Create a magic crystal ball
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2 changed files with 159 additions and 68 deletions
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@ -45,11 +45,48 @@ class Trinket(Object):
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Return a trinket by cycling through the list.
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"""
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self.db.last_trinket_num = self.db.last_trinket_num + 1
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# Once they have seen the crystal ball, they can now "see"
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# them, and probably pick one up, if they are around:
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if self.db.last_trinket_num == 0:
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self.tags.add("hidden_ball")
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# Seen all the trinkets? Oh boy, well, let's loop:
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if self.db.last_trinket_num >= len(self.msgs):
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self.db.last_trinket_num = 0
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return routput(self.msgs[self.db.last_trinket_num])
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class CrystalBall(Object):
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def return_appearance(self, looker, **kwargs):
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"""Return a different result each time it is looked."""
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return routput(self.db.desc) + " |w" + choice([
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"Definitely yes",
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"It is certain",
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"It is decidedly so",
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"Without a doubt",
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"You may rely on it",
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"As I see it, yes",
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"Most likely",
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"Outlook good",
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"Yes",
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"Signs point to yes",
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"Reply hazy, try again",
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"Ask again later",
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"Better not tell you now",
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"Cannot predict now",
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"Concentrate and ask again",
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"Nope",
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"Don’t count on it",
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"My reply is no",
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"My sources say no",
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"Outlook not so good",
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"Very doubtful",
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])
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class Ring(Object):
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def move_to(self, destination, **kwargs):
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"""
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@ -451,20 +451,24 @@ east
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@detail frog;frogs = Cute little guys with their big black eyes. Too quick to catch.
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# Field:14 ends here
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:15]]
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@detail waterfall;water = Cascading down the cliff in three sections, each section of this giant waterfall widens ending in a large pool.
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# This is special, in that it should be hidden:
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# [[file:../../../Dropbox/org/projects/mud.org::*Waterfall][Waterfall:1]]
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@create/drop waterfall;water
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# Waterfall:1 ends here
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# And the description:
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# [[file:../../../Dropbox/org/projects/mud.org::*Waterfall][Waterfall:2]]
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@desc waterfall = Cascading down the cliff in three sections, each section of this giant waterfall widens ending in a large pool.
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Wait! Is there a large cave entrance hidden behind the water?
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# Field:15 ends here
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# And a detail if they look at the shadow in the field:
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# [[file:../../../Dropbox/org/projects/mud.org::*Field][Field:16]]
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@detail shadow = You see a big, hairy beast with long teeth and claws. Its great horns, tipped in black, point to the sky.
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# Field:16 ends here
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# Waterfall:2 ends here
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# To create a place for our big, hairy beast to sleep, first jump to the Meadow:
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@ -562,142 +566,141 @@ lair
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# The Lair of the Beast:11 ends here
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# And we create the Big, Hairy Beast:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:12]]
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@create/drop big hairy beast;bhb;beast;hairy beast;monster: typeclasses.pets.BHB
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# The Lair of the Beast:12 ends here
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:1]]
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@create/drop big hairy beast;bhb;beast;hairy beast;monster,shadow: typeclasses.pets.BHB
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# Beast:1 ends here
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# And let’s hide it until we are ready:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:13]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:2]]
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@set beast/hidden_tag = "hidden_beast"
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#
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@lock beast = view:tag(hidden_beast)
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# The Lair of the Beast:13 ends here
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# Beast:2 ends here
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# And a general description that will be /expanded/ with its current reaction.
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:14]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:3]]
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@desc beast = A big, hairy beast with long claws and teeth.
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# The Lair of the Beast:14 ends here
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# Beast:3 ends here
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# Can’t get this:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:15]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:4]]
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@lock beast = get:false()
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#
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@set beast/get_err_msg = "You can't pick that up, as that beast is far larger than you."
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# The Lair of the Beast:15 ends here
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# Beast:4 ends here
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# And set its sleepy time at 8pm …
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:16]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:5]]
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@set beast/sleep_hour = 21
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# The Lair of the Beast:16 ends here
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# Beast:5 ends here
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# It will wake at 8am …
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:17]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:6]]
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@set beast/wake_hour = 8
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# The Lair of the Beast:17 ends here
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# Beast:6 ends here
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# Let’s set some behavior levels. For instance, the beast is sad when he doesn’t see its friends:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:18]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:7]]
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@set beast/loneliness_amount = -2
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# The Lair of the Beast:18 ends here
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# Beast:7 ends here
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# It seem to warm up the to new characters hanging around the area, but not as much as those that would interact with it:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:19]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:8]]
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@set beast/shyness_amount = 3
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# The Lair of the Beast:19 ends here
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# Beast:8 ends here
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# How active should this pet be? Seems like at the moment, it shouldn’t be too obnoxious. This setting is a percentage, so 12 is /12%/, which returns a message only 12% of the /ticks/ (where a tick is about a minute).
