Minor tweaks and improvements
This commit is contained in:
parent
43b6245c77
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2 changed files with 135 additions and 76 deletions
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@ -356,11 +356,11 @@ $state(boat, A large leaf bobs invitingly in the surf.)
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# The letters form a phrase to be said: =Melora the Queen= … which if said aloud, we hear:
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# The letters form a phrase to be said: =Melora the Queen= … which if said aloud, we hear:
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:7]]
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# [[file:../../../projects/mud-adventure.org::*First Puzzle][First Puzzle:7]]
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@set gr02ctl/say = {r"melora": "gm Upon uttering that phrase, sparks of octarine magic pop the illusion, revealing an open archway at the base of the giant statue. ;; tag_all hidden_archway"}
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@set gr02ctl/say = {r".*\bmelora.*": "gm Upon uttering that phrase, sparks of octarine magic pop the illusion, revealing an open archway at the base of the giant statue. ;; tag_all hidden_archway", r".*\b(leamor|lemor)\b.*": "gm You hear a voice on the wind that whispers, \"That isn't even how you spell lemur.\""}
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# First Puzzle:7 ends here
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# First Puzzle:7 ends here
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# @teleport arched opening = here
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# And we need to get rid of it when any one leaves:
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# And we need to get rid of it when any one leaves:
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@ -419,8 +419,7 @@ $state(boat, A large leaf bobs invitingly in the surf.)
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#
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#
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light torch
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light torch
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#
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#
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@desc here = A large room formed from intricately placed |Ystone blocks|n, tapered to form a |Ydome|n above you. In the center you see a large |Yobelisk|n with an empty |Ycavity|n halfway up.|/
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@desc here = A large room formed from intricately placed |Ystone blocks|n, tapered to form a |Ydome|n above you. In the center you see a large |Yobelisk|n with an empty |Ycavity|n halfway up. There seems to be no visible way to escape.
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A overly ornate |Ydoor|n with letters in rows and columns in a grid matrix indicates the exit. Placed above the door, a bronze |Yplaque|n, shows its age with a coat of patina.
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# Puzzle Two:2 ends here
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# Puzzle Two:2 ends here
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@ -438,7 +437,7 @@ A overly ornate |Ydoor|n with letters in rows and columns in a grid matrix indic
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:4]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Two][Puzzle Two:4]]
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@detail stone blocks = While the stones are tightly placed, a curious blue fungus grows where moisture seeps between the seams.
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@detail stone blocks;blocks = While the stones are tightly placed, a curious blue fungus grows where moisture seeps between the seams.
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# Puzzle Two:4 ends here
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# Puzzle Two:4 ends here
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@ -460,30 +459,41 @@ A overly ornate |Ydoor|n with letters in rows and columns in a grid matrix indic
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# The default description will be replaced:
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# And pin it down:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:2]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:2]]
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@desc obelisk = A granite obelisk grazes the top of the dome. Each of its four sides show a different image.
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@lock obelisk = get:false()
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#
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@set obelisk/get_err_msg = "That is way too big to lift."
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# Puzzle Three:2 ends here
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# Puzzle Three:2 ends here
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# The default description will be replaced:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:3]]
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@desc obelisk = A granite obelisk grazes the top of the dome. Each of its four sides show a different image.
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# Puzzle Three:3 ends here
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# We build a /changling’s/ description from a =_prefix=, a random =descs=, and a =_postfix=:
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# We build a /changling’s/ description from a =_prefix=, a random =descs=, and a =_postfix=:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:3]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:4]]
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@set obelisk/desc_prefix = "A << granite ^ large ^ stone >> obelisk grazes the top of the dome. The surface of the obelisk seem to waver, shift and writhe under your gaze."
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@set obelisk/desc_prefix = "A << granite ^ large ^ stone >> obelisk grazes the top of the dome. The surface of the obelisk seem to waver, shift and writhe under your gaze."
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#
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#
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@set obelisk/desc_postfix = " And << quickly ^ soon ^ swiftly >>, the << image ^ visage ^ vision ^ carving >> << is gone ^ fades ^ disappears ^ vanishes >>."
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@set obelisk/desc_postfix = " And << quickly ^ soon ^ swiftly >>, the << image ^ visage ^ vision ^ carving >> << is gone ^ fades ^ disappears ^ vanishes >>."
