Add pre-messages to shaking cocktails
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2 changed files with 26 additions and 9 deletions
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@ -71,7 +71,7 @@ class CmdMakeCocktail(MuxCommand):
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dest = self.caller
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if self.rhs:
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dest = self.caller.search(self.rhs)
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Cocktail.make(dest, self.lhs)
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Cocktail.make(dest, self.caller, self.lhs)
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class CmdGM(MuxCommand):
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@ -127,6 +127,7 @@ COCKTAILS = [
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"title": "Moonlit Mirage",
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"type": "cocktail",
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"desc": "A shimmering, colorful drink, garnished with glitter and a twist of tart, almost sour fruit.",
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"pre": "The bartender grabs a pixie flying by and shakes the glitter from its wings into the glass.",
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"flavors": ["lemon", "tartness", "sweetness"],
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"effects": [
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"You notice the swirling glitter make a pattern.",
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@ -147,6 +148,7 @@ COCKTAILS = [
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"title": "Glimmering Gossamer",
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"type": "cocktail",
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"desc": "A delicate blend of elderflower liqueur and sparkling wine, adorned with a butterfly-shaped ice cube.",
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"pre": "The bartender uses a butterfly net to catch an ice cube and then places it in the glass.",
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"flavors": ["elderflower"],
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"effects": ["The butterfly shaped ice cube just started fluttering, and flew away."]
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},
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@ -154,6 +156,7 @@ COCKTAILS = [
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"title": "Whimsical Willow",
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"type": "cocktail",
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"desc": "A herbal infusion of gin, rosemary, and elderberry, served with a sprig of fresh mint and a splash of tonic.",
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"pre": "As the bartender hands over the cocktail, the garnish of a sprig of mint grows a long twisting vine that he casually clips off.",
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"flavors": ["fresh mint", "rosemary", "elderberry"],
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"effects": [
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"Hrm ... did the bartender always have flowers in his hair?",
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@ -164,17 +167,19 @@ COCKTAILS = [
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"title": "Charmed Chalice",
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"type": "cocktail",
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"desc": "A mysterious potion that glows softly, made with enchanted spirits and a hint of honey, served in a chalice that changes shape.",
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"flavors": ["honey"],
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"pre": "Ghostly apparitions appear in the air, as the bartender grabs one, twists it, to add a drop of ectoplasm to the drink.",
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"flavors": ["honey", "uhm...ectoplasm"],
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"effects": [
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"Your cocktail glass just changed into a flute for sparkling wine.",
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"Your glass has changed shape into a small vase. Good thing the drink is still in it.",
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"Your glass has changes shape into a glass bowl, still holding the contents of your drink.",
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"Your glass changes shape into a glass bowl, still holding the contents of your drink.",
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]
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},
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{
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"title": "Enchanted Elixir",
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"type": "cocktail",
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"desc": "A deep blue drink with hints of blueberry and a touch of magic, served with a glowing ice sphere.",
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"pre": "The bartender opens a box that bathes the bar in light. He takes a glowing sphere of ice and garnishes the cocktail before passing it over.",
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"flavors": ["blueberry", "blue"],
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"effects": [
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"The ice sphere in the glass pulses with light and energy.",
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@ -188,6 +193,7 @@ COCKTAILS = [
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"title": "Sylvan Serenade",
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"type": "cocktail",
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"desc": "A melodic blend of apple cider and spiced rum, garnished with a cinnamon stick and a slice of star fruit.",
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"pre": "The bartender plays a flute as the jars and ingredients line up and pour themselves into a cocktail shaker.",
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"flavors": ["apple", "cider", "spices", "cinnamon"],
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"effects": [
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"You hear the song of a distant choir.",
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@ -198,6 +204,7 @@ COCKTAILS = [
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"title": "Brambleberry Bliss",
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"type": "cocktail",
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"desc": "A sweet and tart mix of brambleberries and gin, served over crushed ice with a sprinkle of edible flowers.",
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"pre": "The bartender garnishes the cocktail with a flower pulled from a pot on the bar. The plant immediately wilts and drops away.",
