moss-n-puddles/world/version1.ev
Howard Abrams 0230d5dc20 Change text randomization from {{...}} to <<..>>
This doesn't interfere with Python's formatting.
2025-04-17 20:39:40 -07:00

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# [[file:../../../Dropbox/org/projects/mud.org::*Shell][Shell:4]]
# # -*- mode:ruby; -*-
# Shell:4 ends here
# Can I rename myself?
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:1]]
@name self = Dabbler;gnome;old gnome
# Character: Dabble:1 ends here
# Note that we give him a male gender:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:2]]
@gender male
# Character: Dabble:2 ends here
# And a good description that I can rework:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:3]]
@desc self = A small, hunched old man with a gray vandyke and an eye twinkle.
Spectacles perched precariously on the end of his hooked nose, wobble with his head. A jaunty crimson cap contrasts with his dark brown cloak.
# Character: Dabble:3 ends here
# And we create a couple of objects, like a cap:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:4]]
@create cap
#
@desc cap = It's crimson. It's jaunty.
# Character: Dabble:4 ends here
# And my staff:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]]
@create gnarled staff;stick;staff: typeclasses.things.Stick
#
@desc stick = An oaken staff with a sprig of two leaves next to a swirling ball of crystal embedded near the top.
# Character: Dabble:5 ends here
# And his special teacup:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]]
@create teacup;cup : typeclasses.drinkables.TeaCup
#
@desc teacup = A rustic teacup crafted from clay etched with leaves and runes, with an olive green and brown glaze.
# Character: Dabble:6 ends here
# And his spells:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]]
@set self/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
#
@set self/reappear_msg = "<<White ^ Light blue ^ Gray>> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <<emerges ^ materializes ^ shows up, looking a bit confused>>."
# Character: Dabble:7 ends here
# And help with the =fly= spell:
# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:8]]
# nick/object meadow = Frog Meadow
nick meadow = ^fly Frog Meadow
# Character: Dabble:8 ends here
# Rename the Limbo (or starting place) with the name *Forest*. Note the term =mp01= as a global label that matches my map.
# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:1]]
@name here = Grove of the Matriarchs;mp01
# The Forest:1 ends here
# The description will take advantage of the /seasons/ and /times/ of the day:
# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:2]]
@desc here = A giant, moss-covered boulder stands among immense trees that etch the sky and slice the clouds in the <evening>darkening twilight</evening><morning>awakening dawn</morning><afternoon>lazy afternoon</afternoon><night>night sky</night>. Since it is <morning>morning, you can hear the dawn chorus of birds</morning><afternoon>afternoon, you can hear the buzzing of insects around giant colorful flowers</afternoon><evening>evening, you can hear much as most of the forest creatures are settling down for the night</evening><night>night, you can hear crickets and an occassional owl</night>. A footpath winds around the giant, moss-covered tree roots to the East and West. To the south, a dock lounges on a large pond.
# The Forest:2 ends here
# Need to add weather and time data to this:
# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:3]]
# from evennia.contrib.tutorials.tutorial_world.rooms import WeatherRoom
@update here = typeclasses.rooms_weather.TimeWeatherRoom
# The Forest:3 ends here
# Derived from the original [[~/src/moss-n-puddles/.venv/lib/python3.12/site-packages/evennia/contrib/tutorials/tutorial_world/rooms.py][rooms.py]], but now stored in [[file:~/src/moss-n-puddles/typeclasses/rooms_weather.py][rooms_weather.py]].
# Describe the trees:
# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:4]]
@detail tree;trees = You feel dwarfed by colossal trees whose moss-covered roots are difficult to peer over. An occassional breeze often smells of flowers and other times earthy. While the leafy canopy hides the sky, you certainly can |wfeel|n the weather.
# The Forest:4 ends here
# And the flowers:
# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:5]]
@detail flower;flowers = Beautiful, but giant flowers look down on you and nod a friendly greeting.
# The Forest:5 ends here
# With my name, I need to have an object to go with it.
# [[file:../../../Dropbox/org/projects/mud.org::*Puddles][Puddles:1]]
@create/drop puddle : typeclasses.things.Puddle
# Puddles:1 ends here
# And an elusive description:
# [[file:../../../Dropbox/org/projects/mud.org::*Puddles][Puddles:2]]
@desc puddle = A large puddle formed from a recent rainshower, invites you to shed your years and jump in and splash around to reconnect with your youth.
# Puddles:2 ends here
# And keep it locked down:
# [[file:../../../Dropbox/org/projects/mud.org::*Puddles][Puddles:3]]
@lock puddle = get:false()
#
@set puddle/get_err_msg = "As the water slips through your fingers, you realize the apt metaphor of attempting to grasp at your youth."
# Puddles:3 ends here
# I will have a script auto generate the sticks on a regular basis, but for now, lets just make one that I can drop.
# [[file:../../../Dropbox/org/projects/mud.org::*Sticks][Sticks:1]]
@create/drop stick : typeclasses.things.Stick
# Sticks:1 ends here
# And the description … perhaps this could change for every stick?
# [[file:../../../Dropbox/org/projects/mud.org::*Sticks][Sticks:2]]
@desc stick = Its brown and sticky.
