*** Invoke

- [-] When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then [[file:~/other/ironsworn/moves/adventure/secure-advantage.org][Secure an Advantage]] or [[file:~/other/ironsworn/moves/adventure/face-danger.org][Face Danger]] +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; [[file:~/other/ironsworn/moves/suffer/endure-stress.org][Endure Stress]] (2 stress).

- [ ] You may [[file:~/other/ironsworn/moves/relationship/compel.org][Compel]] +essence (and suffer -1 essence) through a show of power.

- [ ] When you perform this ritual, add +1 and take +1 essence on a hit.

[[elisp:(rpgdm-ironsworn-asset-stat-create "Illusionary Essence" 0)][Add Illusionary Essence to Character Sheet]]
