""" File-based help entries. These complements command-based help and help entries added in the database using the `sethelp` command in-game. Control where Evennia reads these entries with `settings.FILE_HELP_ENTRY_MODULES`, which is a list of python-paths to modules to read. A module like this should hold a global `HELP_ENTRY_DICTS` list, containing dicts that each represent a help entry. If no `HELP_ENTRY_DICTS` variable is given, all top-level variables that are dicts in the module are read as help entries. Each dict is on the form :: {'key': , 'text': }`` # the actual help text. Can contain # subtopic sections 'category': , # optional, otherwise settings.DEFAULT_HELP_CATEGORY 'aliases': , # optional 'locks': # optional, 'view' controls seeing in help index, 'read' # if the entry can be read. If 'view' is unset, # 'read' is used for the index. If unset, everyone # can read/view the entry. """ # """ # }, # { # "key": "commands", # "alias": ["command"], # "locks": "read:all()", # "text": """ HELP_ENTRY_DICTS = [ { "key": "start", "aliases": ["intro"], "locks": "read:all()", "text": """Again, welcome to my cozy little game. To |wplay this game|n, you typically type a |w|n for an action, or |w |n combinations. For instance, type |glook|n to look around the area, and |glook tree|n to examine the trees in particular. The more you look, the more you explore. What verbs are available depends on where you are and what you might be holding. Type |ghelp|n with no other option to get a list of those commands. Then type |ghelp look|n to get details on how to use the |wlook|n verb. A bit about this |ghelp|n system. This document is longer, and you'll see at the end of this paragraph, some _transient commands_, for instance, you can type |gnext|n to see the next page. However, you can ignore that list, and type |glook puddle|n to skip this and gander at the puddle that might be at your feet. For now, type |gnext|n to keep reading... \f This is a multi-user game, you might run into other characters, and they may look at you, so let's type the following to tell others what they see when they look at you: |g@setdesc A frumpy, but spry person with large ears and a dark blue cloak.|n While it can be quite long and descriptive, you are limited to a single paragraph, since when you hit the 'Return' key, you submit your description. To see what people see when they look at you, type: |glook self|n What is the goal of this game? Just to escape the chaos of the world and explore an idyllic setting. I call it my |yegg hunt game|n, as the game is full odd stuff to discover. Feel free to find me to chat, but good luck finding me, as I may be hiding. This is the end of this help section, but I have some related topics to this intro, so you can type |ghelp start/commands|n to get a list of typical commands, or just start playing this game. Enjoy! # Subtopics ## Commands A command is typically a 'verb'. The most common ones in this game are: - 'look' to look around at your surroundings - 'look ' to look at something particular - 'get ' to pick up something - 'inventory' (or 'inv' or just 'i') for a list of what you carry - 'drop ' to leave the thing in this area (but don't litter) - 'say' to talk to the characters and object in your current location - 'pose' to state a fact about yourself. ### Say We often want to chat in these sorts of games, so instead of typing: |gsay Good evening!|n You can simply type: |g"Good evening! Or: |g'Good evening! Creatures and objects in this game can sometimes respond to what you say. ### Pose To tell others what you are doing (without |gsay|ning it), you can |gpose|n, as in: |gpose smiles.|n We do this a lot, so use this shortcut: |g: smiles.|n What about abbreviating "is" statements? Yeah, this works: |g:'s happy, and wants you to know it.|n Your "pose" can be anything, for instance, you can pretend to be a wizard: |g: casts a fireball, exploding the bush behind you!|n But you may find staying in character more 'escape-y'. ## Exits Exits are special commands, and move you to a new location. So typing |gsouth|n will move you to a new location (assuming that exit is available). Some exits can be abbreviated, so typing |gs|n alone is the same as 'south'. Keep in mind that some exits may not be available until you |glook|n for them (but that is part of the exploratory game, like this). """ }, { "key": "charrename", "aliases": ["renaming characters"], "locks": "read:all()", "text": """When you created your account, my game creates a character with the same name. If you want to rename yourself, you create a new character. Follow these steps. First, delete your introductory letter, using the |gburn|n command: |gburn letter|n Next, leave your current character by typing: |gooc|n Then delete your old character with: |gchardelete |n This only deletes the character of that name, not your account with that name. Next, create a new character by typing: |gcharcreate Rambler = A frumpy, but spry person with large ears and dark blue cloak.|n And now, assume that character by typing: |gic Rambler|n""" }, { "key": "evennia", "aliases": ["ev"], "category": "General", "locks": "read:perm(Developer)", "text": """ Evennia is a MU-game server and framework written in Python. You can read more on https://www.evennia.com. # subtopics ## Installation You'll find installation instructions on https://www.evennia.com. ## Community There are many ways to get help and communicate with other devs! ### Discussions The Discussions forum is found at https://github.com/evennia/evennia/discussions. ### Discord There is also a discord channel for chatting - connect using the following link: https://discord.gg/AJJpcRUhtF """, }, ]