Well, by sticky, we mean, stick-like.
Maybe, by sticky, we mean, wizardly-sticky...an absolutely amazing looking stick...definitely a wizardly stick.
# Sticks:2 ends here
# More details about the room that describes aspects of the boulder in the =desc= above. First, the symbol:
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:1]]
@detail symbol = You move an ivy runner to see three curves join together as if it were three legs.
# Boulder:1 ends here
# The moss is purdy:
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:2]]
@detail moss = "Even in this light, the moss radiates a surreal color of green."
# Boulder:2 ends here
# And the ivy is … uh.
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:3]]
@detail ivy = "You see...well, ivy. Uhm, it's green, and..."
# Boulder:3 ends here
# The runes use multibyte unicode which screws up the =telnet= client.
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:4]]
@detail runes;rune = The runes read
# Boulder:4 ends here
# The top of the boulder should be another room, accessible by the =climb=, but maybe it isnt “seen” until the boulder has been looked? First, we put some weather at the top of the boulder:
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:5]]
@dig Boulder Top;mp02 : typeclasses.rooms_weather.TimeWeatherRoom = boulder,climb
# Boulder:5 ends here
# The ability to /climb/ the boulder isnt immediately obvious, so lets make it a bit of a secret:
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:6]]
@desc boulder = A boulder with patches of moss and delicate clover. A carved symbol and even some runes try to hide behind tendrils of ivy as if keeping a secret.
Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
# Boulder:6 ends here
# To take advantage of our [[Hidden Things]], we put the right tag on it:
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:7]]
@set boulder/hidden_tag = "hidden_boulder"
#
@lock boulder = view:tag(hidden_boulder)
# Boulder:7 ends here
# And give it some aliases:
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:8]]
@name boulder = climb the boulder;boulder;climb;climb up
# Boulder:8 ends here
# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:9]]
@set boulder/traverse_msg = "You move some ivy out of the way and pick your way up the boulder from one hold to another..."
# Boulder:9 ends here
# Lets jump to the top of the boulder to proceed:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:1]]
@teleport mp02
# Top of Boulder:1 ends here
# And the description:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:2]]
@desc here = While high, the trees still tower over you. Still, a nice view. Lots of patches of moss to sit down and relax.
# Top of Boulder:2 ends here
# Describe the climb down:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:3]]
@name climb = climb down;climb;down
# Top of Boulder:3 ends here
# And a description of the climb:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:4]]
@desc climb = The climb seemed easy, but you're not sure you can handle the footholds going the other way around.
# Top of Boulder:4 ends here
# And describe the journey:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:5]]
@set climb/traverse_msg = "You crawl backwards, feeling with your foot for a hold. Got it! Then another one...hoping the moss' rhizoids hold..."
# Top of Boulder:5 ends here
# Lets make a nice spot to sit down on:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:6]]
@create/drop moss;patch:typeclasses.sittables.Sittable
# Top of Boulder:6 ends here
# With a nice description:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:7]]
@desc moss = A cushioned patch of moss of the most vibrant green.
# Top of Boulder:7 ends here
# Cant take the moss with you:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:8]]
@lock moss = get:false()
# Top of Boulder:8 ends here
# Can we hide it too?
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:9]]
@lock moss = view:tag(hidden_moss)
# Top of Boulder:9 ends here
# And a lovely message about why you cant steal moss:
# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:10]]
@set moss/get_err_msg = "The moss is a bryophyte, and as such, has attached itself to boulder by rhizoids, which are one cell thick root structures. While this helps with water absorption, you didn't think you were going to get a biology lesson, did you? tl;dr You can't get it."
# Top of Boulder:10 ends here
# To the east, lets make a nice meadow. Start at the Forest:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:1]]
@teleport mp01
# Field:1 ends here
# And we use the =tunnel= command this time:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:2]]
@tunnel e = path
# Field:2 ends here
# And some aliases:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:3]]
@name east = east;e
# Field:3 ends here
# A description if they look east:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:4]]
@desc east = A winding footpath that may lead out of the forest... Is that a meadow?
# Field:4 ends here
# And a nice journey message to go east out of the forest:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:5]]
@set east/traverse_msg = "The mossy tree roots that borders this footpath begin to thin out to clover and flowers..."
# Field:5 ends here
# Before we label it, we follow =east=:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:6]]
east
# Field:6 ends here
# And we give this area a name:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:7]]
@name here = Frog Meadow;mp05
# Field:7 ends here
# And a description that takes advantage of the time of day. We should get busy and get some seasonal description here.
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:8]]
@desc here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their heads to you as you pass by in the <evening>darkening twilight</evening><morning>awakening dawn</morning><afternoon>lazy afternoon</afternoon><night>night sky</night>. A gap in the trees show how you can return to the footpath in the forest.