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:20]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:9]]
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@set beast/active_amount = 10
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# The Lair of the Beast:20 ends here
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# Beast:9 ends here
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# It isn’t that scared of new people, as it will ignore them when someone it knows is around.
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:21]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:10]]
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@set beast/new_character_reaction = 'ignores'
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# The Lair of the Beast:21 ends here
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# Beast:10 ends here
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# Seems we should make descriptions for all the states that happen when you look at them. These are appended to the standard description.
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:22]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:11]]
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@set beast/scared_msg = "It seems <<skiddish ^ afraid ^ skiddish and afraid>> as it tries to hide behind a tall clump of grass. Yeah, it doesn't do a good job of hiding."
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# The Lair of the Beast:22 ends here
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# Beast:11 ends here
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# Concerned level:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:23]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:12]]
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@set beast/concerned_msg = "Its large, yellow eyes stare at you from a safe distance."
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# The Lair of the Beast:23 ends here
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# Beast:12 ends here
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# Interested level:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:24]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:13]]
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@set beast/interested_msg = "It seems <<curious ^ interested>> in what you are doing <<here ^ >>. ;; Its << ^ large, ^ big,>> yellow eyes watch your every move."
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# The Lair of the Beast:24 ends here
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# Beast:13 ends here
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# Friendly level:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:25]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:14]]
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@set beast/friendly_msg = "It sits next to you, as its big, friendly eyes gaze as you. ;; It <<leaps over ^ runs up ^ bounces up ^ >> to you, wagging its tail-less behind. ;; It lays down next to you."
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# The Lair of the Beast:25 ends here
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# Beast:14 ends here
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# When the beast is sleeping, we can some times spam the room with the snores:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:26]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:15]]
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@set beast/sleeping_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> lets loose a <<big, ^ huge, ^ large, ^ tremendous, ^ >> snore. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> growls in its sleep. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> twitches its <<leg ^ legs ^ paw ^ nose>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<shifts ^ rolls>> on its <<big, ^ huge, ^ large, ^ tremendous, ^ >> mattress."
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# The Lair of the Beast:26 ends here
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# Beast:15 ends here
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@ -706,9 +709,9 @@ lair
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# The scared level doesn’t last long, so let’s just leave one message:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:27]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:16]]
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@set beast/scared_actions = "A shadow hovers at the edge of the meadow.."
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# The Lair of the Beast:27 ends here
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# Beast:16 ends here
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@ -716,36 +719,36 @@ lair
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# Concerned actions:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:28]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:17]]
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@set beast/concerned_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<is ^ seems>> concerned by your presence in the <<meadow ^ field>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems concerned. Maybe it's hungry.. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems concerned and keeps its distance.."
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# The Lair of the Beast:28 ends here
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# Beast:17 ends here
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# Interested actions:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:29]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:18]]
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@set beast/interested_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems <<curious ^ interested>> in what you are doing <<here ^ >>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems curious about you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> stands on its hind legs. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<stares at ^ watches ^ follows>> you with its <<large, ^ big, ^ >> yellow eyes."
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# The Lair of the Beast:29 ends here
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# Beast:18 ends here
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# Friendly actions:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:30]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:19]]
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@set beast/friendly_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> wagging its backend<<, ^ as it seems>> happy to see <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> hoping to play with <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> flops over in front of <you> wriggling <<its back ^ >> on the ground. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> next to you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> chases butterflies around the <<field ^ meadow ^ grass ^ flowers>>."
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# The Lair of the Beast:30 ends here
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# Beast:19 ends here
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# The ecstatic states are just a bit more than friendly.
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# [[file:../../../Dropbox/org/projects/mud.org::*The Lair of the Beast][The Lair of the Beast:31]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Beast][Beast:20]]
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@set beast/ecstatic_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> to give <you> a sloppy <<kiss ^ lick>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> wagging its backend as it seems <<very ^ >> excited to see <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> hoping to play with <you>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> flops over in front of <you> happily wriggling on the ground. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> excitedly <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> next to you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<happily ^ joyfully>> leaps into air. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> chases butterflies around the <<field ^ meadow ^ grass ^ flowers>>."
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# The Lair of the Beast:31 ends here
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# Beast:20 ends here
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# The dock leads out into the large pond. The break in the trees lets you see the sky. Looks like a nice place to relax.
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@ -802,18 +805,26 @@ south
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# And describe the walk back into the forest:
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# Since we use the =tunnel= command, we need to update the weather system:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:8]]
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@set north/traverse_msg = "You walk up a path and back into the forest of giant trees."
