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/Users/howard/projects/mud-hints.yaml
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world/hints.yaml
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207
world/hints.yaml
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---
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grove_of_the_matriarchs:
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narrative: >-
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<< Bubba Joe Washington ^ That cockatiel >> returns, and perches on your shoulder,
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"Heya," it chirps. "I know I gave you a lot of information when you started.
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So here's a bit of a hint. {0} Good luck, again." It flies off.
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hints:
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default: >-
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Look at everything. For instance, if you |glook boulder|n you
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might notice something new that becomes available.
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boulder_top:
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narrative: >-
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A squirrel, looking for nuts within the vines that cascade over the
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boulder, stops what it is doing to look up at you, and says, "{0}"
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hints:
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default: >-
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How did you get up here? Mind grabbing some of these vines and
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getting them out of my way? They make quite the rope mesh making
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it hard to find my food.
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grotto:
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narrative: >-
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A << flock ^ couple >> of sparrows fly into the berrybush.
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One of them, hops << next to ^ near >> you. It says,
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"<< I see that expression. ^ You look confused. ^ Need some help? >>"
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<< Turning its head ^ Hopping to a higher branch >>, it says, "{0}"
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Soon the flock flee for other bushes.
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;;
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A << yellow ^ orange ^ large ^ >> butterfly lands on your shoulder.
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"You look like you << could use some ^ need ^ would like some >> help,"
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it says, "{0}" As it flies away, it says, "Good luck!"
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;;
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A <<little ^ >> goblin walks down the footpath, and starts picking berries.
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"Hiya," he says. "I see ya << staring ^ gawking >>, so I'll give ya a
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bit o' advice. {0}"
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When finished, he says, "Hope that helps."
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And retreats back down the path with his bucket of berries.
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hints:
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default: >-
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That |Ydoor|n leads to an interesting place, but the |Yknocker|n
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won't let you in without knowing the |Ysecret|n. So try to talk to it.
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knocker: >-
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While not good at listening, he can't talk with that |Yring|n in
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his mouth.
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ring: Since it has it, you will want to |gget ring from knocker|n
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door: That door leads to |wDabbler's House|n.
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secret: >-
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If you say the secret |Ypassword|n, the |Yknocker|n will let you in.
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password: >-
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The |Yknocker|n knows the password, but might give you a
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|Yhint|n if you ask for one.
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hint: >-
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The hint will be in the form of a not-so challenging |Yriddle|n.
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riddle: Ask the |Yknocker|n for the riddle.
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cozy_house:
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narrative: {0}
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wip: >-
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"<< Psst. ^ Heya. ^ Over here. ^ Hey buddy. >>"
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You << look down ^ look down ^ bend down >> and see a
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<< tiny ^ small ^ >> << brown ^ >> worm on a bookshelf. It says,
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"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
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He goes back between some books, and yells in its tiny voice,
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"Good luck!"
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;;
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After a brief yawn, the << white-furred ^ wee >> beastie, << curled up ^ >>
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on the << overstuffed ^ >> chair, << opens its eyes and ^ >> says,
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"<< Wondering I see. ^ Curious? ^ Overwhelmed? >> {0}"
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With that, it stretches and curls itself up << and resumes its nap ^ >>.
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hints:
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default: >-
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You are in a cozy and casual place, but it has a few |Ysecrets|n.
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When the |Yfire|n is out, the only light is from a |Ycandle|n.
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When bright, you could get and read a |Ybook|n.
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secrets: The room has a secret door, if you can find the mechanism.
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fire: >-
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While you can |gget wood|n and |ggive|n it to the fireplace,
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the easiest way is to |gfeed fire|n.
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candle: Notice the curious holder, the |Ysconce|n, for the candle.
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sconce: Since the sconce has hinges, you can |gpull sconce|n.
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book: >-
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Each time you |glook book|n, you will see a new book.
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Type |gget book|n, to put it in your |ginventory|n.
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Type |gread book|n, to get a summary.
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No, I did not feel like writing multiple novels for this game.
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cramped_kitchen:
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narrative: {0}
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hints:
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default: >-
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Grab yourself some breakfast or an evening snack of |Yscones|n and |Ytea|n.
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scones: Type |gget scone|n. Every day a new flavor arrives.
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tea: >-
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You can |gmake tea|n and the teapot chooses, or you can |gmake|n
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your favorite kind of tea, like |wgreen|n or |wherbal|n.
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Please, don't make coffee, as could alter the taste of tea.
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Then after you have a |Yteacup|n, you can |gpour|n yourself a cup.
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teacup: The cabinet is full of cups, so |gget teacup|n.
