The think command now goes to the public channel
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0bac9df77d
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0e57870efa
3 changed files with 29 additions and 22 deletions
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@ -36,7 +36,7 @@ class CmdSetEat(CmdSet):
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self.add(CmdEat)
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class CmdDrinkTea(Command):
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class CmdDrink(Command):
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"""
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If you are holding a teacup, and it has a liquid, you may drink your tea.
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@ -83,9 +83,9 @@ class CmdFillTeacup(Command):
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self.obj.do_fill(self.caller)
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class CmdSetTeacup(CmdSet):
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class CmdSetCup(CmdSet):
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def at_cmdset_creation(self):
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self.add(CmdDrinkTea)
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self.add(CmdDrink)
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class CmdSetTeapot(CmdSet):
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@ -73,7 +73,19 @@ class CmdWhisper(MuxCommand):
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class CmdSay(MuxCommand):
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"""
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Say something to the characters in the same area.
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Say something to the characters in the same area. For instance:
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|gsay Good evening!|n
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However, you can use an alias and simply type:
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|g"Good evening!
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Or:
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|g'Good evening!
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Creatures and objects in this game can sometimes respond to what you say.
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Usage:
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say phrase
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@ -196,16 +208,14 @@ class CmdSay(MuxCommand):
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send_emote(self.caller, targets, full_speech, msg_type="say", anonymous_add=None)
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class CmdThink(Command, NumberedTargetCommand):
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class CmdThink(Command):
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"""Think a thought out loud.
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Usage:
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think <message>
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Similar to the 'say' or 'pose' commands, this communicates an
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inner monologue to other characters in the same area.
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inner monologue to other players on the 'public' channel.
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"""
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key = "think"
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aliases = ["thinks", "("]
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@ -221,16 +231,13 @@ class CmdThink(Command, NumberedTargetCommand):
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thought = self.args.strip()
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if (self.caller.db.thinking_count or 0) < 3 or random() < 0.4:
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msg = routput(
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f"""{self.caller.name}
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<< thinks ^ wonders >> << out loud ^ aloud >>
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o O ( {thought} )
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"""
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f"<< thinks ^ wonders >> << out loud ^ aloud >> ... o O ( {thought} )"
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)
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else:
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msg = f"{self.caller.name} . o O ( {thought} )"
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msg = f". o O ( {thought} )"
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self.caller.db.thinking_count = (self.caller.db.thinking_count or 0) + 1
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self.caller.location.msg_contents(msg)
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self.caller.execute_cmd(f"pub :{msg}")
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class CmdTake(Command, NumberedTargetCommand):
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@ -1,7 +1,7 @@
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#!/usr/bin/env python
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from typeclasses.objects import Object
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from commands.consumables import CmdSetTeapot, CmdSetTeacup
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from commands.consumables import CmdSetTeapot, CmdSetCup
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from utils.word_list import routput, choices
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import random
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@ -28,19 +28,19 @@ TEA_TYPES = {
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# Why limit to teas ... sure, this tea pot could make coffee ...
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}
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FILL_MSGS = [
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FILL_TEA_MSGS = [
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'You fill your <<teacup ^ cup>> with {1}.',
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'You pour <<some ^ >> {0} tea into your <<teacup ^ cup>>.',
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]
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DRINK_MSGS = [
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DRINK_TEA_MSGS = [
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'You take a sip of {0} tea.',
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'You take a sip of {0} tea <<in ^ from>> your <<teacup ^ cup>>.',
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'You <<sip ^ sample ^ drink>> from your <<teacup ^ cup>>.',
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'You savor {1} in your <<teacup ^ cup>>.',
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]
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EMPTY_MSGS = [
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EMPTY_TEA_MSGS = [
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'Your <<teacup ^ cup>> is empty. Perhaps you can |gmake|n some |gtea|n?',
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"Your cup certainly doesn't runneth over, as it be quite empty.",
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'Alas, you find your cup devoid of any sort of watery infusion.',
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@ -54,7 +54,7 @@ class TeaCup(Object):
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sip_amount = 1
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def at_object_creation(self):
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self.cmdset.add_default(CmdSetTeacup)
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self.cmdset.add_default(CmdSetCup)
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def do_drink(self, drinker):
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amount = self.db.amount or 0
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@ -63,16 +63,16 @@ class TeaCup(Object):
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if amount > 0:
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self.db.amount = self.db.amount - self.sip_amount
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drinker.msg(choices(DRINK_MSGS, tea_type, tea_details))
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drinker.msg(choices(DRINK_TEA_MSGS, tea_type, tea_details))
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else:
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drinker.msg(choices(EMPTY_MSGS, tea_type, tea_details))
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drinker.msg(choices(EMPTY_TEA_MSGS, tea_type, tea_details))
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def do_fill(self, drinker, tea_type, tea_details):
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self.db.tea_type = tea_type
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self.db.tea_details = tea_details
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self.db.amount = self.fill_amount
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drinker.msg(choices(FILL_MSGS, tea_type, tea_details))
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drinker.msg(choices(FILL_TEA_MSGS, tea_type, tea_details))
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class Teapot(Object):
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