#+TITLE:  Combat Actions
#+AUTHOR: Howard X. Abrams
#+EMAIL:  howard.abrams@gmail.com
#+DATE:   2021-12-26 December
#+TAGS:   rpg ironsworn

Roll on Table: d300
 |     1-3 | Compel a surrender                                       |
 |     4-6 | Coordinate with allies                                   |
 |     7-9 | Gather reinforcements                                    |
 |   10-13 | Seize something or someone                               |
 |   18-21 | Intimidate or frighten                                   |
 |   26-29 | Shift focus to someone or something else                 |
 |   34-39 | Take a decisive action                                   |
 |   46-52 | Ready an action                                          |
 |   61-68 | Leverage the advantage of a weapon or ability            |
 |   14-17 | Provoke a reckless response                              |
 |   22-25 | Reveal a surprising truth                                |
 |   30-33 | Destroy something, or render it useless                  |
 |   40-45 | Reinforce defenses                                       |
 |   53-60 | Use the terrain to gain advantage                        |
 |   69-78 | Create an opportunity                                    |
 |   79-89 | Attack with precision                                    |
 |   90-99 | Attack with power                                        |
 |     100 | Take a completely unexpected action                      |
 | 101-103 | Offer a quick and clean kill                             |
 | 104-106 | Command others to fight in their stead                   |
 | 107-109 | Compel to join their side                                |
 | 110-113 | Release someone or something as a distraction            |
 | 118-121 | Study opponent tactics                                   |
 | 126-129 | Taunt or ridicule                                        |
 | 134-139 | Tell a convincing falsehood                              |
 | 146-152 | Feint and strike                                         |
 | 161-168 | Reveal an item of significance                           |
 | 114-117 | Give a choice of who or what to save (Trolley problem)   |
 | 122-125 | Guard and defend only                                    |
 | 130-133 | Distract from a surprise attack                          |
 | 140-145 | Fight dirty                                              |
 | 153-160 | Attempt to disarm opponent                               |
 | 169-178 | Secure an advantage                                      |
 | 179-189 | Attempt a killing blow                                   |
 | 190-199 | Attack in a wild frenzy                                  |
 |     200 | Take a completely unexpected action                      |
 | 201-203 | Offer to surrender for a price                           |
 | 204-206 | Panic and flee                                           |
 | 207-209 | Disengage and show no further aggression                 |
 | 210-213 | Retreat and move towards cover                           |
 | 218-221 | Take a calculated risk                                   |
 | 226-229 | Give an evil monologue                                   |
 | 234-239 | Reveal a connection to an ally                           |
 | 246-252 | Sacrifice someone or something else                      |
 | 261-268 | Test an opponent's bond                                  |
 | 214-217 | Wait for opponent to make the next move                  |
 | 222-225 | Probe opponent's defenses                                |
 | 230-233 | Drag out the fight to wear the opponent down             |
 | 240-245 | Use the circumstances of the battle to gain an advantage |
 | 253-260 | Use opponent's weapon against them                       |
 | 269-278 | Press a tactical advantage                               |
 | 279-289 | Make several attacks in quick succession                 |
 | 290-299 | Charge boldly                                            |
 |     300 | Take a completely unexpected action                      |