# Field:8 ends here
# Since we use the =tunnel= command, we need to update the weather system:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:9]]
@update here = typeclasses.rooms_weather.TimeWeatherRoom
# Field:9 ends here
# And describe the way out:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:10]]
@name west = footpath;forest;west;w
# Field:10 ends here
# Along with a mesage:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:11]]
@set footpath/traverse_msg = "You leave the open meadow for the footpath through the giant trees. The yellow flowers nod goodbye to you..."
# Field:11 ends here
# And a description:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:12]]
@desc footpath = This footpath goes in a forest of immense trees.
# Field:12 ends here
# Can the waterfall be a detail or an actual object?
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:13]]
@detail stream;field = A slow-moving stream meanders like a snake in the grassy field. Little green frogs cling to grass stems hanging over the water.
# Field:13 ends here
# And detail the frogs:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:14]]
@detail frog;frogs = Cute little guys with their big black eyes. Too quick to catch.
# Field:14 ends here
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:15]]
@detail waterfall;water = Cascading down the cliff in three sections, each section of this giant waterfall widens ending in a large pool.
Wait! Is there a large cave entrance hidden behind the water?
# Field:15 ends here
# And a detail if they look at the shadow in the field:
# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:16]]
@detail shadow = You see a big, hairy beast with long teeth and claws. Its great horns, tipped in black, point to the sky.
# Field:16 ends here
# To create a place for our big, hairy beast to sleep, first jump to the Meadow:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:1]]
@teleport mp05
# The Lair of the Beast:1 ends here
# From the Meadow, we create a lair /behind/ the water.
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:2]]
@dig lair = cave entrance;cave;lair;inside,outside;leave
# The Lair of the Beast:2 ends here
# And we make it hidden:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:3]]
@set lair/hidden_tag = "hidden_cave"
#
@lock lair = view:tag(hidden_cave)
# The Lair of the Beast:3 ends here
# And a description if they look:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:4]]
@desc lair = A large entrance to a dark, and foul-smelling cave. The waterfall is so loud, you can't hear anything that may live there.
# The Lair of the Beast:4 ends here
# And a description when entering …
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:5]]
@set lair/traverse_msg = "You venture inside the dark cave."
# The Lair of the Beast:5 ends here
# Lets step inside to finish this:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:6]]
lair
# The Lair of the Beast:6 ends here
# And a good name:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:7]]
@name here = Beastie's Lair;mp07
# The Lair of the Beast:7 ends here
# And a description:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:8]]
@desc here = Vaulted stone ceiling harbors the darkness that hovers a large mattress, so tall, you can barely see what might be resting on it.
# The Lair of the Beast:8 ends here
# And a description of leaving:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:9]]
@desc leave = You can see the waterfall cascading outside the cave entrance.
# The Lair of the Beast:9 ends here
# And the leaving message:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:10]]
@set leave/traverse_msg = "You leave the dark cave and pass behind the waterfall for the meadow beyond."
# The Lair of the Beast:10 ends here
# And a description of the mattress:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:11]]
@detail mattress = Looks comfortable, if you could just get a leg up to get on it...
# The Lair of the Beast:11 ends here
# And we create the Big, Hairy Beast:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:12]]
@create/drop big hairy beast;bhb;beast;hairy beast;monster: typeclasses.pets.BHB
# The Lair of the Beast:12 ends here
# And lets hide it until we are ready:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:13]]
@set beast/hidden_tag = "hidden_beast"
#
@lock beast = view:tag(hidden_beast)
# The Lair of the Beast:13 ends here
# And a general description that will be /expanded/ with its current reaction.
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:14]]
@desc beast = A big, hairy beast with long claws and teeth.
# The Lair of the Beast:14 ends here
# Cant get this:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:15]]
@lock beast = get:false()
#
@set beast/get_err_msg = "You can't pick that up, as that beast is far larger than you."
# The Lair of the Beast:15 ends here
# And set its sleepy time at 8pm …
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:16]]
@set beast/sleep_hour = 21
# The Lair of the Beast:16 ends here
# It will wake at 8am …
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:17]]
@set beast/wake_hour = 8
# The Lair of the Beast:17 ends here
# Lets set some behavior levels. For instance, the beast is sad when he doesnt see its friends:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:18]]
@set beast/loneliness_amount = -2
# The Lair of the Beast:18 ends here
# It seem to warm up the to new characters hanging around the area, but not as much as those that would interact with it:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:19]]
@set beast/shyness_amount = 3
# The Lair of the Beast:19 ends here
# How active should this pet be? Seems like at the moment, it shouldnt be too obnoxious. This setting is a percentage, so 12 is /12%/, which returns a message only 12% of the /ticks/ (where a tick is about a minute).
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:20]]
@set beast/active_amount = 10
# The Lair of the Beast:20 ends here
# It isnt that scared of new people, as it will ignore them when someone it knows is around.
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:21]]
@set beast/new_character_reaction = 'ignores'
# The Lair of the Beast:21 ends here
# Seems we should make descriptions for all the states that happen when you look at them. These are appended to the standard description.
