The sailing script now stores particular aliases to manipulate the exits to simulate sailing. Created George, the tinkering dwarf and his project that he needs help completing. Created an adventuring Hobbit who sails the sea. Created a "summarizing script" to limit the amount of chat history each Chatbot needs in order to carry on a conversation. Created a stateful object that changes its appearance based on "who" is looking. This allows a George's project to be seen as a complete bird to those who have given George some feathers. |
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|---|---|---|
| .. | ||
| __init__.py | ||
| adventure1.ev | ||
| alchemy-book.md | ||
| batch_cmds.ev | ||
| chargen_menu.py | ||
| help_entries.py | ||
| hints.yaml | ||
| new.ev | ||
| prototypes.py | ||
| README.md | ||
| test-run.exp | ||
| test.py | ||
| version1.ev | ||
| version2.ev | ||
world/
This folder is meant as a miscellaneous folder for all that other stuff related to the game. Code which are not commands or typeclasses go here, like custom economy systems, combat code, batch-files etc.
You can restructure and even rename this folder as best fits your
sense of organisation. Just remember that if you add new sub
directories, you must add (optionally empty) __init__.py files in
them for Python to be able to find the modules within.