diff --git a/typeclasses/rooms.py b/typeclasses/rooms.py index 61081fe..4d3afb5 100644 --- a/typeclasses/rooms.py +++ b/typeclasses/rooms.py @@ -6,9 +6,10 @@ Rooms are simple containers that has no location of their own. """ from datetime import datetime +from re import match from evennia import utils -from evennia.utils import gametime +from evennia.utils import gametime, logger from evennia.contrib.grid.extended_room import ExtendedRoom from evennia.contrib.rpg.rpsystem import ContribRPRoom @@ -33,6 +34,16 @@ class Room(ObjectParent, ExtendedRoom, ContribRPRoom): """ is_dark = False has_weather = False + appearance_template = """ + +{header} +|c{name}{extra_name_info}|n +{desc} +{exits} +{things} +{characters} +{footer} + """ def get_time(self): """ @@ -44,6 +55,34 @@ class Room(ObjectParent, ExtendedRoom, ContribRPRoom): return (datestamp.minute, datestamp.hour, self.get_time_of_day(), self.get_season()) + def get_display_header(self, looker, **kwargs): + return "|n" + + def get_display_footer(self, looker, **kwargs): + return "|n" + + def get_display_characters(self, looker, *args, **kwargs): + num_chars = len(self.contents_get(content_type="character")) + char_list = super().get_display_characters(looker, pose=True) + if num_chars > 2: + return "You notice the following characters:\n" + char_list + if num_chars > 1: + character = char_list.strip() + if character.startswith('|'): + comp_char = character[2:].lower() + else: + comp_char = character.lower() + + if match(r"an? |the ", comp_char): + return "You notice " + character + elif match(r"[aeiou]", comp_char): + return "You notice an " + character + else: + return "You notice a " + character + + def get_display_things(self, looker, *args, **kwargs): + return super().get_display_things(looker, pose=False) + class DabblersRoom(Room): def get_display_desc(self, looker): diff --git a/utils/word_list.py b/utils/word_list.py index 6cb646e..ae2f5c3 100755 --- a/utils/word_list.py +++ b/utils/word_list.py @@ -106,6 +106,8 @@ def choices(text, *substitutions): selections = split(r"\s*;;\s*", text) elif isinstance(text, (tuple, list)): selections = text + else: + selections = None if selections: return routput(choice(selections), *substitutions) diff --git a/world/version1.ev b/world/version1.ev index c0b8b33..de27f1e 100644 --- a/world/version1.ev +++ b/world/version1.ev @@ -1,5 +1,5 @@ # [[file:../../../Dropbox/org/projects/mud.org::*Shell][Shell:4]] -# # -*- mode:ruby; -*- +# # -*- mode:ruby; -*-says, # Shell:4 ends here @@ -7,7 +7,7 @@ # [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:1]] -@name self = Dabbler;gnome;old gnome +@name self = Dabbler;gnome # Character: Dabble:1 ends here @@ -32,57 +32,66 @@ Spectacles perched precariously on the end of his hooked nose, wobble with his h -# And we create a couple of objects, like a cap: +# And a short description: # [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:4]] +@sdesc old gnome +# Character: Dabble:4 ends here + + + +# And we create a couple of objects, like a cap: + + +# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]] @create cap # @desc cap = It's crimson. It's jaunty. -# Character: Dabble:4 ends here +# Character: Dabble:5 ends here # And my staff: -# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]] +# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]] @create gnarled staff;stick;staff: typeclasses.things.Stick # @desc stick = An oaken staff with a sprig of two leaves next to a swirling ball of crystal embedded near the top. -# Character: Dabble:5 ends here +# Character: Dabble:6 ends here # And his special teacup: -# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]] +# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]] @create teacup;cup : typeclasses.drinkables.TeaCup # @desc teacup = A rustic teacup crafted from clay etched with leaves and runes, with an olive green and brown glaze. -# Character: Dabble:6 ends here +# Character: Dabble:7 ends here # And his spells: -# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]] +# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:8]] @set self/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke." # @set self/reappear_msg = "<> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <>." -# Character: Dabble:7 ends here +# Character: Dabble:8 ends here # And help with the =fly= spell: -# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:8]] +# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:9]] # nick/object meadow = Frog Meadow nick meadow = ^fly Frog Meadow -# Character: Dabble:8 ends here +# Character: Dabble:9 ends here # The pipe is little more than messages to the smoker and everyone else in the room. @@ -94,7 +103,7 @@ nick meadow = ^fly Frog Meadow -# And a desciption: +# And a description: # [[file:../../../Dropbox/org/projects/mud.org::*Pipe][Pipe:2]] @@ -123,7 +132,6 @@ nick meadow = ^fly Frog Meadow # Need to add weather and time data to this: # [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:3]] -# from evennia.contrib.tutorials.tutorial_world.rooms import