Gender all characters
And capitalize all messages, allowing lowercase objects, like door knocker.
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3 changed files with 68 additions and 20 deletions
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@ -16,6 +16,7 @@ own cmdsets by inheriting from them or directly from `evennia.CmdSet`.
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from evennia import default_cmds
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from evennia.contrib.grid import extended_room
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from evennia.contrib.game_systems.gendersub import SetGender
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from commands.sittables import CmdNoSitStand
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from commands.take import CmdTake
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@ -35,6 +36,7 @@ class CharacterCmdSet(default_cmds.CharacterCmdSet):
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super().at_cmdset_creation()
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self.add(CmdNoSitStand)
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self.add(CmdTake())
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self.add(SetGender())
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self.add(extended_room.ExtendedRoomCmdSet)
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#
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# any commands you add below will overload the default ones.
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@ -11,6 +11,7 @@ creation commands.
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from re import match
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from evennia.objects.objects import DefaultCharacter
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from evennia.contrib.game_systems.gendersub import GenderCharacter
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from evennia.prototypes.spawner import spawn
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from evennia.utils import delay, logger
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@ -48,14 +49,13 @@ READ_LETTER = """You read a letter with an oddly familiar penmanship:
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(Type 'help start' for details on playing this game)"""
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class Character(Object, DefaultCharacter):
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class Character(Object, GenderCharacter):
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"""
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The Character just re-implements some of the Object's methods and hooks
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to represent a Character entity in-game.
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See mygame/typeclasses/objects.py for a list of
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properties and methods available on all Object child classes like this.
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"""
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def at_object_creation(self):
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"called when a character is first created."
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@ -75,6 +75,17 @@ class Character(Object, DefaultCharacter):
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self.msg(INTRO)
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self.account.db._last_puppet = self
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def msg(self, text=None, from_obj=None, session=None, **kwargs):
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"""
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Capitalizes messages sent to the user.
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This just looks better to me.
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"""
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if text and isinstance(text, tuple):
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text = (text[0][0].upper() + text[0][1:], *text[1:])
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else:
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text = text[0].upper() + text[1:]
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super().msg(text, from_obj=from_obj, session=session, **kwargs)
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def create_letter(self):
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"create a welcome letter in a character's inventory"
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letter = spawn({
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@ -12,74 +12,110 @@
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# And a good description that I can rework:
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# Note that we give him a male gender:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:2]]
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@gender male
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# Character: Dabble:2 ends here
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# And a good description that I can rework:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:3]]
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@desc self = A small, hunched old man with a gray vandyke and an eye twinkle.
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Spectacles perched precariously on the end of his hooked nose, wobble with his head. A jaunty crimson cap contrasts with his dark brown cloak.
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# Character: Dabble:2 ends here
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# Character: Dabble:3 ends here
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# And we create a couple of objects, like a cap:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:3]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:4]]
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@create cap
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#
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@desc cap = It's crimson. It's jaunty.
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# Character: Dabble:3 ends here
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# Character: Dabble:4 ends here
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# And my staff:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:4]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]]
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@create gnarled staff;stick;staff: typeclasses.things.Stick
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#
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@desc stick = An oaken staff with a sprig of two leaves next to a swirling ball of crystal embedded near the top.
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# Character: Dabble:4 ends here
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# Character: Dabble:5 ends here
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# And his special teacup:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:5]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]]
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@create teacup;cup : typeclasses.drinkables.TeaCup
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#
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@desc teacup = A rustic teacup crafted from clay etched with leaves and runes, with an olive green and brown glaze.
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# Character: Dabble:5 ends here
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# Character: Dabble:6 ends here
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# Let’s make him a wizard:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:6]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]]
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@update self = typeclasses.characters.Wizard
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# Character: Dabble:6 ends here
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# Character: Dabble:7 ends here
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# And his spells:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:7]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:8]]
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@set self/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
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#
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@set self/reappear_msg = "{{White ^ Light blue ^ Gray}} mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome {{emerges ^ materializes ^ shows up, looking a bit confused}}."
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# Character: Dabble:7 ends here
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# Character: Dabble:8 ends here
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# And help with the =fly= spell:
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# [[file:../../../Dropbox/org/projects/mud.org::*Character: Dabble][Character: Dabble:9]]
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# nick/object meadow = Frog Meadow
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nick meadow = ^fly Frog Meadow
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# Character: Dabble:9 ends here
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# The pipe is little more than messages to the smoker and everyone else in the room.
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# [[file:../../../Dropbox/org/projects/mud.org::*Pipe][Pipe:1]]
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@create pipe: typeclasses.things.Pipe
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# Pipe:1 ends here
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# And a desciption:
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# [[file:../../../Dropbox/org/projects/mud.org::*Pipe][Pipe:2]]
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@desc pipe = As tall as its owner with etchings of birds, leaves and magical symbols.
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# Pipe:2 ends here
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# Rename the Limbo (or starting place) with the name *Forest*. Note the term =mp01= as a global label that matches my map.
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# [[file:../../../Dropbox/org/projects/mud.org::*The Forest][The Forest:1]]
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@name here = The Forest;mp01
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@name here = Grove of the Matriarchs;mp01
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# The Forest:1 ends here
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@ -204,7 +240,7 @@ Maybe, by sticky, we mean, wizardly-sticky...an absolutely amazing looking stick
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# [[file:../../../Dropbox/org/projects/mud.org::*Boulder][Boulder:5]]
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@dig Top of Boulder;mp02 : typeclasses.rooms_weather.TimeWeatherRoom = boulder,climb
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@dig Boulder Top;mp02 : typeclasses.rooms_weather.TimeWeatherRoom = boulder,climb
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# Boulder:5 ends here
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@ -245,7 +281,6 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
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# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:1]]
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@teleport mp02
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# @name here = Top of Boulder;mp02
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# Top of Boulder:1 ends here
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@ -261,7 +296,7 @@ Wait! You notice a foot hold, and then another. You can |gclimb|n this boulder!
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# Describe the climb down:
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# [[file:../../../Dropbox/org/projects/mud.org::*Top of Boulder][Top of Boulder:3]]
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@name climb = climb back down;climb down;climb;down
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@name climb = climb down;climb;down
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# Top of Boulder:3 ends here
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@ -932,7 +967,7 @@ west
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# And name it:
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:7]]
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@name here = Forest Path;mp04
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@name here = Dabbler's Grove;mp04
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# Forest Path:7 ends here
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@ -1075,7 +1110,7 @@ west
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# If it /looks/ like a goblin…
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# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:2]]
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@name knocker = Door knocker;knocker;goblin
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@name knocker = door knocker;knocker
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# Knocker:2 ends here
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