moss-n-puddles/commands
Howard Abrams f3aef6cc54 Fix bugs with Steve
The 'say' command works with the webclient
Unplugging from the game makes you stand
Trying to sit on someone else's character, now uses the RP system
The fish now gets the right phrasing.
2025-05-13 21:37:37 -07:00
..
__init__.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
command.py Attempt to update feed commands 2025-04-07 22:44:56 -07:00
consumables.py Attempt to update feed commands 2025-04-07 22:44:56 -07:00
default_cmdsets.py Casting spells ... first, is donkey head 2025-05-10 21:57:12 -07:00
everyone.py Fix bugs with Steve 2025-05-13 21:37:37 -07:00
feedables.py Add 'pet' command for friendly pets. 2025-04-21 21:55:13 -07:00
lighting.py Change text randomization from {{...}} to <<..>> 2025-04-17 20:39:40 -07:00
misc.py Refactored code 2025-03-05 21:54:41 -08:00
pets.py Add 'pet' command for friendly pets. 2025-04-21 21:55:13 -07:00
README.md In the beginning was a tree... 2025-01-22 07:58:32 -08:00
sittables.py Better help messages. 2025-03-02 10:25:28 -08:00
wizards.py The 'gm' command should be an emote 2025-05-10 22:00:07 -07:00

commands/

This folder holds modules for implementing one's own commands and command sets. All the modules' classes are essentially empty and just imports the default implementations from Evennia; so adding anything to them will start overloading the defaults.

You can change the organisation of this directory as you see fit, just remember that if you change any of the default command set classes' locations, you need to add the appropriate paths to server/conf/settings.py so that Evennia knows where to find them. Also remember that if you create new sub directories you must put (optionally empty) __init__.py files in there so that Python can find your modules.