WeatherRoom @update here = typeclasses.rooms_weather.TimeWeatherRoom # The Forest:3 ends here @@ -352,104 +360,75 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder! # And we use the =tunnel= command this time: # [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:2]] -@tunnel e = path +@dig Frog Meadow;mp05 : typeclasses.rooms_weather.TimeWeatherRoom = east;e;path,footpath;west;w # Field:2 ends here -# And some aliases: - -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:3]] -@name east = east;e -# Field:3 ends here - - # A description if they look east: -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:4]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:3]] @desc east = A winding footpath that may lead out of the forest... Is that a meadow? -# Field:4 ends here +# Field:3 ends here # And a nice journey message to go east out of the forest: -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:5]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:4]] @set east/traverse_msg = "The mossy tree roots that borders this footpath begin to thin out to clover and flowers..." -# Field:5 ends here +# Field:4 ends here # Before we label it, we follow =east=: -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:6]] -east -# Field:6 ends here - - - -# And we give this area a name: - -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:7]] -@name here = Frog Meadow;mp05 -# Field:7 ends here +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:5]] +@teleport mp05 +# Field:5 ends here # And a description that takes advantage of the time of day. We should get busy and get some seasonal description here. -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:8]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:6]] @desc here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their heads to you as you pass by in the darkening twilightawakening dawnlazy afternoonnight sky. A gap in the trees show how you can return to the footpath in the forest. -# Field:8 ends here +# Field:6 ends here -# Since we use the =tunnel= command, we need to update the weather system: - -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:9]] -@update here = typeclasses.rooms_weather.TimeWeatherRoom -# Field:9 ends here - - -# And describe the way out: - -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:10]] -@name west = footpath;forest;west;w -# Field:10 ends here - - # Along with a mesage: -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:11]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:7]] @set footpath/traverse_msg = "You leave the open meadow for the footpath through the giant trees. The yellow flowers nod goodbye to you..." -# Field:11 ends here +# Field:7 ends here # And a description: -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:12]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:8]] @desc footpath = This footpath goes in a forest of immense trees. -# Field:12 ends here +# Field:8 ends here # Can the waterfall be a detail or an actual object? -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:13]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:9]] @detail stream;field = A slow-moving stream meanders like a snake in the grassy field. Little green frogs cling to grass stems hanging over the water. -# Field:13 ends here +# Field:9 ends here # And detail the frogs: -# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:14]] +# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:10]] @detail frog;frogs = Cute little guys with their big black eyes. Too quick to catch. -# Field:14 ends here +# Field:10 ends here # This is special, in that it should be hidden: @@ -471,6 +450,14 @@ Wait! Is there a large cave entrance hidden behind the water? # Waterfall:2 ends here + +# Looking at the waterfall, shows the cave entrance: + +# [[file:../../../Dropbox/org/projects/mud.org::*Waterfall][Waterfall:3]] +@set waterfall/hidden_tag = "hidden_cave" +# Waterfall:3 ends here + + # To create a place for our big, hairy beast to sleep, first jump to the Meadow: # [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:1]] @@ -482,7 +469,7 @@ Wait! Is there a large cave entrance hidden behind the water? # From the Meadow, we create a lair /behind/ the water. # [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:2]] -@dig lair = cave entrance;cave;lair;inside,outside;leave +@dig Lair;mp07 = cave entrance;cave;inside,outside;leave # The Lair of the Beast:2 ends here @@ -490,9 +477,9 @@ Wait! Is there a large cave entrance hidden behind the water? # And we make it hidden: # [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:3]] -@set lair/hidden_tag = "hidden_cave" +@set cave/hidden_tag = "hidden_cave" # -@lock lair = view:tag(hidden_cave) +@lock cave = view:tag(hidden_cave) # The Lair of the Beast:3 ends here @@ -500,7 +487,7 @@ Wait! Is there a large cave entrance hidden behind the water? # And a description if they look: # [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:4]] -@desc lair = A large entrance to a dark, and foul-smelling cave. The waterfall is