moss-n-puddles/commands/everyone.py
Howard Abrams 6b8a9e946b Create new dynamic say command
This also includes a 'gm' command that should make GMing a game
better.
2025-04-25 16:00:39 -07:00

149 lines
4.5 KiB
Python
Executable file

#!/usr/bin/env python
from random import random
from re import split
from commands.command import Command
from evennia.commands.default.general import NumberedTargetCommand
from evennia.commands.default.muxcommand import MuxCommand
from evennia.contrib.rpg.rpsystem import send_emote
from evennia.utils import iter_to_str, logger
from utils.word_list import routput
class CmdSay(MuxCommand):
"""Say something to the characters in the same area.
Usage:
say phrase
say/to char1 [char2 ...], phrase
say[/switches] phrase
Where switches can be any of the following:
- yell : To replace 'says' with 'yells'
- scream : To replace 'says' with 'screams'
- ask : To replace 'says' with 'asks'
- to : Takes one or more characters in the same area, and directs the statement to them. Note that others can still hear the statement (see the 'whisper' command).
- adverb : Any adverb-like word that ends in '-ly' is added to the say command, for instance:
say/quietly Hi there.
Shows as:
You quietly say, "Hi there."
"""
key = "say"
aliases = ["speak", "yell", "scream", "ask"]
priority = 0
locks = "cmd:all()"
rhs_split = (",", "=")
def func(self):
"""
Implements the new 'say' command with switches.
"""
def characters(chars):
return [c if c.startswith('/') else '/'+c for c in split(r"[ ,]+", chars)]
if not self.args:
self.caller.msg("Say what?")
return
if self.rhs:
speech = self.rhs
else:
speech = self.args
# If speech is empty, stop here
if not self.caller.at_pre_say(speech):
return
logger.info(f"CmdSayIt: {self.cmdstring}")
adverb = ''
for switch in self.switches:
if switch.endswith('ly'):
adverb = switch + ' '
if 'yell' in self.switches or self.cmdstring == 'yell' or speech.endswith('!'):
omsg_type = adverb + 'yells'
elif 'scream' in self.switches or self.cmdstring == 'scream':
omsg_type = adverb + 'screams'
elif 'ask' in self.switches or self.cmdstring == 'ask' or speech.endswith('?'):
omsg_type = adverb + 'asks'
else:
omsg_type = adverb + "says"
if 'to' in self.switches:
to_whom = ' to ' if omsg_type.endswith('says') else ' ' + \
iter_to_str(characters(self.lhs), endsep='and')
else:
to_whom = ''
full_speech = f"/Me {omsg_type}{to_whom}, \"{speech}\""
targets = self.caller.location.contents
send_emote(self.caller, targets, full_speech, msg_type="say", anonymous_add=None)
class CmdThink(Command, NumberedTargetCommand):
"""Think a thought out loud.
Usage:
think <message>
Similar to the 'say' or 'pose' commands, this communicates an
inner monologue to other characters in the same area.
"""
key = "think"
aliases = ["thinks", "("]
arg_regex = None
def func(self):
"""
Implements the think out loud command.
"""
if not self.args:
self.caller.msg("What do you want to think out loud?")
else:
thought = self.args.strip()
if (self.caller.db.thinking_count or 0) < 3 or random() < 0.4:
msg = routput(
f"""{self.caller.name}
<< thinks ^ wonders >> << out loud ^ aloud >>
o O ( {thought} )
"""
)
else:
msg = f"{self.caller.name} . o O ( {thought} )"
self.caller.db.thinking_count = (self.caller.db.thinking_count or 0) + 1
self.caller.location.msg_contents(msg)
class CmdTake(Command, NumberedTargetCommand):
"""
Take an object from another character or NPC.
Usage:
take <thing> from <character>
Note that only some things can be stolen.
For instance, the brass ring from the door knocker.
"""
key = "take"
aliases = ["steal"]
rhs_split = ("=", " from ")
def func(self):
"""
Implements the take command. Since this command is designed
to work on the object, we operate only on self.obj.
"""
if not self.args:
self.caller.msg("What do you want to take?")
elif not self.rhs:
self.caller.msg(f"You want to take {self.lhs}, but from whom?")
else:
self.caller.do_take(self.lhs, self.rhs)