Fix the 'throw' for throwing the fish back into the water
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1 changed files with 1 additions and 1 deletions
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@ -150,7 +150,7 @@ class Fish(CarriableNPC):
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"""
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A visual way to delete the fish.
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"""
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if fisher.location == fisher.search("mp06"):
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if fisher.location == fisher.search("Lazy Dock"):
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fisher.msg(routput("You <<toss ^ heave ^ throw>> the fish back into the <<water ^ sea>>."))
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fisher.msg(routput("The fish says, \"Bye for now. If you want to talk again, just drop me a line!\""))
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else:
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