** Companion Endure Harm
When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.

Then, roll +heart or +your companion’s health, whichever is higher.

On a *strong hit*, your companion rallies. Give them +1 health.

On a *weak hit*, your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.

On a *miss*, also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.

If you roll a *miss* with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.

*** Details
:PROPERTIES:
:move-stats: > heart health
:VISIBILITY: folded
:END:

A companion is an NPC asset which complements your abilities and can help support your actions. When you leverage a companion on a move, you are inherently putting them at risk. If you roll a 1 on your action die when using a companion ability, you should make the companion the focus of any negative outcome for that move. Depending on the fiction of the current situation, this might include harm.

Inflicting harm on your companion might also happen as a reasonable outcome of any move, or through a roll on the [[file:../fate/pay-the-price.org][Pay the Price]] table.

Your companion asset has a health track which functions the same as your own. If they face physical damage, reduce the health track as appropriate to the circumstances or the rank of your foe, and take any leftover as -momentum. Then, roll this move.

When your companion’s health is at 0 and you score a *weak hit* or miss, you cannot use their abilities until they gain at least +1 health. To aid your companion, make an appropriate move, such as [[file:../adventure/heal.org][Heal]], [[file:../adventure/make-camp.org][Make Camp]], or [[file:../relationship/sojourn.org][Sojourn]].

If your companion is killed, give yourself 1 experience point for each marked ability. Then, remove the asset. If you acquire the same type of companion through the narrative of your quest and journeys, you are free to rebuy the asset at the normal cost.

You should also [[file:endure-stress.org][Endure Stress]] and suffer -spirit as appropriate to the fiction when your companion is wounded or dies.

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