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bedroom:
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narrative: {0}
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hints:
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default: >-
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Don't steal the slippers, as they are decoration (as even
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Dabbler can keep them on his toes). The |Ywardrobe|n is
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obviously interesting.
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wardrobe: If you |gopen|n the |gwardrobe|n, you will find a new exit.
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prairie:
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narrative: {0}
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hints:
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default: >-
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This place should have a sign that reads, |wUnder Construction|n,
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as nothing much happens here now ... well, except for the gift you
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received as a reward for finding this place.
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frog_meadow:
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narrative: >-
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"<< Psst. ^ Heya. ^ Down here. ^ Ribbit... ^ Hey buddy. >>"
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You << stoop ^ look down ^ bend down >> and see
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a << tiny ^ small ^ >> << green ^ >> frog
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with a << teeny ^ >> << gold ^ >> crown. It says,
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"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
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And with that, he hops away.
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;;
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A << flock ^ couple >> of crows fly into the meadow.
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One of them, hops << next to ^ near >> you.
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"<< I see ya gawking. ^ You look confused. ^ Need some help? >> {0}"
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;;
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A cricket, sporting a nice top hat and waistcoat, eyes you curiously.
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"You seem << confused ^ bewildered ^ befuddled ^ disoriented ^ perplexed >>,"
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it says. "Perhaps I can help. {0}
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Hope that helps. Good-bye << and good luck ^ >>."
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And with a mighty jump, hops to the other side of the << meadow ^ field >>.
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hints:
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default: >-
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The |Ybeast|n over there is << actually ^ quite >> friendly,
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but scared of everything and everyone.
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That's why he doesn't venture in to the forest.
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That, and he loves the fizzy water from the |Ystream|n.
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beast: >-
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The beast doesn't like new people. Sometimes you can |Yfeed|n him
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to get 'im to warm up to you. Sometimes takes a bit of food for him
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to trust you.
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feed: >-
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|YBerries|n are good, but he loves Dabbler's |Yscones|n.
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Just hard to get into his house.
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berries: You'll find a bush of them to the west in the Grotto.
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scones: Dabbler lives in a tree to the west, behind a red door.
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stream: Yes, the fizzy water is drinkable, so you can |Ycollect|n some.
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collect: To collect the water, you will need a |Ybottle|n.
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bottle: You want to |gfill bottle|n to collect the water.
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lair:
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narrative: {0}
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hints:
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default: >-
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This is the bedroom for the |wBig Hairy Beast|n, and little else.
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Eventually, I will expand this room into something more interesting, but
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at the moment, pretend there is a |wPardon our Dust|n sign or something.
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mellow_marsh:
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narrative: >-
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The << purple ^ large ^ >> heron
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<< gives you a sideways glance ^ raises a feathery eyebrow ^
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stops its hunting >>, and
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<< mentions ^ says >>, "{0}"
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hints:
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default: >-
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Perhaps you can |Ylasso|n the legs, er, stilts, so they don't run off?
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Then, you can |Yjump|n in.
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lasso: If you don't have a rope, perhaps strong greenery, like |Yvines|n?
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vines: I flew over a |Yboulder|n once. It was covered in vines.
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boulder: >-
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I think the boulder was north and west of here, in the forest, in
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the Grove of the Matriarchs.
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jump: >-
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Yeah, your legs are too short, and your featherless arms can't lift you.
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Perhaps you should find something to |Ylaunch|n you higher in the air?
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launch: Yeah, launch, as in a |Ypole|n or something.
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pole: Those reeds are pretty tall. You could possibly use them.
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river: Wizards come her to |Ycollect|n the river water for use in potions.
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collect: To collect the water, you will need a |Ybottle|n.
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bottle: You want to |gfill bottle|n to collect the water.
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# Add a Raven to the Dock so that it can give hints?
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lazy_dock:
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narrative:
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The << black ^ large ^ >> raven
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<< gives you a sideways glance ^ raises a feathery eyebrow ^
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looks curiously at you >>, and
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<< mentions ^ says ^ croaks >>, "{0}"
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hints:
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default: >-
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Docks are good for |Yfishing|n and traveling by |Yboat|n.
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fishing: >-
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If you dare catch a |Yfish|n, use repeat the commands |gcast|n and |greel|n.
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fish: You can get rid of obnoxious fish using the |gthrow|n command.
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boat: A magical boat appears here, but only if you |Ycall|n it.
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call: To call the boat, |gblow|n a |Yhorn|n.
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horn: >-
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The mystical south wind gathers the mystical mist from the sea
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to create a calling horn. Trampolina's hut in the |Yswamp|n often
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is a conduit for the creation of these horns. Good luck getting in
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there.
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swamp: I think the swamp is called |wMellow Marsh|n.
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