Fix spawning of the Mist Horns
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2 changed files with 26 additions and 4 deletions
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@ -156,10 +156,8 @@ class CreateHorns(Script):
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"""
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def at_repeat(self, **kwargs):
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hut = self.attributes.get("destination")
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results = hut.search('horn').first()
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if results and results.location == hut:
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pass
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else:
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results = hut.search('horn', location=hut, quiet=True)
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if len(results) < 1:
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horn = spawn({
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"typeclass": "typeclasses.sailing.CallingHorn",
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"key": "horn",
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@ -130,6 +130,30 @@ lazy_dock:
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often is a conduit for the creation of these horns. Good luck
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getting in there.
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shore:
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narrative: >-
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A << small ^ green ^ >> crab,
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<< scurrying ^ crawling >> << along ^ in >> the surf,
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<< gives you a sideways glance ^ blinks its eyestalks ^
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looks curiously at you >>, and
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<< mentions ^ says ^ croaks >>, "{0}"
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hints:
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default: >-
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Are you looking for the palace beneath the waves?
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You don't look like the sort of creature that can
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travel under the water that far... at least, not
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without the deep |Ykelp|n.
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kelp: >-
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We call it deep kelp because it grows deep in the sea.
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Sure, sometimes it washes up on shore, but the last
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time that happened, I saw an |Yelf|n with blonde hair,
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gathering up the rest of it.
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elf: >-
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What was unique about the elf? He had a pointed ears and nose,
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that pointed straight up. Does that help? Oh, he was talking
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to a large mushroom that was walking with him about ... drinking?
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You land creatures seem obsessed with drinking.
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grotto:
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narrative: >-
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A << flock ^ couple >> of sparrows fly into the berrybush. One of
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