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# Puzzle Three:3 ends here
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# Puzzle Three:4 ends here
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# And a list of differences that gives a hint to the password:
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# And a list of differences that gives a hint to the password:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:4]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:5]]
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@set obelisk/descs = (
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@set obelisk/descs = (
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"You can briefly make out the image of ocean waves.",
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"You can briefly make out the image of ocean waves.",
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"For the briefest moment you make out an icy engravings of crystals.",
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"For the briefest moment you make out an icy engravings of crystals.",
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@ -491,90 +501,138 @@ A overly ornate |Ydoor|n with letters in rows and columns in a grid matrix indic
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"The surface for a moment seems to portray clouds passing by.",
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"The surface for a moment seems to portray clouds passing by.",
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"Trees bordering a flowing river show up on the surface.",
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"Trees bordering a flowing river show up on the surface.",
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)
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)
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# Puzzle Three:4 ends here
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# Puzzle Three:5 ends here
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# If they say the /magic word/, they get the maguffin.
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# If they say the /magic word/, they get the maguffin.
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:5]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:6]]
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@set obelisk/say = { r"^[Ww]ater[^A-z]*$": "gm Upon uttering that phrase, sparks of octarine magic and mist appear on the opening on the obelisk. ;; gm A conch materializes in the opening. ;; teleport conch = Antechamber", r"^tidal surge.*": "gm You hear an audible click from the ornate door! ;; tag_all open_ornate_door" }
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@set obelisk/say = { r".*\b[Ww]ater\b": "gm Upon uttering that phrase, sparks of octarine magic and mist appear on the opening on the obelisk. ;; gm A conch materializes in the opening. ;; teleport conch = Antechamber ;; gm You also notice a secret door! ;; tag_all hidden_antechamber_door" }
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# Puzzle Three:5 ends here
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# Puzzle Three:6 ends here
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# Of course, we need a conch for this magic:
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# Of course, we need a conch for this magic:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:6]]
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@create conch:typeclasses.sailing.CallingHorn
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# Puzzle Three:6 ends here
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:7]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:7]]
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@desc conch = A shimmering, otherworldly shell.
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@create conch:typeclasses.sailing.CallingHorn
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# Puzzle Three:7 ends here
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# Puzzle Three:7 ends here
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:8]]
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@desc conch = A shimmering, otherworldly shell.
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# Puzzle Three:8 ends here
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# This conch _belongs_ in the obelisk:
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# This conch _belongs_ in the obelisk:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:8]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:9]]
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@set obelisk/objects_here = "conch"
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@set obelisk/objects_here = "conch"
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# Puzzle Three:8 ends here
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# Puzzle Three:9 ends here
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# And put it away:
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# And put it away:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:9]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Three][Puzzle Three:10]]
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py me.search('obelisk').cleanup()
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py me.search('#610', global_search=True).cleanup()
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# Puzzle Three:9 ends here
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# Puzzle Three:10 ends here
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# Puzzle Four
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# Puzzle Four
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# We need another door in order to escape.
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# Another puzzle, another room:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:1]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:1]]
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@detail plaque = Through the green patina, you can barely make out the text:
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@dig Escape Hallway;gr04:typeclasses.rooms_dark.DarkRoom = secret door;door
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# Puzzle Four:1 ends here
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# And we describe the secret door…
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:2]]
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@desc secret door = An door, you didn't notice before, looks like stone blocks. Beyond looks like another chamber.
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# Puzzle Four:2 ends here
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# And the description of entering:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:3]]
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@set secret door/traverse_msg = "You slightly stoop to enter the dark chamber beyond..."
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# Puzzle Four:3 ends here
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# Let’s hide and lock this down:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:4]]
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@set secret door/hidden_tag = "hidden_antechamber_door"
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#
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@lock secret door = view:tag(hidden_antechamber_door)
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# Puzzle Four:4 ends here
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# Let’s go:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:5]]
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@teleport gr04
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#
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@desc here = This stone hallway ends with an overly |Yornate door|n covered with letters in rows and columns forming a grid matrix. Placed above the door, a bronze |Yplaque|n, shows its age with a coat of patina.
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# Puzzle Four:5 ends here
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# We need another door in order to escape.