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:22]]
@set beast/scared_msg = "It seems <<skiddish ^ afraid ^ skiddish and afraid>> as it tries to hide behind a tall clump of grass. Yeah, it doesn't do a good job of hiding."
# The Lair of the Beast:22 ends here
# Concerned level:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:23]]
@set beast/concerned_msg = "Its large, yellow eyes stare at you from a safe distance."
# The Lair of the Beast:23 ends here
# Interested level:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:24]]
@set beast/interested_msg = "It seems <<curious ^ interested>> in what you are doing <<here ^ >>. ;; Its << ^ large, ^ big,>> yellow eyes watch your every move."
# The Lair of the Beast:24 ends here
# Friendly level:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:25]]
@set beast/friendly_msg = "It sits next to you, as its big, friendly eyes gaze as you. ;; It <<leaps over ^ runs up ^ bounces up ^ >> to you, wagging its tail-less behind. ;; It lays down next to you."
# The Lair of the Beast:25 ends here
# When the beast is sleeping, we can some times spam the room with the snores:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:26]]
@set beast/sleeping_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> lets loose a <<big, ^ huge, ^ large, ^ tremendous, ^ >> snore. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> growls in its sleep. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> twitches its <<leg ^ legs ^ paw ^ nose>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<shifts ^ rolls>> on its <<big, ^ huge, ^ large, ^ tremendous, ^ >> mattress."
# The Lair of the Beast:26 ends here
# We base the actions of the beast on the most friendly person in the area.
# The scared level doesnt last long, so lets just leave one message:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:27]]
@set beast/scared_actions = "A shadow hovers at the edge of the meadow.."
# The Lair of the Beast:27 ends here
# Concerned actions:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:28]]
@set beast/concerned_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<is ^ seems>> concerned by your presence in the <<meadow ^ field>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems concerned. Maybe it's hungry.. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems concerned and keeps its distance.."
# The Lair of the Beast:28 ends here
# Interested actions:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:29]]
@set beast/interested_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems <<curious ^ interested>> in what you are doing <<here ^ >>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems curious about you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> stands on its hind legs. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<stares at ^ watches ^ follows>> you with its <<large, ^ big, ^ >> yellow eyes."
# The Lair of the Beast:29 ends here
# Friendly actions:
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:30]]
@set beast/friendly_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> wagging its backend<<, ^ as it seems>> happy to see <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> hoping to play with <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> flops over in front of <you> wriggling <<its back ^ >> on the ground. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> next to you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> chases butterflies around the <<field ^ meadow ^ grass ^ flowers>>."
# The Lair of the Beast:30 ends here
# The ecstatic states are just a bit more than friendly.
# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:31]]
@set beast/ecstatic_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> to give <you> a sloppy <<kiss ^ lick>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> wagging its backend as it seems <<very ^ >> excited to see <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> hoping to play with <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> flops over in front of <you> happily wriggling on the ground. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> excitedly <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> next to you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<happily ^ joyfully>> leaps into air. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> chases butterflies around the <<field ^ meadow ^ grass ^ flowers>>."
# The Lair of the Beast:31 ends here
# The dock leads out into the large pond. The break in the trees lets you see the sky. Looks like a nice place to relax.
# Return to the Forest:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:1]]
@teleport mp01
# The Dock:1 ends here
# And tunnel to the pond:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:2]]
@tunnel s = dock
# The Dock:2 ends here
# With a mesage about leaving the trees so that I dont have to repeat that in the room description:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:3]]
@set south/traverse_msg = "You follow a path down and step out from under giant trees to see the sky."
# The Dock:3 ends here
# And a description:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:4]]
@desc south = You see a dock on a large pond... Is that a comfortable-looking chair you can |gsit|n on?
# The Dock:4 ends here
# And move ourselves there:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:5]]
south
# The Dock:5 ends here
# Since we are on a dock in the pond, well emphasize that:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:6]]
@name here = Lazy Dock;mp06
# The Dock:6 ends here
# And describe this.
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:7]]
@desc here = The dock you stand on juts into an immense pond. Someone has set a nice chair for viewing.
# The Dock:7 ends here
# And describe the walk back into the forest:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:8]]
@set north/traverse_msg = "You walk up a path and back into the forest of giant trees."
# The Dock:8 ends here
# And a description:
# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]]
@desc north = This path leads into the forest of collosal trees.
# The Dock:9 ends here
# A nice chair to sit on the dock by the bay, watching the clouds as they drift away.
# [[file:../../../Dropbox/org/projects/mud.org::*Chair][Chair:1]]
@create/drop chair;lounge chair:typeclasses.sittables.Sittable
# Chair:1 ends here
# How descriptive:
# [[file:../../../Dropbox/org/projects/mud.org::*Chair][Chair:2]]
@desc chair = A cushioned wood chair of craftsmanship.
Looks good for being out in the weather.
