Post event sequences from a GMTrigger command

This commit is contained in:
Howard Abrams 2025-05-10 12:45:42 -07:00
parent 322a22e630
commit 0a955fe2b6
3 changed files with 114 additions and 4 deletions

View file

@ -21,7 +21,7 @@ from evennia.contrib.rpg.rpsystem import RPSystemCmdSet
from evennia.contrib.rpg.character_creator.character_creator import ContribChargenCmdSet
from commands.sittables import CmdNoSitStand
from commands.everyone import CmdTake, CmdThink, CmdSay, CmdWhisper
from commands.wizards import CmdGM
from commands.wizards import CmdGM, CmdGMTrigger
class CharacterCmdSet(default_cmds.CharacterCmdSet):
"""
@ -46,6 +46,7 @@ class CharacterCmdSet(default_cmds.CharacterCmdSet):
self.add(CmdSay)
self.add(CmdWhisper)
self.add(CmdGM)
self.add(CmdGMTrigger)
class AccountCmdSet(default_cmds.AccountCmdSet):

View file

@ -1,11 +1,13 @@
#!/usr/bin/env python
from re import match
from evennia import CmdSet
from evennia.utils import logger
from evennia.utils import delay, logger
from evennia.commands.default.muxcommand import MuxCommand
from .command import Command
from utils.word_list import routput
class CmdFly(Command):
"""Cast the 'fly' spell.
@ -64,3 +66,110 @@ class CmdGM(MuxCommand):
o.msg(self.args)
logger.info(f"switches = {self.switches} lhs={self.lhs} rhs={self.rhs} / args={self.args}")
class CmdGMTrigger(Command):
"""The trigger command kicks off a series of named events.
Usage:
trigger trigger-name
trigger :game trigger-name
trigger/character trigger-name
trigger/character:game trigger-name
Where 'game' defaults to the value previously set:
@set npc/currentgame = "session1"
Triggers are typically set on the NPC (which would be in the room
with the PCs) or the room. Using the command:
@set npc/triggers:session1 = {"darkness": {"desc": "Make the
room go black", "timer": 1, "events": [ "The room gets dark",
"And then pitch-black.", ("You can't help it, but scream!", "You
hear a scream!")]}}
The 'set' command, as a complicated data structure, should be set
in a batchcommand.
"""
key = "trigger"
aliases = ["trig"]
locks = "cmd:perm(gm) or perm(Admin)"
def parse(self):
m = match(r" *(/[^: ]+)?(:[^ ]+)? *(.*)", self.args)
if m:
self.name = m.group(3)
if m.group(2):
self.game = m.group(2)[1:]
else:
self.game = None
if m.group(1):
self.switches = m.group(1)[1:].split(',')
else:
self.switches = []
else:
self.caller.msg("Usage trigger/dest:game trigger")
return False
def func(self):
npc = self.caller
self.send_to = []
for switch in self.switches:
o = npc.search(switch)
if o:
self.send_to = self.send_to + [o]
else:
return
game = self.game or npc.db.currentgame
if not game:
npc.msg("Specify the game, or set a default with |g@set self/currentgame = <game>")
return
triggers = dict(npc.attributes.get(key='triggers', category=game))
if not self.name:
npc.msg("What event do you want to trigger?")
for name,details in triggers.items():
npc.msg(f" - {name} : {details['desc']}")
return
trigger = triggers[self.name]
if trigger:
npc.msg(f"Triggering: |w{trigger['desc']}")
self.trigger(trigger['events'],
trigger.get('timer', 5),
self.send_to)
else:
npc.msg(f"Didn't find '{self.name}' to trigger.")
def trigger(self, events, time_delay, dests=[]):
"""
Given a list of events, send each events at an interval.
If an event is a tuple instead of a string, the first
element goes to 'dests' and the second goes to the room
(based on the caller's location).
"""
for idx, event in enumerate(events):
if isinstance(event, str):
delay(time_delay * idx,
self.caller.location.msg_contents,
"\n" + routput(event))
else:
char = event[0]
room = event[1]
if room:
delay(time_delay * idx,
self.caller.location.msg_contents,
"\n" + routput(room),
exclude=dests)
if char:
for dest in dests:
delay(time_delay * idx,
dest.msg,
"\n" + routput(char))

View file

@ -194,7 +194,7 @@ class Book(Readable):
def do_read(self, reader):
super().do_read(reader)
reader.announce_action(f"reads |p book. You notice the title, |w{self.db.title}|n.")
reader.announce_action("reads |p book.")
def do_burn(self, reader, drop=False):
if isinstance(reader.location, DabblersRoom):