moss-n-puddles/world/help_entries.py
2025-02-17 17:50:24 -08:00

108 lines
3.9 KiB
Python

"""
File-based help entries. These complements command-based help and help entries
added in the database using the `sethelp` command in-game.
Control where Evennia reads these entries with `settings.FILE_HELP_ENTRY_MODULES`,
which is a list of python-paths to modules to read.
A module like this should hold a global `HELP_ENTRY_DICTS` list, containing
dicts that each represent a help entry. If no `HELP_ENTRY_DICTS` variable is
given, all top-level variables that are dicts in the module are read as help
entries.
Each dict is on the form
::
{'key': <str>,
'text': <str>}`` # the actual help text. Can contain # subtopic sections
'category': <str>, # optional, otherwise settings.DEFAULT_HELP_CATEGORY
'aliases': <list>, # optional
'locks': <str> # optional, 'view' controls seeing in help index, 'read'
# if the entry can be read. If 'view' is unset,
# 'read' is used for the index. If unset, everyone
# can read/view the entry.
"""
HELP_ENTRY_DICTS = [
{
"key": "start",
"aliases": ["me start"],
"locks": "read:all()",
"text": """Again, welcome to my cozy little game.
To |wplay this game|n, you typically type a |w<verb>|b for an action, or |w<verb> <object>|b combinations. For instance, type |blook|n to look around the area, and |blook tree|n to examine the trees in particular. The more you look, the more you explore.
What verbs are available depends on where you are and what you might be holding. Type |bhelp|n with so other option to get a list. Then type |bhelp look|n to get details on how to use the |wlook|n verb.
This is a multi-user game, you might run into other characters, and they may look at you, so let's use some special verbs to affect the world from outside the storybook. Type:
|w@setdesc A frumpy, but spry person with large ears and a dark blue cloak.|n
You see what people see when they look at you by typing:
|wlook self|n
What is the goal of this game? Just to escape the chaos of the world and explore an idyllic setting. I call it my |gegg hunt game|n, as the game is full odd stuff to discover. Feel free to find me to chat, but good luck finding me, as I may be hiding.
"""
},
{
"key": "charrename",
"aliases": ["renaming characters"],
"locks": "read:all()",
"text": """When you created your account, my game creates a character with the same name. If you want to rename yourself, you create a new character. Follow these steps.
First, delete your introductory letter, using the |bburn|n command:
|wburn letter|n
Next, leave your current character by typing:
|wooc|n
Then delete your old character with:
|wchardelete <original-name>|n
This only deletes the character of that name, not your account with that name.
Next, create a new character by typing:
|wcharcreate Rambler = A frumpy, but spry person with large ears and dark blue cloak.|n
And now, assume that character by typing:
|wic Rambler|n"""
},
{
"key": "evennia",
"aliases": ["ev"],
"category": "General",
"locks": "read:perm(Developer)",
"text": """
Evennia is a MU-game server and framework written in Python. You can read more
on https://www.evennia.com.
# subtopics
## Installation
You'll find installation instructions on https://www.evennia.com.
## Community
There are many ways to get help and communicate with other devs!
### Discussions
The Discussions forum is found at https://github.com/evennia/evennia/discussions.
### Discord
There is also a discord channel for chatting - connect using the
following link: https://discord.gg/AJJpcRUhtF
""",
},
]