# Chair:2 ends here
# Cant steal this chair either:
# [[file:../../../Dropbox/org/projects/mud.org::*Chair][Chair:3]]
@lock chair = get:false()
# Chair:3 ends here
# [[file:../../../Dropbox/org/projects/mud.org::*Chair][Chair:4]]
@set chair/get_err_msg = "It's way too heavy for you to lift."
# Chair:4 ends here
# With a description:
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:2]]
@desc pole = A nice pole for catching fish. It even has a hook, and is ready to go!
# Fishing Pole:2 ends here
# And tether it to the Dock, #10, which we need to reset if the ID numbers ever change.
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:3]]
@lock pole = tethered:id(#10)
#
@set pole/tethered_msg = "Let's leave the fishing pole here at the dock for others to fish...besides, where else are you going to go fishing around here?"
# Fishing Pole:3 ends here
# What about some details:
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:4]]
@detail hook;bait = One of those shiny lures, made from gold coins. Curiouser. Seems you don't need to bait this hook.
#
@detail water;waves = Despite the weather, the water looks nice...well, nice for fishing.
#
@detail dock = Sturdy and well made. Bobs a little with the waves.
# Fishing Pole:4 ends here
# Need to make the fishing pole “stay” at the Dock. Maybe with a message about sticking around for the next person.
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:5]]
@create/drop sign:typeclasses.readables.Readable
# Fishing Pole:5 ends here
# Should the description also be the message?
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:6]]
@desc sign = You see a wood sign tied with a rope around the back of the chair. It reads, |wFish at your own annoyance. Please return pole when finished.|n
# Fishing Pole:6 ends here
# Might as well allow the user to read it:
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:7]]
@set sign/inside = "Fish at your own annoyance. Please return pole when finished."
# Fishing Pole:7 ends here
# And lock down the sign:
# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:8]]
@lock sign = get:false()
#
@set sign/get_err_msg = "This granny knot holding the sign to the chair is serious. You can't take it."
# Fishing Pole:8 ends here
# Return to the forest:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:1]]
@teleport mp01
# Forest Path:1 ends here
# Lets travel west along the path in the forest:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:2]]
@tunnel w = path
# Forest Path:2 ends here
# With a nice message about wandering:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:3]]
@set west/traverse_msg = "You meander between mossy tree roots along a footpath for a while..."
# Forest Path:3 ends here
# And some aliases:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:4]]
@name west = west;w;footpath
# Forest Path:4 ends here
# And a description:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:5]]
@desc west = A footpath winds between the roots of a tree. You try to jump to look over the roots, and something red catches your eye.
# Forest Path:5 ends here
# Jump into the new room:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:6]]
west
# Forest Path:6 ends here
# And name it:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:7]]
@name here = Dabbler's Grove;mp04
# Forest Path:7 ends here
# And describe the tree and the door:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:8]]
@desc here = Moss-covered tree roots border the meandering footpath. A red door with a round top lies at the base of a giant tree, a carved sign over it reads, |wDabblers|n.
# Forest Path:8 ends here
# And some aliases:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:9]]
@name east = east;e;footpath
# Forest Path:9 ends here
# A description if they look east:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:10]]
@desc east = A winding footpath that leads through the forest of giant trees.
# Forest Path:10 ends here
# And a nice journey message to go east in of the forest:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:11]]
@set east/traverse_msg = "The mossy tree roots makes for an interesting path..."
# Forest Path:11 ends here
# And extra things to see:
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:12]]
@detail trees;tree = The trees in this forest are massive, but a smaller tree has a red door. Must lead to a closet!
# Forest Path:12 ends here
# The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife.
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:1]]
@create/drop berry bush;bush : typeclasses.consumables.Producer
# Berry Bush:1 ends here
# With a description:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:2]]
@desc bush = A bush laden with bright red brambleberries. You've heard that they are good.
# Berry Bush:2 ends here
# We have to have the bush describe what it /makes/:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:3]]
@set bush/make_name = "berries"
# Berry Bush:3 ends here
# Including some plural aliases:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:4]]
@set bush/make_aliases = ["berry", "brambleberry", "brambleberries"]
# Berry Bush:4 ends here
# And a verb when they /get/ the consumable:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:5]]
@set bush/make_verb = "pick some"
# Berry Bush:5 ends here
# And the bush needs to know the /description/ of the Consumable, so that it can attach that:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:7]]
@set bush/make_desc = "Bright red berry with flecks of <<purple ^ violet ^ orange>>."
# Berry Bush:7 ends here
# How many berries are there when you pick them?
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:8]]
@set bush/make_amount = 10
# Berry Bush:8 ends here
# How many berries do you eat at a time:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:9]]
@set bush/make_eat_amount = 3
# Berry Bush:9 ends here
# We can either have a single /eat/ message:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:10]]
@set bush/make_eat_msg = "Sweet and slightly tart. <<Delicious ^ Tangy ^ Mmmm>>."
