
# We can either have a single /eat/ message:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:10]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:10]]
|
||||||
|
|
@ -1189,7 +1155,7 @@ west
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:9]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:9]]
|
||||||
@lock ring = tethered:id(#28)
|
@lock ring = tethered:id(knocker)
|
||||||
#
|
#
|
||||||
@set ring/tethered_msg = "You put the ring back in the knocker's mouth. \"Mmmuufffmm,\" says the door knocker."
|
@set ring/tethered_msg = "You put the ring back in the knocker's mouth. \"Mmmuufffmm,\" says the door knocker."
|
||||||
# Knocker:9 ends here
|
# Knocker:9 ends here
|
||||||
|
|
@ -1244,8 +1210,12 @@ west
|
||||||
@set here/knock_err_msg = "This door knocker is defective, as it doesn't have a ring to...er, do the knockin'."
|
@set here/knock_err_msg = "This door knocker is defective, as it doesn't have a ring to...er, do the knockin'."
|
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# Knocker:15 ends here
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# Knocker:15 ends here
|
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|
# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]:
|
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|
|
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# [[file:../../../Dropbox/org/projects/mud.org::*Cozy Tea House][Cozy Tea House:1]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Cozy Tea House][Cozy Tea House:1]]
|
||||||
@dig house = red door;door;house;inside,outside;leave
|
@dig Dabbler's House;mp03: typeclasses.rooms.DabblersRoom = red door;door;inside,outside;leave
|
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# Cozy Tea House:1 ends here
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# Cozy Tea House:1 ends here
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|
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|
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@ -1283,44 +1253,31 @@ west
|
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# Fix the inside of the “House”:
|
# Fix the inside of the “House”:
|
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|
|
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# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:1]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:1]]
|
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@teleport red door
|
@teleport mp03
|
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# Inside:1 ends here
|
# Inside:1 ends here
|
||||||
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|
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# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]:
|
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|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:2]]
|
|
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@update here = typeclasses.rooms.DabblersRoom
|
|
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# Inside:2 ends here
|
|
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|
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|
|
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# Give it a title:
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:3]]
|
|
||||||
@name here = Dabbler's House;mp03
|
|
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# Inside:3 ends here
|
|
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|
|
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|
|
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# Might as well stay a while:
|
# Might as well stay a while:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:4]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:2]]
|
||||||
@sethome me = here
|
@sethome me = here
|
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# Inside:4 ends here
|
# Inside:2 ends here
|
||||||
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|
||||||
|
|
||||||
|
|
||||||
# And the best description ever:
|
# And the best description ever:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:5]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:3]]
|
||||||
@desc here = An enormous stone hearth overshadows this round room with dark paneling. A subtle smell of tea and incense. Large, overstuffed chairs sit invitingly by the fireplace. Oddly angled shelves with books and knickknackery adorn the walls while a trolley supports a large kettle, cups and scones.
|
@desc here = An enormous stone hearth overshadows this round room with dark paneling. A subtle smell of tea and incense. Large, overstuffed chairs sit invitingly by the fireplace. Oddly angled shelves with books and knickknackery adorn the walls while a trolley supports a large kettle, cups and scones.
|
||||||
# Inside:5 ends here
|
# Inside:3 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Since we want the description to include the state of the fire, we need some /parts/ to assemble. Still not sure how this should be done.
|
# Since we want the description to include the state of the fire, we need some /parts/ to assemble. Still not sure how this should be done.
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:6]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:4]]
|
||||||
@set here/initial_desc = "You found a cozy, cornerless room."
|
@set here/initial_desc = "You found a cozy, cornerless room."
|
||||||
|
|
||||||
# Ravenous State
|
# Ravenous State
|
||||||
|
|
@ -1337,7 +1294,7 @@ west
|
||||||
|
|
||||||
# And a final description:
|
# And a final description:
|
||||||
@set here/final_desc = "Oddly angled shelves with books and knickknackery adorn the walls around a tapestry. The subtle smell of wood smoke, incense and tea leads you to a trolley supporting a large teapot, cups and freshly baked scones."
|
@set here/final_desc = "Oddly angled shelves with books and knickknackery adorn the walls around a tapestry. The subtle smell of wood smoke, incense and tea leads you to a trolley supporting a large teapot, cups and freshly baked scones."
|
||||||
# Inside:6 ends here
|
# Inside:4 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1345,48 +1302,47 @@ west
|
||||||
|
|
||||||
# Let’s come up with a lot of descriptions:
|
# Let’s come up with a lot of descriptions:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:7]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:5]]
|
||||||
@detail tapestry = The muted colors of the tapestry either show its age or its location over the sometimes smokey hearth. It shows a gallant stag surrounded by woodland creatures. A racoon holds aloft a gold box while a wolf has a gnarled staff. A raven perched on the stag's antlers grips a blue ball in its beak.
