# Since the opened portal is a /room state/, we just need to: # [[file:../../../projects/mud-rpg.org::*Portal][Portal:4]] @teleport mp05 # @desc/portal_open here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their sleepy heads to you as you pass by in the twilight. A gap in the trees show how you can return to the footpath in the forest. You also notice a glowing orb... and then another, and another. The field, filled with soft light, illuminates another path... # Portal:4 ends here # Might as well allow the user to read it: # [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:3]] @teleport Wyldwood Bar # @set sign/inside = |wCocktails|n - Moonlit Mirage - Puck's Revenge - Glimmering Gossamer - Whimsical Willow - Charmed Chalice - Enchanted Elixir - Sylvan Serenade - Brambleberry Bliss - Twilight Tonic # Cocktails:3 ends here # Needs the ability to create a drink. # [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:5]] @set bartender/currentgame = "session1" # Cocktails:5 ends here # The preps come in three forms with how detailed we want to spam the room. # [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:6]] @set bartender/triggers:session1 = { "prep1": { "desc": "Single preparation step for making a cocktail", "timer": 1, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>." ] }, "prep2": { "desc": "Preparation steps for making a cocktail", "timer": 5, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", "<< He ^ The bartender >> shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass." ] }, "prep3": { "desc": "Preparation steps for making a cocktail", "timer": 4, "events": [ "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.", "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^ elixir >> into a cocktail glass.", "He carefully, garnishes the << drink ^ cocktail >>." ] } } # Cocktails:6 ends here