# Berry Bush:10 ends here
# Or many messages that can be randomly selected:
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:11]]
@set bush/make_eat_msgs = [ "Sweet and slightly tart.", "<<Delicious ^ Tangy ^ Mmmm>>.", "Ooo...that one was sour.", "That was a bit ripe, but still good.", "So sweet with a hint of <<orange ^ maple>>." ]
# Berry Bush:11 ends here
# Let the user know when they consumed them all.
# [[file:../../../Dropbox/org/projects/mud.org::*Berry Bush][Berry Bush:12]]
@set bush/make_finish_msg = "Those were <<delicious ^ great>>."
# Berry Bush:12 ends here
# The knocker has the ability to make the door “open” using [[https://www.evennia.com/docs/latest/api/evennia.objects.objects.html][on_traverse]] hooks?
# Most of the work of the /knocker/ is in the Python code:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:1]]
@create/drop knocker: typeclasses.things.Knocker
# Knocker:1 ends here
# If it /looks/ like a goblin…
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:2]]
@name knocker = door knocker;knocker
# Knocker:2 ends here
# The knocker shouldnt be stealable:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:3]]
@lock knocker = get:false()
#
@set knocker/get_err_msg = "It appears firmly attached to the door."
# Knocker:3 ends here
# Since we can remove the ring, lets create it:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:4]]
@create ring: typeclasses.things.Ring
# Knocker:4 ends here
# And give it an alias:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:5]]
@name ring = brass ring;ring
# Knocker:5 ends here
# And a description:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:6]]
@desc ring = A brass ring that should be in the door knocker's mouth. How else are you going to knock on a door?
# Knocker:6 ends here
# Although we can interact with it, lets not make it obvious that it is an object:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:7]]
@set ring/hidden_tag = "hidden_ring"
#
@lock ring = view:tag(hidden_ring)
# Knocker:7 ends here
# And lets make it so we can take that:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:8]]
@set ring/can_take = True
# Knocker:8 ends here
# Lets tether the ring to the knocker …
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:9]]
@lock ring = tethered:id(#27)
#
@set ring/tethered_msg = "You put the ring back in the knocker's mouth. \"Mmmuufffmm,\" says the door knocker."
# Knocker:9 ends here
# And put the ring in the knockers mouth:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:10]]
@give ring to knocker
# Knocker:10 ends here
# The description is dynamic from the Python code, so we dont need this statement:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:11]]
@desc knocker = The brass face looks at you and winks.
# Knocker:11 ends here
# In order for us to /knock/ on the door, we have to give a =knock= command to the /room/.
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:12]]
@set knocker/room_to_msg = "mp03"
# Knocker:12 ends here
# The python object has all the knowledge about knocking and whatnot, but we should have the descriptions here. First, what the knocker reads:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:13]]
@set here/knock_msg = "You grab the ring and knock firmly on the door."
# Knocker:13 ends here
# Then, what the others in the room read:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:14]]
@set here/knock_other_msg = "grabs the ring and knocks firmly on the door."
# Knocker:14 ends here
# And an error message if the ring is not with the goblin:
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:15]]
@set here/knock_err_msg = "This door knocker is defective, as it doesn't have a ring to...er, do the knockin'."
# Knocker:15 ends here
# [[file:../../../Dropbox/org/projects/mud.org::*Cozy Tea House][Cozy Tea House:1]]
@dig house = red door;door;house;inside,outside;leave
# Cozy Tea House:1 ends here
# The door description should match the artwork on the website:
# [[file:../../../Dropbox/org/projects/mud.org::*Red Door][Red Door:1]]
@desc red door = A painted red door where the round top of the door fits snugly in the bark of the tree. Along with a large brass doorknob, the door sports the most curious door knocker in the shape of a goblin's face.
# Red Door:1 ends here
# This exit should be special. First, it is locked unless a character has the =open_red_door= tag.
# [[file:../../../Dropbox/org/projects/mud.org::*Red Door][Red Door:2]]
@lock door = traverse:tag(open_red_door, mp)
# Red Door:2 ends here
# Needs a message why one cant walk through:
# [[file:../../../Dropbox/org/projects/mud.org::*Red Door][Red Door:3]]
@set door/err_traverse = "The door seems locked."
# Red Door:3 ends here
# If you do figure out how to get through the door:
# [[file:../../../Dropbox/org/projects/mud.org::*Red Door][Red Door:4]]
@set door/traverse_msg = "You stoop as you step through the doorway..."
# Red Door:4 ends here
# Fix the inside of the “House”:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:1]]
@teleport red door
# Inside:1 ends here
# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:2]]
@update here = typeclasses.rooms.DabblersRoom
# Inside:2 ends here
# Give it a title:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:3]]
@name here = Dabbler's House;mp03
# Inside:3 ends here
# Might as well stay a while:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:4]]
@sethome me = here
# Inside:4 ends here
# And the best description ever:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:5]]
@desc here = An enormous stone hearth overshadows this round room with dark paneling. A subtle smell of tea and incense. Large, overstuffed chairs sit invitingly by the fireplace. Oddly angled shelves with books and knickknackery adorn the walls while a trolley supports a large kettle, cups and scones.