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@update here = typeclasses.rooms_weather.TimeWeatherRoom
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# The Dock:8 ends here
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# And describe the walk back into the forest:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]]
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@set north/traverse_msg = "You walk up a path and back into the forest of giant trees."
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# The Dock:9 ends here
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# And a description:
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# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:9]]
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# [[file:../../../Dropbox/org/projects/mud.org::*The Dock][The Dock:10]]
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@desc north = This path leads into the forest of collosal trees.
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# The Dock:9 ends here
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# The Dock:10 ends here
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# A nice chair to sit on the dock by the bay, watching the clouds as they drift away.
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@ -844,6 +855,13 @@ Looks good for being out in the weather.
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# Chair:4 ends here
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# It we are going to sit on a chair by the dock, why not go fishing?
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# [[file:../../../Dropbox/org/projects/mud.org::*Fishing Pole][Fishing Pole:1]]
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@create/drop fishing pole;pole:typeclasses.fishing.FishingPole
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# Fishing Pole:1 ends here
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# With a description:
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@ -871,7 +889,7 @@ Looks good for being out in the weather.
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#
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@detail water;waves = Despite the weather, the water looks nice...well, nice for fishing.
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#
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@detail dock = Sturdy and well made. Bobs a little with the waves.
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# @detail dock = Sturdy and well made. Bobs a little with the waves.
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# Fishing Pole:4 ends here
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@ -972,35 +990,43 @@ west
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# And some aliases:
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# Since we use the =tunnel= command, we need to update the weather system:
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:9]]
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@name east = east;e;footpath
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@update here = typeclasses.rooms_weather.TimeWeatherRoom
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# Forest Path:9 ends here
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# And some aliases:
|
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:10]]
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@name east = east;e;footpath
|
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# Forest Path:10 ends here
|
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# A description if they look east:
|
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|
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:10]]
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:11]]
|
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@desc east = A winding footpath that leads through the forest of giant trees.
|
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# Forest Path:10 ends here
|
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# Forest Path:11 ends here
|
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|
||||
|
||||
|
||||
# And a nice journey message to go east in of the forest:
|
||||
|
||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:11]]
|
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:12]]
|
||||
@set east/traverse_msg = "The mossy tree roots makes for an interesting path..."
|
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# Forest Path:11 ends here
|
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# Forest Path:12 ends here
|
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|
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|
||||
|
||||
# And extra things to see:
|
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|
||||
|
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# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:12]]
|
||||
# [[file:../../../Dropbox/org/projects/mud.org::*Forest Path][Forest Path:13]]
|
||||
@detail trees;tree = The trees in this forest are massive, but a smaller tree has a red door. Must lead to a closet!
|
||||
# Forest Path:12 ends here
|
||||
# Forest Path:13 ends here
|
||||
|
||||
|
||||
# The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife.
|
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|
|
@ -1163,7 +1189,7 @@ west
|
|||
|
||||
|
||||
# [[file:../../../Dropbox/org/projects/mud.org::*Knocker][Knocker:9]]
|
||||
@lock ring = tethered:id(#27)
|
||||
@lock ring = tethered:id(#28)
|
||||
#
|
||||
@set ring/tethered_msg = "You put the ring back in the knocker's mouth. \"Mmmuufffmm,\" says the door knocker."
|
||||
# Knocker:9 ends here
|
||||
|
|
@ -1428,6 +1454,34 @@ west
|
|||
# Knickknacks:2 ends here
|
||||
|
||||
|
||||
# One trinket we might create to give to people as a souvenir.
|
||||
|
||||
|
||||
# [[file:../../../Dropbox/org/projects/mud.org::*Magic 8 Ball][Magic 8 Ball:1]]
|
||||
@create/drop crystal ball;ball;magic ball: typeclasses.things.CrystalBall
|
||||
# Magic 8 Ball:1 ends here
|
||||
|
||||
|
||||
|
||||
# And its description:
|
||||
|
||||
|
||||
# [[file:../../../Dropbox/org/projects/mud.org::*Magic 8 Ball][Magic 8 Ball:2]]
|
||||
@desc ball = A glass orb with swirling mists << ^ of blue ^ the color of octarine ^ and stars>>; when clear, the glass reads,
|
||||
# Magic 8 Ball:2 ends here
|
||||
|
||||
|
||||
|
||||
# And we should hide it:
|
||||
|
||||
|
||||
# [[file:../../../Dropbox/org/projects/mud.org::*Magic 8 Ball][Magic 8 Ball:3]]
|
||||
@set ball/hidden_tag = "hidden_ball"
|
||||
#
|
||||
@lock ball = view:tag(hidden_ball)
|
||||
# Magic 8 Ball:3 ends here
|
||||
|
||||
|
||||
|
||||
# We mentioned shelves of books:
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue