632 lines
20 KiB
Text
632 lines
20 KiB
Text
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# The mist horn calls the boat to the character, no matter where they are. We create one regularly in the witch’s hut:
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# [[file:../../../projects/mud-adventure.org::*The Mist Horn][The Mist Horn:1]]
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@teleport/quiet mp09
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#
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py timed_script = evennia.create_script(key="Create Horns",
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typeclass='typeclasses.scripts.CreateHorns',
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interval=14400, # 4 hours?
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start_delay=False, # wait interval before first call
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autostart=True,
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attributes=[("destination", here)] )
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# The Mist Horn:1 ends here
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# When a character arrives at the Lazy Dock and wait, the room gives a hint about the horn and the boat occurring.
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# [[file:../../../projects/mud-adventure.org::*The Mist Horn][The Mist Horn:2]]
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@set mp06/arrive = "30 ;; gm Did you hear that? Sounds like a distant horn ... Perhaps the wind. ;; gm You think you saw a boat out on the sea ... but maybe not. "
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# The Mist Horn:2 ends here
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# When the boat is docked, we should have a special /state/ to describe it:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:1]]
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@teleport/quiet Lazy Dock
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#
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@desc/boat here = The dock you stand on juts into a bay of water the color of lavender flowers. A giant leaf softly bobs in the subtle surf next to the dock. Perhaps one could use this to sail across this sea?
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# The Boat:1 ends here
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# A boat on the sea is a separate room.
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:2]]
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@dig/teleport Leaf Boat;gr01 = leaf boat;boat;embark,dock;land;disembark
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# The Boat:2 ends here
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# General description:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:3]]
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@desc here = This leaf, large enough to accommodate a few people comfortably, seems to be a strange, but steady watercraft.
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# The Boat:3 ends here
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# Controlling the boat comes from a Script:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:4]]
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@script here = typeclasses.sailing.Boat
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# The Boat:4 ends here
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# The boat has three /states/:
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# - =docked= (at *Lazy Dock*)
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# - =sailing= (at sea)
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# - =ashore= (at some island below)
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:5]]
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@desc/docked here = This leaf, large enough to accommodate a few people comfortably, seems to be a strange, but steady watercraft. While next to the dock, you can disembark, but feel this boat could set sail at any minute.
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|x[|WNote:|x Waiting on other potential passengers]|n
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# The Boat:5 ends here
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# And describe sailing on it.:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:7]]
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@desc/sailing here = This leaf, large enough to accommodate a few people comfortably, seems to be a strange, but steady watercraft.
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Only eddies from the subtle wake, intrude on the lavender sea's tranquility, as the giant leaf floats along an invisible current. <morning>The morning sun peaks above the colossal trees and the snow-capped mountains beyond.</morning><afternoon>The afternoon sun peaks out briefly from misty clouds.</afternoon><evening>The evening sun begins to set on a watery horizon.</evening><night>The moon peaks out from behind wispy clouds.</night>
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# The Boat:7 ends here
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# And the description of the boat when ashore on an island:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:8]]
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@desc/ashore here = This leaf, large enough to accommodate a few people comfortably, seems to be a strange, but steady watercraft. Bobbing softly in the surf, the giant leaf bumps against the shore of the island, allowing you to disembark.
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|x[|WNote:|x Waiting on other potential passengers]|n
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# The Boat:8 ends here
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# While on the boat, describe the dock:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:9]]
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desc dock = A lazy dock with a comfortable-looking chair and a forest of colossal trees behind it on a hill.
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# The Boat:9 ends here
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# And describe disembarking to the Lazy Dock:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:10]]
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@set dock/traverse_msg = "You easily disembark from the giant leaf and step onto the dock..."
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# The Boat:10 ends here
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# Disembark to describe the exits to the boat:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:11]]
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@teleport/quiet Lazy Dock
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# The Boat:11 ends here
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# Describe the leaf boat (as an exit):
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:12]]
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@desc boat = A giant leaf, tipped on all sides, gently floats on the tranquil sea, subtly bumping against the dock. Doesn't seem to have an oar, or even a rudder, but... it appears to be a strange, but steady watercraft if one were to gather a few friends to venture to the lands beyond...
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# The Boat:12 ends here
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# And describe embarking:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:13]]
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@set boat/traverse_msg = "You step into the bowed cavity of the leaf. Seems surprisingly steady...for a leaf."
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# The Boat:13 ends here
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# The /exit/ to and from the Dock to the *Leaf Boat* comes and goes.
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# Send the “exit” to te leaf boat into the void to be picked up later:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:14]]
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@teleport/tonone boat
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# The Boat:14 ends here
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# Finally, we create a script that keeps the boat out at the island:
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# [[file:../../../projects/mud-adventure.org::*The Boat][The Boat:15]]
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py timed_script = evennia.create_script(key="boat reset",
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typeclass='typeclasses.sailing.ResetBoat',
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interval=14400,
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start_delay=False,
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autostart=True)
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# The Boat:15 ends here
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# The boat should land on a distant island.
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# We should come up with a *theme* for the entire island, from the “statue” to the puzzles and answers.
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:1]]
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@dig/teleport Lonely Island;gr02:typeclasses.rooms_weather.TimeWeatherRoom
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# Throne Island:1 ends here
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# And describe it:
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:2]]
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@desc here = Vibrant green moss covers the island's gray rock. Wandering around the conifers you encounter a |Ystatue|n of an elegant woman seated on a large throne.
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$state(boat, A large leaf bobs invitingly in the surf.)
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# Throne Island:2 ends here
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# Now jump into the boat,
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:3]]
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@open leaf boat;boat;embark = gr01
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# Throne Island:3 ends here
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# And describe the exit:
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:4]]
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@desc boat = A giant leaf, tipped on all sides, gently bobs in the surf of this island. Doesn't seem to have an oar, or even a rudder, but... it appears to be a strange, but steady watercraft.
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# Throne Island:4 ends here
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# And about getting on the boat:
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:5]]
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@set boat/traverse_msg = "You step into the bowed cavity of the giant leaf."
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# Throne Island:5 ends here
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:6]]
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@teleport gr01
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#
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@open shore;island;disembark = gr02
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# Throne Island:6 ends here
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# And exiting the boat:
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:7]]
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@set shore/traverse_msg = "You disembark from the giant leaf to step off into the surf and onto the shore..."
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# Throne Island:7 ends here
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# Are they going to look before getting off?
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:8]]
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@desc shore = You seem to have arrived at some island covered in large conifer trees.
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# Throne Island:8 ends here
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# And a bit of clean up to leave the boat at the island.
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:9]]
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@teleport/tonone dock
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# Throne Island:9 ends here
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# And the boat’s “room state”:
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# [[file:../../../projects/mud-adventure.org::*Throne Island][Throne Island:10]]
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@roomstate shore
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# Throne Island:10 ends here
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# Details on the throne and the statues and maybe moss? What about sitting on the throne?
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:1]]
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@teleport gr02
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#
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@detail statue = A massive statue of an elegant woman atop a throne. A |Yshield|n rests against her knee as she hold an upright |Ytrident|n. In her other hand, she holds aloft an |Yorb|n. Eons of moss and mildew adds the appearance of tears streaming down her face. Only a raised eyebrow and subtle smirk hints at an earlier impression. At the base of statue is a |Yplaque|n.
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# First Puzzle:1 ends here
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:2]]
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@detail trident = Held loosely with one hand. Unclear if the sculptor intended for the middle tine to be missing, or if it broke centuries ago.
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# First Puzzle:2 ends here
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:3]]
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@detail orb;ball = The sphere resting on the statue's outstretched hand has an ornamental cross on top and the carved letters: |mR E G I N A|n
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# First Puzzle:3 ends here
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# The shield holds a poem:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:4]]
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@detail shield = An ornate shield carved with a poem:
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Upon the waves, as ship doeth glide,
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Fearful whispers of the sea abide,
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We cast our plea, with silver and song
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To keep us safe as we sail along.
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She stirs the tides with playful ease,
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Her whispers ride the ocean's breeze,
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Her mischief wrapped in salty foam,
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A siren's call, the sea, her home.
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# First Puzzle:4 ends here
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# And the plaque gives the riddle.
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:5]]
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@detail plaque = Glory to the Wildmother. All should |yspeak|n her |yname|n: |mA Q U E E R T H E M E L O N|n
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# First Puzzle:5 ends here
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# The plaque contains a /password/ to say aloud. We need another StoryCube to listen for the pass phrase:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:6]]
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@create/drop gr02ctl:typeclasses.puzzles.StoryCube
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#
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@desc gr02ctl = Opens the door when someone says Melora
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#
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@lock gr02ctl = view:false()
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# First Puzzle:6 ends here
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# The letters form a phrase to be said: =Melora the Queen= … which if said aloud, we hear:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:7]]
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@set gr02ctl/say = {r".*\bmelora.*": "gm Upon uttering that phrase, sparks of octarine magic pop the illusion, revealing an open archway at the base of the giant statue. ;; tag_all hidden_archway", r".*\b(leamor|lemor)\b.*": "gm You hear a voice on the wind that whispers, \"That isn't even how you spell lemur.\""}
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# First Puzzle:7 ends here
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# And we need to get rid of it when any one leaves:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:8]]
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@set gr02ctl/leave = "30 ;; @teleport/tonone arched opening"
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# First Puzzle:8 ends here
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# Which exit would need to be moved from the =None= space and a script to teleport it back after a minute.
