moss-n-puddles/typeclasses
Howard Abrams 853b1c2504 Fix bug when taking objects from non-characters
Not that you _can_, but it shouldn't give a stack trace.
2025-07-01 12:47:18 -07:00
..
__init__.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
accounts.py Better auto-logging/charcreate 2025-05-18 17:06:09 -07:00
channels.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
characters.py Fix bug when taking objects from non-characters 2025-07-01 12:47:18 -07:00
consumables.py Fixed a number of bugs 2025-06-30 22:13:02 -07:00
drinkables.py Fix the 'pre message' that goes with cocktails. 2025-06-27 20:07:46 -07:00
exits.py Fix the knock command 2025-05-12 20:38:07 -07:00
fishing.py Fix bug in fishing 2025-06-25 19:44:15 -07:00
jethro_tull_songs.txt Marshland and a new Room 2025-06-30 22:20:41 -07:00
lightables.py Adding a batchcommands file with descriptions 2025-02-12 22:37:19 -08:00
monsters.py In the beginning was a tree... 2025-01-22 07:58:32 -08:00
npcs.py Add Eliza-like NPCs 2025-06-30 22:17:59 -07:00
npcs.txt Marshland and a new Room 2025-06-30 22:20:41 -07:00
objects.py Create a currency system of coins 2025-06-21 10:48:25 -07:00
pets.py Ugh ... test first? 2025-06-17 20:08:28 -07:00
puppets.py Tidied the transcript some more 2025-06-17 21:34:28 -07:00
readables.py Better read object message 2025-05-31 09:52:56 -07:00
README.md In the beginning was a tree... 2025-01-22 07:58:32 -08:00
rooms.py Fix a small bug when displaying names 2025-06-21 10:57:21 -07:00
rooms_dark.py Adding a batchcommands file with descriptions 2025-02-12 22:37:19 -08:00
rooms_weather.py Character creation system 2025-05-01 10:20:49 -07:00
sailing.py Got a boat for sailing 2025-06-28 10:34:32 -07:00
scripts.py Muttering and or, Singing NPCs 2025-06-30 22:18:44 -07:00
sittables.py Fix bugs in taking things away from their tethers 2025-06-04 17:43:13 -07:00
things.py Marshland and a new Room 2025-06-30 22:20:41 -07:00
tutorial.py Minor grammar fix to help and tutorial 2025-05-16 11:38:47 -07:00

typeclasses/

This directory holds the modules for overloading all the typeclasses representing the game entities and many systems of the game. Other server functionality not covered here is usually modified by the modules in server/conf/.

Each module holds empty classes that just imports Evennia's defaults. Any modifications done to these classes will overload the defaults.

You can change the structure of this directory (even rename the directory itself) as you please, but if you do you must add the appropriate new paths to your settings.py file so Evennia knows where to look. Also remember that for Python to find your modules, it requires you to add an empty __init__.py file in any new sub directories you create.