|
@detail tapestry = The muted colors of the tapestry either show its age or its location over the sometimes smokey hearth. It shows a gallant stag surrounded by woodland creatures. A racoon holds aloft a gold box while a wolf has a gnarled staff. A raven perched on the stag's antlers grips a blue ball in its beak.
|
||||||
# Inside:7 ends here
|
# Inside:5 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# We should describe all the objects in the tapestry, eh?
|
# We should describe all the objects in the tapestry, eh?
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:8]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:6]]
|
||||||
@detail raven = The raven winks at you, and says, “Nevermore.” Really? It probably didn't. Your eyes must be playing trickster.
|
@detail raven;ball;blue ball = The raven in the tapestry winks at you, and says, “Nevermore.” Really? It probably didn't. Your eyes must be playing trickster.
|
||||||
# Inside:8 ends here
|
# Inside:6 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And the other animals:
|
# And the other animals:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:9]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:7]]
|
||||||
@detail wolf = The gnarled staff the wolf holds looks a lot like the staff the gnome, Dabbler, has.
|
@detail wolf = The gnarled staff the wolf in the tapestry holds looks a lot like the staff the gnome, Dabbler, has.
|
||||||
#
|
#
|
||||||
@detail stag = A majestic looking deer with gold fur and antlers that look more like tree branches.
|
@detail stag;deer = The majestic looking deer in the tapestry with gold fur and antlers that look more like tree branches.
|
||||||
#
|
#
|
||||||
@detail raccoon = The box he's holding seems to be a distraction, for he's pocketing a gold coin with his other paw.
|
@detail raccoon;box;gold box = The box the raccoon in the tapestry is holding seems to be a distraction, for he's pocketing a gold coin with his other paw.
|
||||||
# Inside:9 ends here
|
# Inside:7 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Will this staff get confused at some point?
|
# Will this staff get confused at some point?
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:10]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:8]]
|
||||||
@detail staff = A gnarled staff made of oak has a dark petina from age. Three small leaves has sprouted from the side.
|
@detail staff;gnarled staff = The gnarled staff in the tapestry that the wolf is holding seems to be made of oak with a dark petina from age. Three small leaves has sprouted from the side.
|
||||||
# Inside:10 ends here
|
# Inside:8 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Touch up the exit:
|
# Touch up the exit:
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:11]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:9]]
|
||||||
@open leave;outside =
|
|
||||||
@desc leave = A wood door with a large brass knob leads to the outside.
|
@desc leave = A wood door with a large brass knob leads to the outside.
|
||||||
#
|
#
|
||||||
@set leave/traverse_msg = "You open the door and step outside..."
|
@set leave/traverse_msg = "You open the door and step outside..."
|
||||||
# Inside:11 ends here
|
# Inside:9 ends here
|
||||||
|
|
||||||
|
|
||||||
# And a fire in the fireplace is a type of /pet/, since we can feed it:
|
# And a fire in the fireplace is a type of /pet/, since we can feed it:
|
||||||
|
|
@ -1623,28 +1579,35 @@ py here.search("trolley").do_bake()
|
||||||
# Chairs:5 ends here
|
# Chairs:5 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Let’s make him a wizard:
|
# Let’s make him a wizard:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:6]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Bugs][Bugs:1]]
|
||||||
@update self = typeclasses.characters.Wizard
|
@update self = typeclasses.characters.Wizard
|
||||||
# Chairs:6 ends here
|
# Bugs:1 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And we need to update the Knocker to get the “knock” command going:
|
# And we need to update the Knocker to get the “knock” command going:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:7]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Bugs][Bugs:2]]
|
||||||
@update knocker = typeclasses.things.Knocker
|
@update knocker = typeclasses.things.Knocker
|
||||||
# Chairs:7 ends here
|
# Bugs:2 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# And now that we are done, say it:
|
# And now that we are done, say it:
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:8]]
|
# [[file:../../../Dropbox/org/projects/mud.org::*Bugs][Bugs:3]]
|
||||||
say I have finished this, the first version, of my creation.
|
say I have finished this, the first version, of my creation.
|
||||||
# Chairs:8 ends here
|
# Bugs:3 ends here
|
||||||
|
|
||||||
|
|
||||||
|
# Can we fix the permissions for our friends:
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../Dropbox/org/projects/mud.org::*Accounts][Accounts:1]]
|
||||||
|
perm/account steve = Builders
|
||||||
|
# Accounts:1 ends here
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue