#+TITLE: Features of a Wild Place

Roll on Table: d20
  |   1-4 | Denizen’s lair                         |
  |   5-8 | Territorial markings                   |
  |  9-12 | Impressive flora or fauna              |
  | 13-16 | Hunting ground or watering hole        |
  | 17-20 | Remains or carrion                     |
#+TITLE: Features in a Mine

Roll on Table: d80 + 20
  | 21-43 | Cramped tunnels                  |
  | 44-56 | Mine works                       |
  | 57-64 | Excavated chamber                |
  | 65-68 | Mineshaft                        |
  | 69-72 | Collapsed tunnel                 |
  | 73-76 | Cluttered storage                |
  | 77-80 | Housing or common areas          |
  | 81-84 | Flooded chamber                  |
  | 85-88 | Unearthed secret                 |
  | 89-98 | Something unusual or unexpected  |
  |    99 | You transition into a new theme  |
  |   100 | You transition into a new domain |
