moss-n-puddles/commands/everyone.py
2025-04-27 09:08:53 -07:00

161 lines
5.2 KiB
Python
Executable file

#!/usr/bin/env python
from random import random
from re import split
from commands.command import Command
from evennia.commands.default.general import NumberedTargetCommand
from evennia.commands.default.muxcommand import MuxCommand
from evennia.contrib.rpg.rpsystem import send_emote
from evennia.utils import iter_to_str, logger
from utils.word_list import routput
class CmdSay(MuxCommand):
"""Say something to the characters in the same area.
Usage:
say phrase
say/to char1 [char2 ...], phrase
say[/switches] phrase
Where switches can be any of the following:
- yell : To replace 'says' with 'yells'
- scream : To replace 'says' with 'screams'
- ask : To replace 'says' with 'asks'
- to : Takes one or more characters in the same area, and directs the statement to them. Note that others can still hear the statement (see the 'whisper' command).
- adverb : Any adverb-like word that ends in '-ly' is added to the say command, for instance:
say/quietly Hi there.
Shows as:
You quietly say, "Hi there."
"""
key = "say"
aliases = ["speak", "yell", "scream", "ask", "\""]
priority = 0
locks = "cmd:all()"
rhs_split = ("=")
def func(self):
"""
Implements the new 'say' command with switches.
"""
def chars_for_self(chars):
return [self.caller.search(c).get_display_name(self) for c in split(r"[ ,]+", chars)]
def chars_for_others(chars):
return [c if c.startswith('/') else '/'+c for c in split(r"[ ,]+", chars)]
def chars_list(chars, verb, for_rp=True):
char_lst = chars_for_others(chars) if for_rp else chars_for_self(chars)
return (' to ' if verb == 'say' else ' ') + \
iter_to_str(char_lst, endsep='and')
logger.info(f"CmdSayIt: {self.cmdstring} lhs={self.lhs} switches={self.switches}")
if not self.args:
self.caller.msg("Say what?")
return
if self.rhs:
speech = self.rhs
else:
speech = self.args
# If speech is empty, stop here
if not self.caller.at_pre_say(speech):
return
adverb = ''
for switch in self.switches:
if switch.endswith('ly'):
adverb = switch + ' '
if 'yell' in self.switches or self.cmdstring == 'yell' or speech.endswith('!'):
verb = 'yell'
elif 'scream' in self.switches or self.cmdstring == 'scream':
verb = 'scream'
elif 'ask' in self.switches or self.cmdstring == 'ask' or speech.endswith('?'):
verb = 'ask'
else:
verb = "say"
# The `send_emote` is _global_, so if we want to say to 'Bob',
# 'You say ...', we have to both send him a message with the
# 'You' as well as everyone else with the 'send_emote'.
to_whom = chars_list(self.lhs, verb, for_rp=False) if 'to' in self.switches else ''
full_speech = f"You {adverb}{verb}{to_whom}, \"{speech}\""
self.caller.msg(full_speech, from_obj=self.caller)
targets = [item for item in self.caller.location.contents if item != self.caller]
to_whom = chars_list(self.lhs, verb) if 'to' in self.switches else ''
full_speech = f"/Me {adverb}{verb}s{to_whom}, \"{speech}\""
send_emote(self.caller, targets, full_speech, msg_type="say", anonymous_add=None)
class CmdThink(Command, NumberedTargetCommand):
"""Think a thought out loud.
Usage:
think <message>
Similar to the 'say' or 'pose' commands, this communicates an
inner monologue to other characters in the same area.
"""
key = "think"
aliases = ["thinks", "("]
arg_regex = None
def func(self):
"""
Implements the think out loud command.
"""
if not self.args:
self.caller.msg("What do you want to think out loud?")
else:
thought = self.args.strip()
if (self.caller.db.thinking_count or 0) < 3 or random() < 0.4:
msg = routput(
f"""{self.caller.name}
<< thinks ^ wonders >> << out loud ^ aloud >>
o O ( {thought} )
"""
)
else:
msg = f"{self.caller.name} . o O ( {thought} )"
self.caller.db.thinking_count = (self.caller.db.thinking_count or 0) + 1
self.caller.location.msg_contents(msg)
class CmdTake(Command, NumberedTargetCommand):
"""
Take an object from another character or NPC.
Usage:
take <thing> from <character>
Note that only some things can be stolen.
For instance, the brass ring from the door knocker.
"""
key = "take"
aliases = ["steal"]
rhs_split = ("=", " from ")
def func(self):
"""
Implements the take command. Since this command is designed
to work on the object, we operate only on self.obj.
"""
if not self.args:
self.caller.msg("What do you want to take?")
elif not self.rhs:
self.caller.msg(f"You want to take {self.lhs}, but from whom?")
else:
self.caller.do_take(self.lhs, self.rhs)