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:9]]
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@dig Antechamber;gr03:typeclasses.rooms_dark.DarkRoom = arched opening;opening;arch
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# First Puzzle:9 ends here
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:10]]
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@desc arched opening = An arch, shaped as a cresent moon, rests on two ornate pillars to frame a short opening at the base of the statue. One pillar shows carved letters: |mF I C K L E|n and the other pillar shows: |mF A I T H|n.
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# First Puzzle:10 ends here
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# And the description of entering:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:11]]
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@set arched opening/traverse_msg = "You slightly stoop to enter into the darkness beyond the archway... As soon as you do, a large stone block slams down behind you, trapping you in the darkness."
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# First Puzzle:11 ends here
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# Let’s hide and lock this down:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:12]]
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@set arched opening/hidden_tag = "hidden_archway"
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#
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@lock arched opening = view:tag(hidden_archway)
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# First Puzzle:12 ends here
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# Let’s make this a dark room where one has to have two feel around for a splinter to light, or bring a torch.
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:1]]
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@create torch:typeclasses.lightables.LightSource
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# Puzzle Two:1 ends here
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# Now, we can go in:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:2]]
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@teleport gr03
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#
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light torch
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#
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@desc here = A large room formed from intricately placed |Ystone blocks|n, tapered to form a |Ydome|n above you. In the center you see a large |Yobelisk|n with an empty |Ycavity|n halfway up. There seems to be no visible way to escape.
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# Puzzle Two:2 ends here
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# And some details:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:3]]
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@detail cavity = While empty, this opening, about a foot or so deep, looks like it may have held something in the past.
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# Puzzle Two:3 ends here
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# Don’t know if the blocks are interesting:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:4]]
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@detail stone blocks;blocks = While the stones are tightly placed, a curious blue fungus grows where moisture seeps between the seams.
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# Puzzle Two:4 ends here
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# Dome?
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:5]]
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@detail dome = Perhaps 30 feet high, but as shadows from the flame dance above you, you find it difficult to tell.
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# Puzzle Two:5 ends here
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# Each time this is “seen”, the response is different, so we use a [[file:~/src/moss-n-puddles/typeclasses/puzzles.py::class Changling(Object):][Changling]]:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:1]]
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@create/drop granite obelisk: typeclasses.puzzles.Changling
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# Puzzle Three:1 ends here
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# And pin it down:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:2]]
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@lock obelisk = get:false()
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#
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@set obelisk/get_err_msg = "That is way too big to lift."
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# Puzzle Three:2 ends here
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# The default description will be replaced:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:3]]
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@desc obelisk = A granite obelisk grazes the top of the dome. Each of its four sides show a different image.
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# Puzzle Three:3 ends here
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# We build a /changling’s/ description from a =_prefix=, a random =descs=, and a =_postfix=:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:4]]
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@set obelisk/desc_prefix = "A << granite ^ large ^ stone >> obelisk grazes the top of the dome. The surface of the obelisk seem to waver, shift and writhe under your gaze."
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#
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@set obelisk/desc_postfix = " And << quickly ^ soon ^ swiftly >>, the << image ^ visage ^ vision ^ carving >> << is gone ^ fades ^ disappears ^ vanishes >>."
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# Puzzle Three:4 ends here
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# And a list of differences that gives a hint to the password:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:5]]
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@set obelisk/descs = (
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"You can briefly make out the image of ocean waves.",
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"For the briefest moment you make out an icy engravings of crystals.",
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"You think you can see the outline of grass covered in dew drops.",
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"The surface for a moment seems to portray clouds passing by.",
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"Trees bordering a flowing river show up on the surface.",
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)
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# Puzzle Three:5 ends here
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# If they say the /magic word/, they get the maguffin.
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:6]]
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@set obelisk/say = { r".*\b[Ww]ater\b": "gm Upon uttering that phrase, sparks of octarine magic and mist appear on the opening on the obelisk. ;; scoring_all blue_medal ;; gm A blue medal materializes in the opening. You inspect it, wondering if this is the great prize you've heard about. ;; gift_all blue ;; gm You also notice a secret door! ;; tag_all hidden_antechamber_door" }
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# Puzzle Three:6 ends here
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# Another puzzle, another room:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:1]]
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@dig Escape Hallway;gr04:typeclasses.rooms_dark.DarkRoom = secret door;door
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# Puzzle Four:1 ends here
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# And we describe the secret door…
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:2]]
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@desc secret door = An door, you didn't notice before, looks like stone blocks. Beyond looks like another chamber.
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# Puzzle Four:2 ends here
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# And the description of entering:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:3]]
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@set secret door/traverse_msg = "You slightly stoop to enter the dark chamber beyond..."
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# Puzzle Four:3 ends here
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# Let’s hide and lock this down:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:4]]
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@set secret door/hidden_tag = "hidden_antechamber_door"
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#
|
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@lock secret door = view:tag(hidden_antechamber_door)
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# Puzzle Four:4 ends here
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# Let’s go:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:5]]
|
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@teleport gr04
|
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#
|
||
@desc here = This stone hallway ends with an overly |Yornate door|n covered with letters in rows and columns forming a grid matrix. Placed above the door, a bronze |Yplaque|n, shows its age with a coat of patina.
|
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# Puzzle Four:5 ends here
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# Let’s reward our players again:
|
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:6]]
|
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@set here/arrive = "4 ;; gm ... You hear a distant dice roll ... ;; gmm {0} = With your excellent perception, you notice some gold coins hidden in the floor's dust. ;; gma {0} = $You() $conj(relocate) some gold coins on the floor to $pron(your) pouch. ;; coin 10 to {0}"
|
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# Puzzle Four:6 ends here
|
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|
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|
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# We need another door in order to escape.
|
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|
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|
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:7]]
|
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@detail plaque = Through the green patina, you can barely make out the text:|/
|
||
A spoken word unseals me.
|
||
It starts with a T.
|
||
Halfway between twins.
|
||
The next character lies.
|
||
# Puzzle Four:7 ends here
|
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|
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|
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# The door leads back out.
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:8]]
|
||
@open ornate door;door = Lonely Island
|
||
# Puzzle Four:8 ends here
|
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|
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|
||
|
||
# The dock is locked:
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:9]]
|
||
@lock ornate door = traverse:tag(open_ornate_door)
|
||
# Puzzle Four:9 ends here
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:10]]
|
||
@set ornate door/err_traverse = "The door is locked."
|
||
# Puzzle Four:10 ends here
|
||
|
||
|
||
|
||
# Look at the grid to find the two T’s:
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:11]]
|
||
@desc ornate door = The grid of letters look like:|/
|
||
| Y | B | Q | X | D | Q |
|
||
| Y | A | K | D | X | B |
|
||
| D | E | L | G | W | X |
|
||
| T | S | - | A | X | V |
|
||
| L | J | H | E | P | V |
|
||
| F | U | I | D | I | P |
|
||
| H | X | R | G | R | X |
|
||
| K | S | M | U | T | N |
|
||
| W | X | M | W | Z | Z |
|
||
# Puzzle Four:11 ends here
|
||
|
||
|
||
|
||
# We use a =StoryCube= to lock the door until the password is said:
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:12]]
|
||
@create/drop gr04ctl:typeclasses.puzzles.StoryCube
|
||
#
|
||
@desc gr04ctl = Opens the door when someone says Tidal Surge
|
||
#
|
||
@lock gr04ctl = view:false()
|
||
# Puzzle Four:12 ends here
|
||
|
||
|
||
|
||
# If they say, /Tidal Surge/, the *Locker* unlocks the door, and they can go through.
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:13]]
|
||
@set gr04ctl/say = {r"^tidal ?surge.*": "gm You hear an audible click from the ornate door! ;; tag_all open_ornate_door"}
|
||
# Puzzle Four:13 ends here
|
||
|
||
|
||
|
||
# And the description of passing through:
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:14]]
|
||
@set ornate door/traverse_msg = "You open the door, and see that the door exits next to the statue..."
|
||
# Puzzle Four:14 ends here
|
||
|
||
|
||
# Evocative.
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Stone Island][Stone Island:1]]
|
||
@dig/teleport Stone Island;gr05:typeclasses.rooms_weather.TimeWeatherRoom
|
||
# Stone Island:1 ends here
|
||
|
||
|
||
|
||
# Make sure that it can have a boat state:
|
||
|
||
|
||
# [[file:../../../projects/mud-adventure.org::*Stone Island][Stone Island:2]]
|
||
@desc here = Up from the shore, stands six |Ystones|n arranged in a circle. The fragrant breeze creates eddies of leaves that swirl around the stones...and your feet.
|
||
$state(boat, A large leaf bobs invitingly in the surf.)
|
||
# Stone Island:2 ends here
|