moss-n-puddles/world/help_entries.py
Howard Abrams f293b506b9 Limit ability to litter with berries, flowers, etc.
Also gave the wee beastie a taste for yellow flowers.
2025-08-15 23:15:46 -07:00

153 lines
5.8 KiB
Python

"""
File-based help entries. These complements command-based help and help entries
added in the database using the `sethelp` command in-game.
Control where Evennia reads these entries with `settings.FILE_HELP_ENTRY_MODULES`,
which is a list of python-paths to modules to read.
A module like this should hold a global `HELP_ENTRY_DICTS` list, containing
dicts that each represent a help entry. If no `HELP_ENTRY_DICTS` variable is
given, all top-level variables that are dicts in the module are read as help
entries.
Each dict is on the form
::
{'key': <str>,
'text': <str>}`` # the actual help text. Can contain # subtopic sections
'category': <str>, # optional, otherwise settings.DEFAULT_HELP_CATEGORY
'aliases': <list>, # optional
'locks': <str> # optional, 'view' controls seeing in help index, 'read'
# if the entry can be read. If 'view' is unset,
# 'read' is used for the index. If unset, everyone
# can read/view the entry.
"""
# """
# },
# {
# "key": "commands",
# "alias": ["command"],
# "locks": "read:all()",
# "text": """
HELP_ENTRY_DICTS = [
{
"key": "start",
"aliases": ["intro"],
"locks": "read:all()",
"text": """To |wplay this game|n, you typically type a |w<verb>|n for an action, or |w<verb> <object>|n combinations. For instance, type |glook|n to look around the area, and |glook tree|n to examine the trees in particular. The more you look, the more you explore.
What verbs are available depends on where you are and what you might be holding. Type |ghelp|n with no other option to get a list of those commands. Then type |ghelp look|n to get details on how to use the |wlook|n verb.
A bit about this |ghelp|n system. This document is longer, and you'll see at the end of this paragraph, some _transient commands_, for instance, you can type |gnext|n to see the next page. However, you can ignore that list, and type |glook puddle|n to skip this and gander at the puddle that might be at your feet. For now, type |gnext|n to keep reading...
\f
This is a multi-user game, you might run into other characters, and they may look at you, so let's type the following to tell others what they see when they look at you:
|g@setdesc A frumpy, but spry person with large ears and a dark blue cloak.|n
While it can be quite long and descriptive, you are limited to a single paragraph, since when you hit the 'Return' key, you submit your description.
To see what people see when they look at you, type:
|glook self|n
No one in this game knows your name, instead, they only know you by your |wshort description|n you established when creating your character. Change it with:
|gsdesc balding goblin|n
You will also want to |wadd to that description|n with a pose, like:
|gpose winking at everyone|n
These two labels will be shown to anyone looking around the area you are in.
This is the end of this help section, but I have some related topics to this intro, so you can type |ghelp start/commands|n to get a list of typical commands, or just start playing this game.
Enjoy!
# Subtopics
## Commands
A command is typically a 'verb'. The most common ones in this game are:
- |glook|n to look around at your surroundings
- |glook <thing>|n to look at something particular
- |gget <thing>|n to pick up something
- |ginventory|n (or |ginv|n or just |gi|n) for a list of what you carry
- |gdrop <thing>|n to leave the thing in this area (but don't litter)
- |gsay|n to talk to the characters and object in your current location
- |gpose|n to update your description
- |gemote|n to state a fact about yourself and the world around you.
Type |ghelp|n and those commands to get more information on its usage.
Or see the online Player's Handbook at https://howardabrams.com/cozy-players-guide/
## Exits
Exits are special commands, and move you to a new location. So typing |gsouth|n will move you to a new location (assuming that exit is available). Some exits can be abbreviated, so typing |gs|n alone is the same as 'south'.
Keep in mind that some exits may not be available until you |glook|n for them (but that is part of the exploratory game, like this).
"""
},
{
"key": "charrename",
"aliases": ["renaming characters"],
"locks": "read:all()",
"text": """When you created your account, my game creates a character with the same name. If you want to rename yourself, you create a new character. Follow these steps.
Leave your current character by typing:
|gooc|n
While you don't have to, you can delete your old character with:
|gchardelete <original-name>|n
This only deletes the character of that name, not your account.
Next, create a new character by typing:
|gcharcreate|n
And follow the step-by-step guide to creating a new character.
Assume a previously created character by typing:
|gic Rambler|n"""
},
{
"key": "evennia",
"aliases": ["ev"],
"category": "General",
"locks": "read:perm(Developer)",
"text": """
Evennia is a MU-game server and framework written in Python. You can read more
on https://www.evennia.com.
# subtopics
## Installation
You'll find installation instructions on https://www.evennia.com.
## Community
There are many ways to get help and communicate with other devs!
### Discussions
The Discussions forum is found at https://github.com/evennia/evennia/discussions.
### Discord
There is also a discord channel for chatting - connect using the
following link: https://discord.gg/AJJpcRUhtF
""",
},
]