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:6]]
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@detail plaque = Through the green patina, you can barely make out the text:|/
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A spoken word unseals me.
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A spoken word unseals me.
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It starts with a T.
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It starts with a T.
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Halfway between twins.
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Halfway between twins.
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The next character lies.
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The next character lies.
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# Puzzle Four:1 ends here
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# Puzzle Four:6 ends here
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# The door leads back out.
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# The door leads back out.
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:2]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:7]]
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@open ornate door;door = Lonely Island
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@open ornate door;door = Lonely Island
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# Puzzle Four:2 ends here
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# Puzzle Four:7 ends here
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# The dock is locked:
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# The dock is locked:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:3]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:8]]
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@lock ornate door = traverse:tag(open_ornate_door)
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@lock ornate door = traverse:tag(open_ornate_door)
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# Puzzle Four:3 ends here
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# Puzzle Four:8 ends here
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:4]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:9]]
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@set ornate door/err_traverse = "The door is locked."
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@set ornate door/err_traverse = "The door is locked."
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# Puzzle Four:4 ends here
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# Puzzle Four:9 ends here
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# Look at the grid to find the two T’s:
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# Look at the grid to find the two T’s:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:5]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:10]]
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@desc ornate door = The grid of letters look like:
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@desc ornate door = The grid of letters look like:|/
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| Y | B | Q | X | D | Q |
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| Y | B | Q | X | D | Q |
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| Y | A | K | D | X | B |
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| Y | A | K | D | X | B |
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| D | E | L | G | W | X |
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| D | E | L | G | W | X |
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@ -584,13 +642,35 @@ py me.search('obelisk').cleanup()
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| H | X | R | G | R | X |
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| H | X | R | G | R | X |
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| K | S | M | U | T | N |
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| K | S | M | U | T | N |
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| W | X | M | W | Z | Z |
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| W | X | M | W | Z | Z |
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# Puzzle Four:5 ends here
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# Puzzle Four:10 ends here
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# We use a =StoryCube= to lock the door until the password is said:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:11]]
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@create/drop gr04ctl:typeclasses.puzzles.StoryCube
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#
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@desc gr04ctl = Opens the door when someone says Tidal Surge
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#
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@lock gr04ctl = view:false()
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# Puzzle Four:11 ends here
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# If they say, /Tidal Surge/, the *Locker* unlocks the door, and they can go through.
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# If they say, /Tidal Surge/, the *Locker* unlocks the door, and they can go through.
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:6]]
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:12]]
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@set gr04ctl/say = {r"^tidal ?surge.*": "gm You hear an audible click from the ornate door! ;; tag_all open_ornate_door"}
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# Puzzle Four:12 ends here
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# And the description of passing through:
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# [[file:../../../projects/mud-adventure.org::*Puzzle Four][Puzzle Four:13]]
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@set ornate door/traverse_msg = "You open the door, and see that the door exits next to the statue..."
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@set ornate door/traverse_msg = "You open the door, and see that the door exits next to the statue..."
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# Puzzle Four:6 ends here
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# Puzzle Four:13 ends here
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@ -342,29 +342,6 @@ nick ticket = say/regrettably All ticket holders drink free here.
