""" Characters Characters are (by default) Objects setup to be puppeted by Accounts. They are what you "see" in game. The Character class in this module is setup to be the "default" character type created by the default creation commands. """ from datetime import datetime, timedelta from re import match, compile, sub from evennia.contrib.game_systems.gendersub import GenderCharacter from evennia.contrib.rpg.rpsystem import ContribRPCharacter from evennia.contrib.rpg.rpsystem import send_emote from evennia.prototypes.spawner import spawn from evennia.utils import delay, logger from utils.word_list import routput, choices from .objects import Object from .tutorial import TutorBird, TutorialState INTRO = """ As the surrounding mists dissipate, you find yourself in an ancient, halcyon forest dripping with moss. You see an envelope of parchment wedged under a scaly protrusion of bark...inside, a letter in familiar penmanship, personally addressed to you, which you pick up. A little gray bird flies by you, almost grazing your ear!""" READ_LETTER = """You read a letter with an oddly familiar penmanship: My dear {0}, If you are reading this, you've found the world I was overly excited in relaying to you over drinks in Marsivan. Most excellent. Enjoy this halcyon world, unspoiled and idyllic. I would suggest seeing/doing these: - Jump in a puddle - Sit on some moss - Feed the beast until it is friendly - Catch an obnoxious fish - Get and read a book - Have some tea and scones Oh, I also suggest checking out |wWyldwood|n, a fabulous bar that doesn't open very often, but is quite fun when it does. I'm here, so join me in a cup of tea and we can reconnect and reminisce of glorious days gone by, and the utter curiosity that surrounds us. Your friend, Dabbler (Type 'help start' for details on playing this game)""" class Character(Object, GenderCharacter, ContribRPCharacter): """ The Character just re-implements some of the Object's methods and hooks to represent a Character entity in-game. See mygame/typeclasses/objects.py for a list of properties and methods available on all Object child classes like this. """ pose = True def at_object_creation(self): "called when a character is first created." self.db.tutorstate = 0 if self.dbref != "#1" and not self.is_typeclass('typeclasses.puppets.Puppet'): self.create_letter() self.create_ticket() def delete_inv(self, typeclass): for obj in self.contents: if obj.is_typeclass(typeclass): obj.delete() def at_post_puppet(self, **kwargs): if self.db.visited: self.msg(f"""\n“Welcome back, {self.key.capitalize()}.”\n""") if self.location.key == "Wyldwood Bar": self.msg("You wake up in a meadow with a strange dream of a bar...") self.delete_inv("typeclasses.drinkables.Cocktail") meadow = self.search("Frog Meadow", global_search=True, quiet=True) if isinstance(meadow, list): meadow = meadow[0] self.move_to(meadow, quiet=True, use_destination=True) else: self.execute_cmd("look") else: self.db.visited = True self.db.tutorstate = 0 self.fix_letter() TutorBird.do_start_tutorial(self) self.msg(INTRO) self.account.db._last_puppet = self def at_pre_unpuppet(self, **kwargs): """ Make sure we aren't left sitting down when logging out. """ if self.db.is_sitting: chair = self.db.is_sitting chair.db.sitter = None self.db.is_sitting = None def msg(self, text=None, from_obj=None, session=None, **kwargs): """ Capitalizes messages sent to the user. This just looks better to me. """ def capitalize_line(line): if not line or line.strip() == "": return line elif match(r"^\|[bm][a-z].*", line): return "The " + line elif match(r"^\|[A-z][a-z].*", line): return line[0:1] + line[2].upper() + line[3:] else: return line[0].upper() + line[1:] if text and isinstance(text, str) and len(text) > 0: text = capitalize_line(text) elif text and isinstance(text, tuple): text = (capitalize_line(text[0]), text[1]) super().msg(text, from_obj=from_obj, session=session, **kwargs) def create_letter(self): "create a welcome letter in a character's inventory" letter = spawn({ "typeclass": "typeclasses.readables.Letter", "key": "letter", "desc": "An envelope with a letter of familiar penmanship.", })[0] letter.db.inside = READ_LETTER.format(self.name.capitalize()) letter.location = self def fix_letter(self): letter = self.search('letter', location=self) if letter: text = sub(r"My dear [^,]*", f"My dear {self.name}", letter.db.inside) letter.db.inside = text def create_ticket(self): """ Create a dated ticket. """ today = datetime.now() days_ahead = (1 - today.weekday() + 7) % 7 # 1 is Tuesday next_tuesday_date = today + timedelta(days=days_ahead) tuesday = next_tuesday_date.date() day = tuesday.day month = tuesday.strftime("%B") # Full month name if 10 <= day % 100 <= 20: suffix = 'th' else: suffix = {1: 'st', 2: 'nd', 3: 'rd'}.get(day % 10, 'th') ticket = spawn({ "typeclass": "typeclasses.readables.Letter", "key": "ticket", "desc": "A ticket to |wWyldwood Bar|n.", })[0] ticket.db.inside = f""" The ticket is dated, {day}{suffix} of {month} ... It also reads that the portal opens in the field at seven. """ ticket.location = self def get_display_things(self, looker, *args, **kwargs): return super().get_display_things(looker, pose=False) def do_take(self, to_take, from_whom): """ A character has a _steal_command. What are the limitations? """ victim = self.search(from_whom) if victim: thing = victim.has(to_take) if thing and thing.db.can_take: self.msg(f"You take {thing.key} from {victim.key}.") thing.move_to(self, quiet=True, use_destination=True) return self.msg(f"{victim.key} doesn't have a {to_take} you can take.") def pronoun_subjective(self, uppercase=False): gender = self.attributes.get('gender') if gender == "male": results = 'He' elif gender == "female": results = 'She' elif gender == "neutral": results = 'It' else: results = 'They' return results if uppercase else results.lower() def gendered_text(self, text): """ Replace entries, like |s and |p with pronouns. Like 'he' and 'her' """ gender_rx = compile(r"(? 0: return targets for target in self.location.contents: logger.info(f"Looking for books at {target}") inv_items = self.search(item_str, quiet=True, location=target) if len(inv_items) > 0: return inv_items return None