so loud, you can't hear anything that may live there. +@desc cave = A large entrance to a dark, and foul-smelling cave. The waterfall is so loud, you can't hear anything that may live there. # The Lair of the Beast:4 ends here @@ -508,7 +495,7 @@ Wait! Is there a large cave entrance hidden behind the water? # And a description when entering … # [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:5]] -@set lair/traverse_msg = "You venture inside the dark cave." +@set cave/traverse_msg = "You venture inside the dark cave." # The Lair of the Beast:5 ends here @@ -517,53 +504,46 @@ Wait! Is there a large cave entrance hidden behind the water? # [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:6]] -lair +@teleport mp07 # The Lair of the Beast:6 ends here -# And a good name: - - -# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:7]] -@name here = Beastie's Lair;mp07 -# The Lair of the Beast:7 ends here - - - # And a description: -# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:8]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:7]] @desc here = Vaulted stone ceiling harbors the darkness that hovers a large mattress, so tall, you can barely see what might be resting on it. -# The Lair of the Beast:8 ends here +# The Lair of the Beast:7 ends here # And a description of leaving: -# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:9]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:8]] @desc leave = You can see the waterfall cascading outside the cave entrance. -# The Lair of the Beast:9 ends here +# The Lair of the Beast:8 ends here # And the leaving message: -# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:10]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:9]] @set leave/traverse_msg = "You leave the dark cave and pass behind the waterfall for the meadow beyond." -# The Lair of the Beast:10 ends here +# The Lair of the Beast:9 ends here # And a description of the mattress: -# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:11]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:10]] @detail mattress = Looks comfortable, if you could just get a leg up to get on it... -# The Lair of the Beast:11 ends here + +Nope. Too tall, and just as well. It does not smell very good. +# The Lair of the Beast:10 ends here # And we create the Big, Hairy Beast: @@ -751,6 +731,26 @@ lair # Beast:20 ends here + +# And the responses to being /pet/: + + +# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:21]] +@set beast/pet_scared_response = "You can't get near it to pet it. It seems scared of you." +# +@set beast/pet_concerned_response = "You can't get near it to pet it. It seems concerned by your presence." +# +@set beast/pet_interested_response = "It keeps its distance, but seems curious about ." +# +@set beast/pet_friendly_response = " + pet the << big, hairy ^ >> beast. +" +# +@set beast/pet_scared_response = " +" +# Beast:21 ends here + + # The dock leads out into the large pond. The break in the trees lets you see the sky. Looks like a nice place to relax. # Return to the Forest: @@ -763,7 +763,7 @@ lair # And tunnel to the pond: # [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:2]] -@tunnel s = dock +@dig Lazy Dock;mp06 :typeclasses.rooms_weather.TimeWeatherRoom = south;s,north,n,footpath # The Dock:2 ends here @@ -785,46 +785,39 @@ lair # And move ourselves there: # [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:5]] -south +@teleport mp06 # The Dock:5 ends here -# Since we are on a dock in the pond, we’ll emphasize that: - -# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:6]] -@name here = Lazy Dock;mp06 -# The Dock:6 ends here - - # And describe this. -# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:7]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:6]] @desc here = The dock you stand on juts into an immense pond. Someone has set a nice chair for viewing. -# The Dock:7 ends here +# The Dock:6 ends here # Since we use the =tunnel= command, we need to update the weather system: -# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:8]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:7]] @update here = typeclasses.rooms_weather.TimeWeatherRoom -# The Dock:8 ends here +# The Dock:7 ends here # And describe the walk back into the forest: -# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:8]] @set north/traverse_msg = "You walk up a path and back into the forest of giant trees." -# The Dock:9 ends here +# The Dock:8 ends here # And a description: -# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:10]] +# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]] @desc north = This path leads into the forest of collosal trees. -# The Dock:10 ends here +# The Dock:9 ends here # A nice chair to sit on the dock by the bay, watching the clouds as they drift away. @@ -871,11 +864,11 @@ Looks good for being out in the weather. -# And tether it to the Dock, #10, which we need to reset if the ID numbers ever change. +# And tether it to the Dock, which we need to reset if the ID numbers ever change. # [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:3]] -@lock pole = tethered:id(#10) +@lock pole = tethered:id(Lazy Dock) # @set pole/tethered_msg = "Let's leave the fishing pole here at the dock for others to fish...besides, where else are you going to go fishing around here?" # Fishing Pole:3 ends here @@ -939,10 +932,11 @@ Looks good for being out in the weather. # Let’s travel west along the path in the forest: # [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:2]] -@tunnel w = path +@dig Grotto;mp04 :typeclasses.rooms_weather.TimeWeatherRoom = west;w,east,e,path # Forest Path:2 ends here + # With a nice message about wandering: # [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:3]] @@ -950,83 +944,54 @@ Looks good for being out in the weather. # Forest Path:3 ends here -# And some aliases: - -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:4]] -@name west = west;w;footpath -# Forest Path:4 ends here - # And a description: -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:5]] +# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:4]] @desc west = A footpath winds between the roots of a tree. You try to jump to look over the roots, and something red catches your eye. -# Forest Path:5 ends here - +# Forest Path:4 ends here # Jump into the new room: -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:6]] -west -# Forest Path:6 ends here - - -# And name it: - -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:7]] -@name here = Dabbler's Grove;mp04 -# Forest Path:7 ends here +# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:5]] +@teleport mp04 +# Forest Path:5 ends here # And describe the tree and the door: -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:8]] +# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:6]] @desc here = Moss-covered tree roots border the meandering footpath. A red door with a round top lies at the base of a giant tree, a carved sign over it reads, |wDabblers|n. -# Forest Path:8 ends here +# Forest Path:6 ends here -# Since we use the =tunnel= command, we need to update the weather system: - -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:9]] -@update here = typeclasses.rooms_weather.TimeWeatherRoom -# Forest Path:9 ends here - - - -# And some aliases: - -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:10]] -@name east = east;e;footpath -# Forest Path:10 ends here - - # A description if they look east: -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:11]] +# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:7]] @desc east = A winding footpath that leads through the forest of giant trees. -# Forest Path:11 ends here +# Forest Path:7 ends here # And a nice journey message to go east in of the forest: -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:12]] +# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:8]] @set east/traverse_msg = "The mossy tree roots makes for an interesting path..." -# Forest Path:12 ends here +# Forest Path:8 ends here # And extra things to see: -# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:13]] +# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:9]] @detail trees;tree = The trees in this forest are massive, but a smaller tree has a red door. Must lead to a closet! -# Forest Path:13 ends here +# Forest Path:9 ends here # The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife. @@ -1092,6 +1057,7 @@ west # Berry Bush:9 ends here + # We can either have a single /eat/ message: # [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:10]] @@ -1189,7 +1155,7 @@ west # [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:9]] -@lock ring = tethered:id(#28) +@lock ring = tethered:id(knocker) # @set ring/tethered_msg = "You put the ring back in the knocker's mouth. \"Mmmuufffmm,\" says the door knocker." # Knocker:9 ends here @@ -1244,8 +1210,12 @@ west @set here/knock_err_msg = "This door knocker is defective, as it doesn't have a ring to...er, do the knockin'." # Knocker:15 ends here + + +# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]: + # [[file:../../../Dropbox/org/projects/mud.org::*Cozy Tea House][Cozy Tea House:1]] -@dig house = red door;door;house;inside,outside;leave +@dig Dabbler's House;mp03: typeclasses.rooms.DabblersRoom = red door;door;inside,outside;leave # Cozy Tea House:1 ends here @@ -1283,44 +1253,31 @@ west # Fix the inside of the “House”: # [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:1]] -@teleport red door +@teleport mp03 # Inside:1 ends here -# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]: - -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:2]] -@update here = typeclasses.rooms.DabblersRoom -# Inside:2 ends here - - -# Give it a title: - -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:3]] -@name here = Dabbler's House;mp03 -# Inside:3 ends here - # Might as well stay a while: -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:4]] +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:2]] @sethome me = here -# Inside:4 ends here +# Inside:2 ends here # And the best description ever: -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:5]] +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:3]] @desc here = An enormous stone hearth overshadows this round room with dark paneling. A subtle smell of tea and incense. Large, overstuffed chairs sit invitingly by the fireplace. Oddly angled shelves with books and knickknackery adorn the walls while a trolley supports a large kettle, cups and scones. -# Inside:5 ends here +# Inside:3 ends here # Since we want the description to include the state of the fire, we need some /parts/ to assemble. Still not sure how this should be done. -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:6]] +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:4]] @set here/initial_desc = "You found a cozy, cornerless room." # Ravenous State @@ -1337,7 +1294,7 @@ west # And a final description: @set here/final_desc = "Oddly angled shelves with books and knickknackery adorn the walls around a tapestry. The subtle smell of wood smoke, incense and tea leads you to a trolley supporting a large teapot, cups and freshly baked scones." -# Inside:6 ends here +# Inside:4 ends here @@ -1345,48 +1302,47 @@ west # Let’s come up with a lot of descriptions: -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:7]] +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:5]] @detail tapestry = The muted colors of the tapestry either show its age or its location over the sometimes smokey hearth. It shows a gallant stag surrounded by woodland creatures. A racoon holds aloft a gold box while a wolf has a gnarled staff. A raven perched on the stag's antlers grips a blue ball in its beak. -# Inside:7 ends here +# Inside:5 ends here # We should describe all the objects in the tapestry, eh? -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:8]] -@detail raven = The raven winks at you, and says, “Nevermore.” Really? It probably didn't. Your eyes must be playing trickster. -# Inside:8 ends here +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:6]] +@detail raven;ball;blue ball = The raven in the tapestry winks at you, and says, “Nevermore.” Really? It probably didn't. Your eyes must be playing trickster. +# Inside:6 ends here # And the other animals: -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:9]] -@detail wolf = The gnarled staff the wolf holds looks a lot like the staff the gnome, Dabbler, has. +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:7]] +@detail wolf = The gnarled staff the wolf in the tapestry holds looks a lot like the staff the gnome, Dabbler, has. # -@detail stag = A majestic looking deer with gold fur and antlers that look more like tree branches. +@detail stag;deer = The majestic looking deer in the tapestry with gold fur and antlers that look more like tree branches. # -@detail raccoon = The box he's holding seems to be a distraction, for he's pocketing a gold coin with his other paw. -# Inside:9 ends here +@detail raccoon;box;gold box = The box the raccoon in the tapestry is holding seems to be a distraction, for he's pocketing a gold coin with his other paw. +# Inside:7 ends here # Will this staff get confused at some point? -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:10]] -@detail staff = A gnarled staff made of oak has a dark petina from age. Three small leaves has sprouted from the side. -# Inside:10 ends here +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:8]] +@detail staff;gnarled staff = The gnarled staff in the tapestry that the wolf is holding seems to be made of oak with a dark petina from age. Three small leaves has sprouted from the side. +# Inside:8 ends here # Touch up the exit: -# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:11]] -@open leave;outside = +# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:9]] @desc leave = A wood door with a large brass knob leads to the outside. # @set leave/traverse_msg = "You open the door and step outside..." -# Inside:11 ends here +# Inside:9 ends here # And a fire in the fireplace is a type of /pet/, since we can feed it: @@ -1623,28 +1579,35 @@ py here.search("trolley").do_bake() # Chairs:5 ends here - # Let’s make him a wizard: -# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:6]] +# [[file:../../../Dropbox/org/projects/mud.org::*Bugs][Bugs:1]] @update self = typeclasses.characters.Wizard -# Chairs:6 ends here +# Bugs:1 ends here # And we need to update the Knocker to get the “knock” command going: -# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:7]] +# [[file:../../../Dropbox/org/projects/mud.org::*Bugs][Bugs:2]] @update knocker = typeclasses.things.Knocker -# Chairs:7 ends here +# Bugs:2 ends here # And now that we are done, say it: -# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:8]] +# [[file:../../../Dropbox/org/projects/mud.org::*Bugs][Bugs:3]] say I have finished this, the first version, of my creation. -# Chairs:8 ends here +# Bugs:3 ends here + + +# Can we fix the permissions for our friends: + + +# [[file:../../../Dropbox/org/projects/mud.org::*Accounts][Accounts:1]] +perm/account steve = Builders +# Accounts:1 ends here