# Inside:5 ends here
# Since we want the description to include the state of the fire, we need some /parts/ to assemble. Still not sure how this should be done.
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:6]]
@set here/initial_desc = "You found a cozy, cornerless room."
# Ravenous State
@set here/fire_out = "The room is dim, but you see large, overstuffed chairs placed by a dark fireplace in a large stone hearth. Perhaps you could light a fire?"
# Hungry State
@set here/fire_dim = "Large, overstuffed chairs sit invitingly close to the dimly glowing embers in the fireplace of a stone hearth."
# Fed State
@set here/fire_on = "Large, overstuffed chairs sit invitingly by a fire casting shadows that dance on the dark paneling."
# Full State
@set here/fire_full = "Large, overstuffed chairs slightly shield you from the bright light of the roaring fire in the fireplace of a stone hearth."
# And a final description:
@set here/final_desc = "Oddly angled shelves with books and knickknackery adorn the walls around a tapestry. The subtle smell of wood smoke, incense and tea leads you to a trolley supporting a large teapot, cups and freshly baked scones."
# Inside:6 ends here
# Granted, none of the dynamic description will work until we create the [[Fire]].
# Lets come up with a lot of descriptions:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:7]]
@detail tapestry = The muted colors of the tapestry either show its age or its location over the sometimes smokey hearth. It shows a gallant stag surrounded by woodland creatures. A racoon holds aloft a gold box while a wolf has a gnarled staff. A raven perched on the stag's antlers grips a blue ball in its beak.
# Inside:7 ends here
# We should describe all the objects in the tapestry, eh?
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:8]]
@detail raven = The raven winks at you, and says, “Nevermore.” Really? It probably didn't. Your eyes must be playing trickster.
# Inside:8 ends here
# And the other animals:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:9]]
@detail wolf = The gnarled staff the wolf holds looks a lot like the staff the gnome, Dabbler, has.
#
@detail stag = A majestic looking deer with gold fur and antlers that look more like tree branches.
#
@detail raccoon = The box he's holding seems to be a distraction, for he's pocketing a gold coin with his other paw.
# Inside:9 ends here
# Will this staff get confused at some point?
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:10]]
@detail staff = A gnarled staff made of oak has a dark petina from age. Three small leaves has sprouted from the side.
# Inside:10 ends here
# Touch up the exit:
# [[file:../../../Dropbox/org/projects/mud.org::*Inside][Inside:11]]
@open leave;outside =
@desc leave = A wood door with a large brass knob leads to the outside.
#
@set leave/traverse_msg = "You open the door and step outside..."
# Inside:11 ends here
# And a fire in the fireplace is a type of /pet/, since we can feed it:
# [[file:../../../Dropbox/org/projects/mud.org::*Fireplace][Fireplace:1]]
@create/drop fireplace;fire;embers : typeclasses.pets.Fire
# Fireplace:1 ends here
# How about some aliases:
# [[file:../../../Dropbox/org/projects/mud.org::*Fireplace][Fireplace:2]]
@lock fire = get:false()
# Fireplace:2 ends here
# And a description that will be overridden:
# [[file:../../../Dropbox/org/projects/mud.org::*Fireplace][Fireplace:3]]
@desc fireplace = A stone fireplace with a carved wooden mantel supporting small pictures, some books and a black statue.
# Fireplace:3 ends here
# Since we mentioned some details, we better mention them:
# [[file:../../../Dropbox/org/projects/mud.org::*Fireplace][Fireplace:4]]
@detail pictures = Two small framed pictures perch above the fireplace mantle. One is of a satyr playing a saxophone, and the other is of a fish with a big smile.
# Fireplace:4 ends here
# This reference in this detail is obviously, only for me:
# [[file:../../../Dropbox/org/projects/mud.org::*Fireplace][Fireplace:5]]
@detail statue = A small, black statue of a salamander curled around a book, engraved with a title, "Seeing Stones".
# Fireplace:5 ends here
# I imagine a giant picture over the fireplace … need to do something interesting with it.
# [[file:../../../Dropbox/org/projects/mud.org::*Fireplace][Fireplace:6]]
@detail picture = Above the fireplace is a large, somewhat abstract painting stretching its arm-like branches with shadowing that looks like a yawn.
# Fireplace:6 ends here
# What sort of non-books do we want to look at?
# [[file:../../../Dropbox/org/projects/mud.org::*Knickknacks][Knickknacks:1]]
@create/drop few trinkets;trinkets;trinket;knickknacks;knickknackery;doodads;doodad;knick-knacks: typeclasses.things.Trinket
# Knickknacks:1 ends here
# Lets not let anything of this sort be picked up:
# [[file:../../../Dropbox/org/projects/mud.org::*Knickknacks][Knickknacks:2]]
@lock trinkets = get:false()
#
@set trinkets/get_err_msg = "While interesting, perhaps you shouldn't steal Dabbler's personal collection."
