48 lines
1.1 KiB
Python
48 lines
1.1 KiB
Python
"""
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Room
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Rooms are simple containers that has no location of their own.
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"""
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from evennia.objects.objects import DefaultRoom
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# the system error-handling module is defined in the settings. We load the
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# given setting here using utils.object_from_module. This way we can use
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# it regardless of if we change settings later.
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from django.conf import settings
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from evennia import (
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TICKER_HANDLER,
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CmdSet,
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Command,
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DefaultExit,
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DefaultRoom,
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create_object,
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default_cmds,
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search_object,
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syscmdkeys,
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utils,
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)
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# from .objects import LightSource
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_SEARCH_AT_RESULT = utils.object_from_module(settings.SEARCH_AT_RESULT)
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from .objects import ObjectParent
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class Room(ObjectParent, DefaultRoom):
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"""
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Rooms are like any Object, except their location is None
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(which is default). They also use basetype_setup() to
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add locks so they cannot be puppeted or picked up.
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(to change that, use at_object_creation instead)
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See mygame/typeclasses/objects.py for a list of
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properties and methods available on all Objects.
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"""
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is_dark = False
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has_weather = False
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pass
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