""" Room Rooms are simple containers that has no location of their own. """ from evennia.objects.objects import DefaultRoom # the system error-handling module is defined in the settings. We load the # given setting here using utils.object_from_module. This way we can use # it regardless of if we change settings later. from django.conf import settings from evennia import ( TICKER_HANDLER, CmdSet, Command, DefaultExit, DefaultRoom, create_object, default_cmds, search_object, syscmdkeys, utils, ) # from .objects import LightSource _SEARCH_AT_RESULT = utils.object_from_module(settings.SEARCH_AT_RESULT) from .objects import ObjectParent class Room(ObjectParent, DefaultRoom): """ Rooms are like any Object, except their location is None (which is default). They also use basetype_setup() to add locks so they cannot be puppeted or picked up. (to change that, use at_object_creation instead) See mygame/typeclasses/objects.py for a list of properties and methods available on all Objects. """ is_dark = False has_weather = False pass