# Knickknacks:2 ends here
# We mentioned shelves of books:
# [[file:../../../Dropbox/org/projects/mud.org::*Books][Books:1]]
@detail shelves;bookshelf;bookshelves = Shelves at various angles embellish the walls of this small, cozy room. Leatherbound books weigh each shelf, while some stacks of books support other shelves. Dabbler has decorated some shelves with odd trinkets.
# Books:1 ends here
# This should be an object of “books”, but looking should pull up a random list of books.
# [[file:../../../Dropbox/org/projects/mud.org::*Books][Books:2]]
@create/drop books:typeclasses.readables.Books
# Books:2 ends here
# I start with the name, =books=, but when we look in the room, I want to see /collection/:
# [[file:../../../Dropbox/org/projects/mud.org::*Books][Books:3]]
@name books = collection of books;books
# Books:3 ends here
# With a good description:
# [[file:../../../Dropbox/org/projects/mud.org::*Books][Books:4]]
@desc books = Books of different sizes and colors. So many books. Perhaps you want to simply |glook|n at a |gbook|n at random?
# Books:4 ends here
# The trolley [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][produces]] random scones, which, like the [[Berry Trolley][berries]] can be eaten or fed to the wildlife.
# [[file:../../../Dropbox/org/projects/mud.org::*Trolley of Scones][Trolley of Scones:1]]
@create/drop trolley;trolly : typeclasses.consumables.Trolley
# Trolley of Scones:1 ends here
# We mentioned a /trolley/ with tea, cups and scones:
# [[file:../../../Dropbox/org/projects/mud.org::*Trolley of Scones][Trolley of Scones:2]]
@desc trolley = A tea trolley, complete with a small collection of teacups, a magical teapot, as well as a daily assortment of scones.
# Trolley of Scones:2 ends here
# We have to have the trolley bake something with the Python command:
# [[file:../../../Dropbox/org/projects/mud.org::*Trolley of Scones][Trolley of Scones:3]]
py here.search("trolley").do_bake()
# Trolley of Scones:3 ends here
# And lets not clutter up the scene too much:
# [[file:../../../Dropbox/org/projects/mud.org::*Trolley of Scones][Trolley of Scones:4]]
@lock trolley = view:tag(hidden_trolley)
# Trolley of Scones:4 ends here
# The “room” gives the teacups, and the “teapot” fills the cups, so we just need descriptions:
# [[file:../../../Dropbox/org/projects/mud.org::*Tea Service][Tea Service:1]]
@detail teacups = An odd, yet interesting assortment of teacups. Take one.
#
@detail teacup = Each cup is unique. Take one to look further.
# Tea Service:1 ends here
# A [[file:~/src/moss-n-puddles/typeclasses/drinkables.py::class Teapot(Object):][teapot]] will contain a type of tea … either given or randomly chosen.
# A teapot will “fill” a teacup forever, until it is “remade”.
# [[file:../../../Dropbox/org/projects/mud.org::*Tea Service][Tea Service:2]]
@create/drop teapot;pot;tea pot:typeclasses.drinkables.Teapot
#
@desc teapot = An adorable brown teapot, waiting for you to |gmake|n some tea.
# Tea Service:2 ends here
# And of course, you cant steal the tea pot:
# [[file:../../../Dropbox/org/projects/mud.org::*Tea Service][Tea Service:3]]
@lock teapot = get:false()
#
@set teapot/get_err_msg = "You don't need to carry it around to make tea."
# Tea Service:3 ends here
# And [[file:~/src/moss-n-puddles/typeclasses/sittables.py::class Sittables(Sittable):][the chairs]] is a /plural/ location to sit, allowing anyone to sit down.
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:1]]
@create/drop chairs:typeclasses.sittables.Sittables
# Chairs:1 ends here
# Add aliases afterwards:
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:2]]
@name chairs = few overstuffed chairs;overstuffed chairs;chairs;chair
# Chairs:2 ends here
# And the description:
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:3]]
@desc chairs = A few, dark leather, overstuffed chairs, each with a soft, colorful blanket and pillow. An invitation for a cozy nap.
# Chairs:3 ends here
# Cant steal em:
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:4]]
@lock chairs = get:false()
#
@set chairs/get_err_msg = "It's way too heavy for you to lift."
# Chairs:4 ends here
# And textual descriptions the object can use:
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:5]]
@set chairs/adjective = "in"
#
@set chairs/article = "the"
#
@set chairs/singular = "an overstuffed chair"
#
@set chairs/extra = "This feels << ^ very ^ quite>> <<nice ^ cozy ^ comfortable>>.|n"
# Chairs:5 ends here
# Lets make him a wizard:
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:6]]
@update self = typeclasses.characters.Wizard
# Chairs:6 ends here
# And now that we are done, say it:
# [[file:../../../Dropbox/org/projects/mud.org::*Chairs][Chairs:7]]
say I have finished this, the first version, of my creation.
# Chairs:7 ends here