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"flavors": ["brambleberries", "berry", "floral"],
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"effects": [
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"The flowers floating in the glass whispers to you, \"I'm always getting into trouble. I guess that's because I'm a wild flower.\"",
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@ -210,6 +217,7 @@ COCKTAILS = [
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"title": "Twilight Tonic",
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"type": "cocktail",
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"desc": "A dark, mysterious drink made with blackcurrant and tonic water, served with a slice of lime and a hint of mint.",
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"pre": "After the cocktail is complete, the branches above the bar part, and light from the moon shines directly on the glass causing bubbles to form.",
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"flavors": ["lime", "blackcurrant", "mint"],
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"effects": [
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"A shadow falls on your face making you look seductively mysterious.",
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@ -220,6 +228,7 @@ COCKTAILS = [
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"title": "Bee Knees",
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"type": "mead",
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"desc": "Slightly fizzy, slightly sweet, served with a wedge of honeycomb.",
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"pre": "After filling the glass, the bartender takes a bee out of jar, gently squeezes it until vomits a drop of honey to the concoction.",
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"flavors": ["honey", "vanilla"],
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"effects": [
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"You feel like a dwarf in a tunnel digging a hole. Diggy, diggy hole!",
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@ -254,6 +263,7 @@ COCKTAILS = [
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},
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{
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"title": "ale",
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"aliases": ["beer"],
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"type": "beer",
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"desc": "A malty, only slightly carbonated, opaque beverage with overt herbal notes.",
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"flavors": ["rosemary", "bog myrtle", "yarrow"],
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@ -266,6 +276,7 @@ COCKTAILS = [
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"title": "red wine",
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"type": "wine",
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"desc": "A rich glass a blood red color with notes of raspberries and toffee.",
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"pre": "After popping a cork from a bottle, the bartender then empties the bottle into the glass.",
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"flavors": ["earthiness", "toffee", "raspberries"],
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"effects": [
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"Ah, what was the name of the land in the Mud World where you first had this vintage?",
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@ -307,7 +318,7 @@ class Cocktail(Object):
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fill_amount = 4
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sip_amount = 1
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def make(owner, name=None):
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def make(owner, shaker, name=None):
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"""
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Create for 'owner', a drink that matches 'name'.
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If name doesn't match, get a random one.
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@ -315,12 +326,17 @@ class Cocktail(Object):
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if name:
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rx = r".*" + name + r".*"
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details = [c for c in COCKTAILS
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if re.match(rx, c.get("title"), re.IGNORECASE)]
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if re.match(rx, c.get("title"), re.IGNORECASE) or
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name in c.get("aliases", [])]
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if len(details) > 0:
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details = details[0]
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else:
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details = random.choice(COCKTAILS)
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if not details or details == []:
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shaker.msg(f"No match for '{name}'.")
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return
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drink = spawn({
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"typeclass": "typeclasses.drinkables.Cocktail",
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"key": details.get("title"),
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@ -333,12 +349,13 @@ class Cocktail(Object):
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drink.db.amount = Cocktail.fill_amount
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drink.location = owner
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drink.location.msg(f"You now have a {drink.name}.")
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pre_msg = details.get("pre") + " " or ""
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drink.location.msg(pre_msg + routput("The << bartender ^ barkeep ^ elf >> << passes ^ slides ^ gives ^ hands >> you a |y{0}|n.", drink.name))
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theroom = drink.location.location
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char = owner.db._sdesc or owner.get_display_name(theroom)
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logger.info(drink.db.cocktail_type)
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msg = routput("The << bartender ^ barkeep ^ elf >> << passes ^ slides ^ gives ^ hands >> a {0} to {1}.",
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msg = pre_msg + \
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routput("The << bartender ^ barkeep ^ elf >> << passes ^ slides ^ gives ^ hands >> a {0} to {1}.",
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drink.db.cocktail_type, char)
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theroom.msg_contents(msg, exclude=owner)
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