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@set bartender/arrive:dabbler = "5 ;; say/to old gnome = Ah, welcome, sir. I've acquired another one of those whiskys from the Mud World. This one claims to taste like a... hrm... << burning hosptial ^ seagull's armpit, er wingpit, I guess ^ going down on a mermaid, wait, I believe you've done that ^ licking a salty ashtray >>. ;; 10 ;; emote takes a brown glass bottle from a chest, and pours some into a glass. ;; shake whisky = gnome"
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@set bartender/arrive:dabbler = "5 ;; say/to old gnome = Ah, welcome, sir. I've acquired another one of those whiskys from the Mud World. This one claims to taste like a... hrm... << burning hosptial ^ seagull's armpit, er wingpit, I guess ^ going down on a mermaid, wait, I believe you've done that ^ licking a salty ashtray >>. ;; 10 ;; emote takes a brown glass bottle from a chest, and pours some into a glass. ;; shake whisky = gnome"
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# Automated Responses:1 ends here
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# Automated Responses:1 ends here
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# Dice Game
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# Trolls and Hobbits
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# Create some dice:
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# [[file:../../../projects/mud-rpg.org::*Dice Game][Dice Game:1]]
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@create pair of dice: typeclasses.things.Dice
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#
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@desc dice = Two cubes with black dots
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# Dice Game:1 ends here
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# Need to specify the number and size:
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# [[file:../../../projects/mud-rpg.org::*Dice Game][Dice Game:2]]
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@set dice/number = 2
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#
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@set dice/size = 6
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# Dice Game:2 ends here
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# Pixie Quartet
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# Pixie Quartet
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# A haughty elf named Elendil
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# A haughty elf named Elendil
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@ -562,39 +539,41 @@ pose default dragon = twirling a tendril near his mouth like a mustache
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# Dragon:5 ends here
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# Dragon:5 ends here
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# And give him the powers he deserves:
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# And the ability to fly:
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# And the ability to fly:
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# [[file:../../../projects/mud-rpg.org::*Dragon][Dragon:7]]
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# [[file:../../../projects/mud-rpg.org::*Dragon][Dragon:6]]
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@create magic short sword:typeclasses.things.Wand
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@create magic short sword;sword:typeclasses.things.Wand
|
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#
|
#
|
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@desc sword = A decorative dagger that seems to be a sword in the hands, er, claws of this tiny dragon.
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@desc sword = A decorative dagger that seems to be a sword in the hands, er, claws of this tiny dragon.
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# Dragon:7 ends here
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#
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@teleport/quiet magic short sword = Sir Roblees
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# Dragon:6 ends here
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# And the flying messages:
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# And the flying messages:
|
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|
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# [[file:../../../projects/mud-rpg.org::*Dragon][Dragon:8]]
|
# [[file:../../../projects/mud-rpg.org::*Dragon][Dragon:7]]
|
||||||
@set me/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
|
@set me/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
|
||||||
#
|
#
|
||||||
@set gnome/reappear_msg = "<<White ^ Light blue ^ Gray>> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <<emerges ^ materializes ^ shows up, looking a bit confused>>."
|
@set gnome/reappear_msg = "<<White ^ Light blue ^ Gray>> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <<emerges ^ materializes ^ shows up, looking a bit confused>>."
|
||||||
#
|
#
|
||||||
@set gnome/magic_msg = "$You() $conj(<< strike ^ tap ^ hit ^ whack >>) the << floor ^ ground >> with $pron(your) << gnarled ^ old ^ magic ^ >> staff. ;; << Sparks ^ Colored lights ^ Flashes ^ Flares >> of |moctarine|n << appear ^ emerge ^ materialize >> as << the ^ >> magic << coalesces ^ blends >>..."
|
@set gnome/magic_msg = "$You() $conj(<< strike ^ tap ^ hit ^ whack >>) the << floor ^ ground >> with $pron(your) << gnarled ^ old ^ magic ^ >> staff. ;; << Sparks ^ Colored lights ^ Flashes ^ Flares >> of |moctarine|n << appear ^ emerge ^ materialize >> as << the ^ >> magic << coalesces ^ blends >>..."
|
||||||
|
# Dragon:7 ends here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# And let’s put him in the Workshop:
|
||||||
|
|
||||||
|
|
||||||
|
# [[file:../../../projects/mud-rpg.org::*Dragon][Dragon:8]]
|
||||||
|
@teleport/quiet Sir Roblees = Wyldwood Bar
|
||||||
# Dragon:8 ends here
|
# Dragon:8 ends here
|
||||||
|
|
||||||
# Abilities
|
|
||||||
# We could GM the dragon’s telepathy like:
|
|
||||||
|
|
||||||
|
|
||||||
# [[file:../../../projects/mud-rpg.org::*Abilities][Abilities:1]]
|
|
||||||
gm/char You hear a voice in your head that sounds like the dragon saying, "I'm still here."
|
|
||||||
gm/char You hear that voice in your head again say, ""
|
|
||||||
gm/char That voice in your head again says, ""
|
|
||||||
# Abilities:1 ends here
|
|
||||||
|
|
||||||
# Cocktails
|
# Cocktails
|
||||||
# Let’s create a sign for the list of cocktails:
|
# Let’s create a sign for the list of cocktails:
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue